Вопросы

amazonite
Свой человек

Приветствую. Сделал команду /jail и /arrest. Были проблемы с /jail щас исправил и вроде норм работает, а вот /arrest нет. пишет что посадил игрока но игрок всё ещё стоит на месте хоть есть кординаты. А так же любой игрок который заходит в игру им дается скин тюремьщика ид 42

Видео - /jail

Видео - /arrest

Спойлер

else if(strcmp(cmd, "/jail", true) == 0)
    {
        tmp = strtok(cmdtext, idx);
        if(pData[playerid][pAdmin] < 3) return 1;
        if(!strlen(tmp)) return SendPods(playerid, "/jail (ID - èãðîêà) (êîëè÷åñòâî ìèíóò) (ïðè÷èíà)");
        new acter;
        new time;
        acter = ReturnUser(tmp);
        if(pData[acter][pJail] > 0) return SendErr(playerid, "Äàííûé èãðîê óæå â òþðüìå");
        if(!strlen(tmp)) return SendPods(playerid, "/jail (ID - èãðîêà) (êîëè÷åñòâî ìèíóò) (ïðè÷èíà)");
        time = strval(tmp);
        tmp = strrest(cmdtext,idx);
        if(!strlen(tmp)) return SendPods(playerid, "/jail (ID - èãðîêà) (êîëè÷åñòâî ìèíóò) (ïðè÷èíà)");
        
        new string[256];
        ResetPlayerWeapons(acter);
        pData[acter][pJail] = time*60;
        pData[acter][pPrison] = 1;
        
        if (pData[acter][pJail])
        {
            switch (pData[acter][pPrison])
                {
                        case 1:
                        {
                            new JailedLSPD = random(4)+1;
                            switch(JailedLSPD)
                            {
                                case 1: SetPlayerPos(acter,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(acter,81.6021);
                                case 2: SetPlayerPos(acter,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(acter,2.1597);
                            }
                            SetPlayerVirtualWorld(acter,1);
                            SetPlayerInterior(acter,10);
                        }
                        case 2:
                        {
                            new JailedSFPD = random(4)+1;
                            switch(JailedSFPD)
                            {
                                case 1: SetPlayerPos(acter,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(acter,81.6021);
                                case 2: SetPlayerPos(acter,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(acter,2.1597);
                            }
                            SetPlayerVirtualWorld(acter,2);
                            SetPlayerInterior(acter,10);
                        }
                        case 3:
                        {
                            new JailedLVPD = random(4)+1;
                            switch(JailedLVPD)
                            {
                                case 1: SetPlayerPos(acter,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(acter,81.6021);
                                case 2: SetPlayerPos(acter,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(acter,2.1597);
                            }
                            SetPlayerVirtualWorld(acter,3);
                            SetPlayerInterior(acter,10);
                        }
                        case 4:
                        {
                            new adminjailed = random(4)+1;
                            switch(adminjailed)
                            {
                                case 1: SetPlayerPos(acter,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(acter,81.6021);
                                case 2: SetPlayerPos(acter,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(acter,2.1597);
                            }
                            SetPlayerVirtualWorld(acter,1);
                            SetPlayerInterior(acter,10);
                        }
                }
        }
        TogglePlayerControllable(acter,1);
        SetPlayerSkin(acter, 42);
        format(string, sizeof(string), "Àäìèíèñòðàòîð %s ïîñàäèë Âàñ â òþðüìó íà %d ìèíóò. Ïðè÷èíà: %s", pData[playerid][pNickname], time, tmp);
        SendClientMessage(acter, COLOR_LIGHTRED, string);
        format(string, sizeof(string), "• {FFC800}[Ïîäñêàçêà] {ffffff}×òîáû ïîñìîòðåòü ñêîëüêî Âàñ îñòàâëîñü ñèäåòü â òþðüìå ââåäèòå êîìàíäó {FFC800}/ptime", pData[playerid][pNickname], time, tmp);
        SendClientMessage(acter, -1, string);
        format(string, sizeof(string), "Âû ïîñàäèëè %s â òþðüìó", pData[acter][pNickname]);
        SendClientMessage(playerid, COLOR_LIGHTRED, string);
        format(string,sizeof(string),"(A) Àäìèíèñòðàòîð %s[%d] ïîñàäèë èãðîêà %s[%d] â òþðüìó íà %d ìèíóò. (Ïðè÷èíà: %s)",pData[playerid][pNickname],playerid,pData[acter][pNickname],acter,time,tmp);
        AdminChat(CGRAY,string);
        UpdatePlayerData(acter,"wanted",pData[acter][pWanted]);
        new stringer[255];
        format(stringer, sizeof(stringer), "Àäìèíèñòðàòîð %s âûäàë ÊÏÇ èãðîêó %s íà %d ìèíóò. (Ïðè÷èíà: %s)",pData[playerid][pNickname],pData[acter][pNickname],time,tmp);
        SendLog(stringer);
        return 1;
    }

