Вопросы

YoungKaiser
Новичок

При вводе команды /fly спавнит в непонятном месте.

Скрин: https://imgur.com/a/jOkD7sl

cmd:fly(playerid) return SetPlayerFlyStatus(playerid, 2);

#if defined _included_fly
    #endinput
#endif
#define _included_fly

static
    Float:fly_x[MAX_PLAYERS],
    Float:fly_y[MAX_PLAYERS],
    Float:fly_z[MAX_PLAYERS],
    Float:fly_a[MAX_PLAYERS],

    fly_world[MAX_PLAYERS],
    fly_int[MAX_PLAYERS],

    bool:fly_spawn[MAX_PLAYERS],
    fly_state[MAX_PLAYERS],
    fly_object[MAX_PLAYERS],

    fly_last_move[MAX_PLAYERS],
    fly_mode[MAX_PLAYERS],
    fly_last_ud[MAX_PLAYERS],
    fly_last_lr[MAX_PLAYERS],
    Float:fly_accelmul[MAX_PLAYERS];

enum
{
    CAMERA_MODE_NONE    = 0,
    CAMERA_MODE_FLY     = 1,
    CAMERA_MODE_REVERSE = 2
};
enum
{
    MOVE_FORWARD = 1,
    MOVE_BACK,
    MOVE_LEFT,
    MOVE_RIGHT,
    MOVE_FORWARD_LEFT,
    MOVE_FORWARD_RIGHT,
    MOVE_BACK_LEFT,
    MOVE_BACK_RIGHT
};

const
    Float:MOVE_SPEED = 100.0,
    Float:ACCEL_RATE = 0.03;


public OnPlayerConnect(playerid)
{
    fly_x[playerid] = 0.0;
    fly_y[playerid] = 0.0;
    fly_z[playerid] = 0.0;
    fly_a[playerid] = 0.0;

    fly_world[playerid] = 0;
    fly_int[playerid] = 0;

    fly_state[playerid] = CAMERA_MODE_NONE;

    fly_object[playerid] = -1,

    bool:fly_spawn[playerid] = false;

    fly_last_move[playerid] = 0;
    fly_mode[playerid] = 0;
    fly_last_ud[playerid] = 0;
    fly_last_lr[playerid] = 0;
    fly_accelmul[playerid] = 0.0;

    #if defined _included_fly_OnPlayerConnect
        return _included_fly_OnPlayerConnect(playerid);
    #else
        return 1;
    #endif
}
#if defined _ALS_OnPlayerConnect
    #undef OnPlayerConnect
#else
    #define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect _included_fly_OnPlayerConnect
#if defined _included_fly_OnPlayerConnect
    forward _included_fly_OnPlayerConnect(playerid);
#endif

stock SetPlayerFlyStatus(playerid, status = 2)
{
    if(status == CAMERA_MODE_FLY && fly_state[playerid] == CAMERA_MODE_FLY)
        return true;
    else if(status == CAMERA_MODE_NONE && fly_state[playerid] == CAMERA_MODE_NONE)
        return true;

    switch(status)
    {
        case CAMERA_MODE_NONE:
        {
            CancelEdit(playerid);
            GetPlayerCameraPos(playerid, fly_x[playerid], fly_y[playerid], fly_z[playerid]);
            TogglePlayerSpectating(playerid, false);

            fly_state[playerid] = CAMERA_MODE_NONE;
            fly_spawn[playerid] = true;
        
        }
        case CAMERA_MODE_FLY:
        {
            GetPlayerPos(playerid, fly_x[playerid], fly_y[playerid], fly_z[playerid]);
            fly_world[playerid] = GetPlayerVirtualWorld(playerid);
            fly_int[playerid] = GetPlayerInterior(playerid);
            GetPlayerFacingAngle(playerid, fly_a[playerid]);

            fly_object[playerid] = CreatePlayerObject(playerid, 19300, fly_x[playerid], fly_y[playerid], fly_z[playerid], 0.0, 0.0, 0.0);
            TogglePlayerSpectating(playerid, true);

