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Freiman
Освоившийся

Здравствуйте, не понимаю как сделать такие кординаты для Зелёной зоны.

  Кто знает что это за кординаты?

Спойлер

 if(PlayerToKvadrat(playerid,  1892, 2104.5, 1959, 2213.5) && GetPlayerVirtualWorld(playerid) == 0 ||

 

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6 ответов на этот вопрос

  • 0
Sleash
Завсегдатый

@Freiman Если я вас правильно понял, то Вам надо, что бы в этой области была ЗЗ, вот решение:

public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart) // Используем этот колбэк для работы
{
    if(PlayerToKvadrat(playerid, 1892, 2104.5, 1959, 2213.5) && GetPlayerVirtualWorld(playerid) == 0 || \
       PlayerToKvadrat(damagedid,1892, 2104.5, 1959, 2213.5) && GetPlayerVirtualWorld(damagedid) == 0) {
           // Суть проверки: Если тот, кто наносит урок в квадрате и в 0-м вирт. мире ИЛИ
           // Если тот, кто получает урон в квадрате и 0-м вирт. мире, то...
           TogglePlayerControllable(damagedid, false); // Замораживаем наподавшего
           SetTimerEx("ZZUnFreeze", 5*1000, 0, "i", damagedid); // Создаём таймер для разморозки через 5000 мс (5 сек)
           // Показываем игроку диалог
           ShowPlayerDialog(damagedid, 0, DIALOG_STYLE_MSGBOX, "Зелёная Зона", "Нельзя наносить урон в зелёной зоне\nЗа нарушение правила вы были заморожены на 5 секунд", "Хорошо", "");
           return false; // Блокируем получение урона
    }
    return 1; // При нормальной ситуации разрешием урон
}
forward ZZUnFreeze(damId);
public ZZUnFreeze(damId){
    TogglePlayerControllable(damagedid, true);
    return 1;
}

 

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  • 0
Freiman
Освоившийся

@Sleash Вы меня не поняли, как выделить зону саму. Должно быть X Y Z, а там совсем другое.

Я и спрашиваю как сделать кординаты правильные чтобы выделить зелёную зону. У меня всё прописано, только не знаю как кординаты сменить так-как я перенёс здание.

А зелёная зона там и осталась.

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  • 0
Sleash
Завсегдатый

@Freiman Функция PlayerToKvadrat н является стандартной, ориентируйтесь на параметры, которые она принимает.
Объявление функции можно найти в коде по следующим строкам:

stock PlayerToKvadrat
public PlayerToKvadrat

 

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