 

Спойлер

    if(!strcmp(cmd,"/arrest",true))
    {
          if(pData[playerid][pFraction] != 9 && pData[playerid][pFraction] != 12) return SendClientMessage(playerid,CGRAY,"Это фунция доступна только для МВД");
        tmp = strtok(cmdtext, idx);
        if(!strlen(tmp)) return SendPods(playerid, "/arrest (ID - Игрока)");
        new id,time,mes[350],money = RandomEx(100,900);
        id = ReturnUser(tmp);
        if(!Nearjail(playerid) || !Nearjail(id)) return SendClientMessage(playerid,CGRAY,"Вы должны находиться у входа к камерам.");
        if(!pData[id][pWanted]) return SendClientMessage(playerid,CGRAY,"Этот игрок не совершал преступление");
        if(pData[id][pJail]) return SendClientMessage(playerid,CGRAY,"Этот игрок уже в КПЗ");
        if(id == playerid) return 1;
        if(pData[id][pWanted] == 6){ time = 30; }
        if(pData[id][pWanted] == 5){ time = 25; }
        if(pData[id][pWanted] == 4){ time = 20; }
        if(pData[id][pWanted] == 3){ time = 15; }
        if(pData[id][pWanted] == 2){ time = 10; }
        if(pData[id][pWanted] == 1){ time = 5; }
        if(pTemp[id][pCuffer] != INVALID_PLAYER_ID)
        {
            new cuffer = pTemp[id][pCuffer];
            SetPlayerSpecialAction(id,SPECIAL_ACTION_NONE);
            RemovePlayerAttachedObject(id,0);
            pTemp[id][pCuffer] = INVALID_PLAYER_ID;
            pTemp[id][pCuffee] = INVALID_PLAYER_ID;
            pTemp[cuffer][pCuffee] = INVALID_PLAYER_ID;
            pTemp[cuffer][pCuffer] = INVALID_PLAYER_ID;
        }
        if (pData[playerid][pJail])
        {
            switch (pData[playerid][pPrison])
                {
                        case 1:
                        {
                            new JailedLSPD = random(2)+1;
                            switch(JailedLSPD)
                            {
                                case 1: SetPlayerPos(id,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(id,81.6021);
                                case 2: SetPlayerPos(id,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(id,2.1597);
                            }
                            SetPlayerVirtualWorld(playerid,1);
                            SetPlayerInterior(playerid,10);
                        }
                        case 2:
                        {
                            new JailedSFPD = random(2)+1;
                            switch(JailedSFPD)
                            {
                                case 1: SetPlayerPos(id,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(id,81.6021);
                                case 2: SetPlayerPos(id,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(id,2.1597);
                            }
                            SetPlayerVirtualWorld(id,2);
                            SetPlayerInterior(id,10);
                        }
                        case 3:
                        {
                            new JailedLVPD = random(2)+1;
                            switch(JailedLVPD)
                            {
                                case 1: SetPlayerPos(id,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(id,81.6021);
                                case 2: SetPlayerPos(id,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(id,2.1597);
                            }
                            SetPlayerVirtualWorld(id,3);
                            SetPlayerInterior(id,10);
                        }
                        case 4:
                        {
                            new adminjailed = random(2)+1;
                            switch(adminjailed)
                            {
                                case 1: SetPlayerPos(id,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(id,81.6021);
                                case 2: SetPlayerPos(id,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(id,2.1597);
                            }
                            SetPlayerVirtualWorld(id,1);
                            SetPlayerInterior(id,10);
                        }
                }
          }
        SetPlayerSkin(id, 42);
        pData[id][pJail] = time*60;
        pData[id][pPrison] = RandomEx(1,3);
        pData[id][pWanted] = 0;
        SetPlayerWantedLevel(id, 0);
        UpdatePlayerData(id,"wanted",pData[id][pWanted]);
        format(mes,sizeof(mes),"Вы были помещены в КПЗ сотрудником %s на %d минут",pData[playerid][pNickname],time);
        SendClientMessage(id,CBADINFO,mes);
        pData[playerid][pMoney] += money;
        format(mes,sizeof(mes),"Вы получили премию {009900}%d",money);
        SendClientMessage(playerid,CINFO,mes);
        format(mes,sizeof(mes),"Вы поместили %s в КПЗ",pData[id][pNickname]);
        SendClientMessage(playerid,CINFO,mes);
        return 1;
    }