            AttachCameraToPlayerObject(playerid, fly_object[playerid]);

            fly_state[playerid] = CAMERA_MODE_FLY;

        }
        case CAMERA_MODE_REVERSE:
        {
            if(fly_state[playerid] == CAMERA_MODE_NONE)
                return SetPlayerFlyStatus(playerid, CAMERA_MODE_FLY);
            else
                return SetPlayerFlyStatus(playerid, CAMERA_MODE_NONE);
        }
        default:
            return SendClientMessage(playerid, -1, "Your argument is not valid.") & 0;
    }
    return 1;
}

stock IsPlayerFlying(playerid)
    return fly_state[playerid];
    
public OnPlayerDeath(playerid, killerid, reason)
{
    if(IsPlayerFlying(playerid))
        SetPlayerFlyStatus(playerid, false);

    #if defined _included_fly_OnPlayerDeath
        return _included_fly_OnPlayerDeath(playerid, killerid, reason);
    #else
        return 1;
    #endif
}
#if defined _ALS_OnPlayerDeath
    #undef OnPlayerDeath
#else
    #define _ALS_OnPlayerDeath
#endif
#define OnPlayerDeath _included_fly_OnPlayerDeath
#if defined _included_fly_OnPlayerDeath
    forward _included_fly_OnPlayerDeath(playerid, killerid, reason);
#endif

public OnPlayerSpawn(playerid)
{
    if(fly_spawn[playerid] == true)
        SetTimerEx("@OnPlayerSpawnEx", 100, false, "i", playerid);
    
    #if defined _included_fly_OnPlayerSpawn
        return _included_fly_OnPlayerSpawn(playerid);
    #else
        return 1;
    #endif
}
#if defined _ALS_OnPlayerSpawn
    #undef OnPlayerSpawn
#else
    #define _ALS_OnPlayerSpawn
#endif
#define OnPlayerSpawn _included_fly_OnPlayerSpawn
#if defined _included_fly_OnPlayerSpawn
    forward _included_fly_OnPlayerSpawn(playerid);
#endif

@OnPlayerSpawnEx(playerid);
@OnPlayerSpawnEx(playerid)
{
    SetPlayerPos(playerid, fly_x[playerid], fly_y[playerid], fly_z[playerid]);
    SetPlayerFacingAngle(playerid, fly_a[playerid]);
    SetPlayerVirtualWorld(playerid, fly_world[playerid]);
    SetPlayerInterior(playerid, fly_int[playerid]);

    fly_spawn[playerid] = false;
    return 1;
}

public OnPlayerUpdate(playerid)
{
    if(fly_state[playerid] == CAMERA_MODE_FLY)
    {
        new keys, ud, lr;
        GetPlayerKeys(playerid, keys, ud, lr);
        
        if(fly_mode[playerid] && (GetTickCount() - fly_last_move[playerid] > 100))
            MoveCamera(playerid);

        if(fly_last_ud[playerid] != ud || fly_last_lr[playerid] != lr)
        {
            if((fly_last_ud[playerid] != 0 || fly_last_lr[playerid] != 0) && ud == 0 && lr == 0)
            {
                StopPlayerObject(playerid, fly_object[playerid]);
                fly_mode[playerid] = 0;
                fly_accelmul[playerid] = 0.0;
            }
            else
            {

                fly_mode[playerid] = GetMoveDirectionFromKeys(ud, lr);
                MoveCamera(playerid);
            }
        }
        fly_last_ud[playerid] = ud;
        fly_last_lr[playerid] = lr;
        return 0;

    }
    #if defined _included_fly_OnPlayerUpdate
        return _included_fly_OnPlayerUpdate(playerid);
    #else
        return 1;
    #endif
}
#if defined _ALS_OnPlayerUpdate
    #undef OnPlayerUpdate
#else
    #define _ALS_OnPlayerUpdate
#endif
#define OnPlayerUpdate _included_fly_OnPlayerUpdate
#if defined _included_fly_OnPlayerUpdate
    forward _included_fly_OnPlayerUpdate(playerid);
#endif

stock MoveCamera(playerid)
{
    new
        Float:cam_pos_x, Float:cam_pos_y, Float:cam_pos_z,
        Float:cam_front_x, Float:cam_front_y, Float:cam_front_z;
        
    GetPlayerCameraPos(playerid, cam_pos_x, cam_pos_y, cam_pos_z);
    GetPlayerCameraFrontVector(playerid, cam_front_x, cam_front_y, cam_front_z);

    if(fly_accelmul[playerid] <= 1)
        fly_accelmul[playerid] += ACCEL_RATE;

    new
        Float:speed = MOVE_SPEED * fly_accelmul[playerid],
        Float:x, Float:y, Float:z;
        
    GetNextCameraPosition(fly_mode[playerid], cam_pos_x, cam_pos_y, cam_pos_z, cam_front_x, cam_front_y, cam_front_z, x, y, z);
    MovePlayerObject(playerid, fly_object[playerid], x, y, z, speed);

    fly_last_move[playerid] = GetTickCount();
    return 1;
}

stock GetNextCameraPosition
    (
        move_mode,
        Float:cam_pos_x, Float:cam_pos_y, Float:cam_pos_z,
        Float:cam_front_x, Float:cam_front_y, Float:cam_front_z,
        &Float:x, &Float:y, &Float:z
    )
{
    new const
        Float:change = 6000.0,
        Float:pos_x = cam_front_x * change,
        Float:pos_y = cam_front_y * change,
        Float:pos_z = cam_front_z * change;

    switch(move_mode)
    {
        case MOVE_FORWARD:
        {
            x = cam_pos_x + pos_x;
            y = cam_pos_y + pos_y;
            z = cam_pos_z + pos_z;
        }
        case MOVE_BACK:
        {
            x = cam_pos_x - pos_x;
            y = cam_pos_y - pos_y;
            z = cam_pos_z - pos_z;
        }
        case MOVE_LEFT:
        {
            x = cam_pos_x - pos_y;
            y = cam_pos_y + pos_x;
            z = cam_pos_z;
        }
        case MOVE_RIGHT:
        {
            x = cam_pos_x + pos_y;
            y = cam_pos_y - pos_x;
            z = cam_pos_z;
        }
        case MOVE_BACK_LEFT:
        {
            x = cam_pos_x + (-pos_x - pos_y);
            y = cam_pos_y + (-pos_y + pos_x);
            z = cam_pos_z - pos_z;
        }
        case MOVE_BACK_RIGHT:
        {
            x = cam_pos_x + (-pos_x + pos_y);
            y = cam_pos_y + (-pos_y - pos_x);
            z = cam_pos_z - pos_z;
        }
        case MOVE_FORWARD_LEFT:
        {
            x = cam_pos_x + (pos_x  - pos_y);
            y = cam_pos_y + (pos_y  + pos_x);
            z = cam_pos_z + pos_z;
        }
        case MOVE_FORWARD_RIGHT:
        {
            x = cam_pos_x + (pos_x  + pos_y);
            y = cam_pos_y + (pos_y  - pos_x);
            z = cam_pos_z + pos_z;
        }
    }
}
stock GetMoveDirectionFromKeys(ud, lr)
{
    new
        direction = 0;

    if(lr < 0)
    {
        if(ud < 0)
            direction = MOVE_FORWARD_LEFT;
        else if(ud > 0)
            direction = MOVE_BACK_LEFT;
        else
            direction = MOVE_LEFT;
    }
    else if(lr > 0)
    {
        if(ud < 0)
            direction = MOVE_FORWARD_RIGHT;
        else if(ud > 0)
            direction = MOVE_BACK_RIGHT;
        else
            direction = MOVE_RIGHT;
    }
    else if(ud < 0)
        direction = MOVE_FORWARD;
    else if(ud > 0)
        direction = MOVE_BACK;

    return direction;
}

 

Поделиться сообщением


Ссылка на сообщение

2 ответа на этот вопрос

  • 0
sergeevichsamp
Новичок

Посмотрев на твой код, я не вижу явных ошибок, которые могли бы привести к такому поведению. Однако, могу предложить несколько мест, где может быть проблема:

  1. Инициализация переменных: Убедись, что переменные fly_x, fly_y, fly_z, fly_a, fly_world, fly_int, fly_spawn, fly_state, fly_object, fly_last_move, fly_mode, fly_last_ud, fly_last_lr, fly_accelmul корректно инициализируются при подключении игрока (OnPlayerConnect).

  2. Установка позиции камеры: Проверь, что при переходе в режим CAMERA_MODE_FLY камера устанавливается в правильное место.

  3. Логика перемещения камеры: Убедись, что логика перемещения камеры (MoveCamera) корректно работает и не вызывает непредвиденное поведение.

  4. Вызов функций внутри команды /fly: Проверь, что все вызовы функций внутри команды /fly выполняются в правильной последовательности и не приводят к неправильному поведению.

Поделиться сообщением


Ссылка на сообщение
Гость
Эта тема закрыта для публикации ответов.
  • Последние посетители   0 пользователей онлайн

    Ни одного зарегистрированного пользователя не просматривает данную страницу

  • Похожий контент

    • patrickk
      От patrickk
      Всем привет, решил написать dm сервер и довольно хорошим получился, даже на голову выше Goat dm. Оставил не решенную проблему тем что  у меня есть 4 локации с rp run и cj run ну а как добавить cj бег на те локации не знаю и как эта система работает. Надеюсь мне помогут знающие люди
    • Samolet
      От Samolet
      Здраствуйте, cоздаю копию Arizona на ОМП, опен мультиплеер, загрузил и подключил бд, но сервер не хочет вот лог :[2026-10-20T21:03:32+0300] [Info] Log file reloaded. Starting open.mp server (1.5.8.3079) from commit c6759bd8d265171ae3d86598895a23d5a8d92a3b Loading component $CAPI.so Successfully loaded component C-API (1.5.8.3079) with UID 10467dd8d4c56fc6 Loading component LegacyConfig.so Successfully loaded component LegacyConfig (1.5.8.3079) with UID 24ef6216838f9ffc Loading component NPCs.so Successfully loaded component NPCs (1.5.8.3079) with UID 3d0e59e87f4e90bc Loading component Recordings.so Successfully loaded component Recordings (1.5.8.3079) with UID 871144d399f5f613 Loading component Checkpoints.so Successfully loaded component Checkpoints (1.5.8.3079) with UID 44a937350d611dde Loading component TextDraws.so Successfully loaded component TextDraws (1.5.8.3079) with UID 9b5dc2b1d15c992a Loading component Pawn.so Successfully loaded component Pawn (1.5.8.3079) with UID 78906cd9f19c36a6 Loading component GangZones.so Successfully loaded component GangZones (1.5.8.3079) with UID b3351d11ee8d8056 Loading component Actors.so Successfully loaded component Actors (1.5.8.3079) with UID c81ca021eae2ad5c Loading component Pickups.so Successfully loaded component Pickups (1.5.8.3079) with UID cf304faa363dd971 Loading component Dialogs.so Successfully loaded component Dialogs (1.5.8.3079) with UID 44a111350d611dde Loading component Objects.so Successfully loaded component Objects (1.5.8.3079) with UID 59f8415f72da6160 Loading component Console.so Successfully loaded component Console (1.5.8.3079) with UID bfa24e49d0c95ee4 Loading component TextLabels.so Successfully loaded component TextLabels (1.5.8.3079) with UID a0c57ea80a009742 Loading component Variables.so Successfully loaded component Variables (1.5.8.3079) with UID 75e121848bc01fa2 Loading component Databases.so Successfully loaded component Databases (1.5.8.3079) with UID 80092e7eb5821a96 Loading component LegacyNetwork.so Successfully loaded component RakNetLegacyNetwork (1.5.8.3079) with UID ea9799fd79cf8442 Loading component CustomModels.so Successfully loaded component CustomModels (1.5.8.3079) with UID 15e3cb1e7c77ffff Loading component Menus.so Successfully loaded component Menus (1.5.8.3079) with UID 621e219eb97ee0b2 Loading component Vehicles.so Successfully loaded component Vehicles (1.5.8.3079) with UID 3f1f62ee9e22ab19 Loading component Classes.so Successfully loaded component Classes (1.5.8.3079) with UID 8cfb3183976da208 Loading component Timers.so Successfully loaded component Timers (1.5.8.3079) with UID 2ad8124c5ea257a3 Loaded 22 component(s) from /home/gs113492/components Executing Server Config... [2026-10-20T21:03:33+0300] [Info] Loading plugin: crashdetect.so [2026-10-20T21:03:33+0300] [Info] CrashDetect plugin 4.19 [2026-10-20T21:03:33+0300] [Info] Loading plugin: mapandreas.so [2026-10-20T21:03:33+0300] [Info] Loading plugin: streamer.so [2026-10-20T21:03:33+0300] [Info] *** Streamer Plugin v2.9.4 by Incognito loaded *** [2026-10-20T21:03:33+0300] [Info] Loading plugin: sscanf.so [2026-10-20T21:03:33+0300] [Info] [2026-10-20T21:03:33+0300] [Info] =============================== [2026-10-20T21:03:33+0300] [Info] sscanf plugin loaded. [2026-10-20T21:03:33+0300] [Info] Version: 2.8.3 [2026-10-20T21:03:33+0300] [Info] (c) 2018 Alex "Y_Less" Cole [2026-10-20T21:03:33+0300] [Info] =============================== [2026-10-20T21:03:33+0300] [Info] Loading plugin: TOTP.so [2026-10-20T21:03:33+0300] [Info] TOTP plugin v1.0.1 by Games loaded. [2026-10-20T21:03:33+0300] [Info] Loading plugin: mysql_static.so [2026-10-20T21:03:33+0300] [Info] >> plugin.mysql: R39-6 successfully loaded. [2026-10-20T21:03:33+0300] [Info] Loading plugin: libpawn_json.so [2026-10-20T21:03:34+0300] [Error] Function not registered: YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_RegAlias [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_Reset [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_RegHandler [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_Delete [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_New [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_IgnoreBits [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_Init [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_SendRPC [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_SendPacket [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_WriteValue [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_ReadValue [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_ReadValue [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Info] [debug] BS_WriteValue [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendPacket [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendRPC [2026-10-20T21:03:34+0300] [Info] [debug] PR_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_IgnoreBits [2026-10-20T21:03:34+0300] [Info] [debug] BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Info] [debug] BS_New [2026-10-20T21:03:34+0300] [Info] [debug] BS_Delete [2026-10-20T21:03:34+0300] [Info] [debug] PR_RegHandler [2026-10-20T21:03:34+0300] [Info] [debug] BS_Reset [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] PC_RegAlias [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_ReadValue [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Info] [debug] BS_WriteValue [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendPacket [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendRPC [2026-10-20T21:03:34+0300] [Info] [debug] PR_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_IgnoreBits [2026-10-20T21:03:34+0300] [Info] [debug] BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Info] [debug] BS_New [2026-10-20T21:03:34+0300] [Info] [debug] BS_Delete [2026-10-20T21:03:34+0300] [Info] [debug] PR_RegHandler [2026-10-20T21:03:34+0300] [Info] [debug] BS_Reset [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] PC_RegAlias [2026-10-20T21:03:34+0300] [Info] Legacy Network started on ***.**.**.***:2717. Помогите пожалуйста