 

 

Спойлер

public OnPlayerSpawn(playerid)

if (pData[playerid][pJail])
    {
        switch (pData[playerid][pPrison])
            {
                    case 1:
                    {
                        new JailedLSPD = random(4)+1;
                        switch(JailedLSPD)
                        {
                            case 1: SetPlayerPos(playerid,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(playerid,81.6021);
                            case 2: SetPlayerPos(playerid,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(playerid,2.1597);
                        }
                        SetPlayerVirtualWorld(playerid,1);
                        SetPlayerInterior(playerid,10);
                    }
                    case 2:
                    {
                        new JailedSFPD = random(4)+1;
                        switch(JailedSFPD)
                        {
                            case 1: SetPlayerPos(playerid,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(playerid,81.6021);
                            case 2: SetPlayerPos(playerid,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(playerid,2.1597);
                        }
                        SetPlayerVirtualWorld(playerid,2);
                        SetPlayerInterior(playerid,10);
                    }
                    case 3:
                    {
                        new JailedLVPD = random(4)+1;
                        switch(JailedLVPD)
                        {
                            case 1: SetPlayerPos(playerid,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(playerid,81.6021);
                            case 2: SetPlayerPos(playerid,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(playerid,2.1597);
                        }
                        SetPlayerVirtualWorld(playerid,3);
                        SetPlayerInterior(playerid,10);
                    }
                    case 4:
                    {
                        new adminjailed = random(4)+1;
                        switch(adminjailed)
                        {
                            case 1: SetPlayerPos(playerid,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(playerid,81.6021);
                            case 2: SetPlayerPos(playerid,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(playerid,2.1597);
                        }
                        SetPlayerVirtualWorld(playerid,1);
                        SetPlayerInterior(playerid,10);
                    }
            }
    }
    TogglePlayerControllable(playerid,1);
    SetPlayerSkin(playerid, 42);
    if(pData[playerid][pFraction]) SetPlayerColor(playerid,gFractionColor[pData[playerid][pFraction] - 1]);
    
    if (pData[playerid][pWanted])
    {
        switch (pData[playerid][pPrison])
            {
                    case 1:
                    {
                        new JailedLSPD = random(4)+1;
                        switch(JailedLSPD)
                        {
                            case 1: SetPlayerPos(playerid,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(playerid,81.6021);
                            case 2: SetPlayerPos(playerid,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(playerid,2.1597);
                        }
                        SetPlayerVirtualWorld(playerid,1);
                        SetPlayerInterior(playerid,10);
                        pData[playerid][pPrison] = 1;
                    }
                    case 2:
                    {
                        new JailedSFPD = random(4)+1;
                        switch(JailedSFPD)
                        {
                            case 1: SetPlayerPos(playerid,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(playerid,81.6021);
                            case 2: SetPlayerPos(playerid,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(playerid,2.1597);
                        }
                        SetPlayerVirtualWorld(playerid,2);
                        SetPlayerInterior(playerid,10);
                        pData[playerid][pPrison] = 2;
                    }
                    case 3:
                    {
                        new JailedLVPD = random(4)+1;
                        switch(JailedLVPD)
                        {
                            case 1: SetPlayerPos(playerid,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(playerid,81.6021);
                            case 2: SetPlayerPos(playerid,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(playerid,2.1597);
                        }
                        SetPlayerVirtualWorld(playerid,3);
                        SetPlayerInterior(playerid,10);
                        pData[playerid][pPrison] = 3;
                    }
            }
    }
    return true;



public OnPlayerDeath(playerid, killerid, reason)

    if (pData[playerid][pJail])
    {
        switch (pData[playerid][pPrison])
            {
                    case 1:
                    {
                        new JailedLSPD = random(4)+1;
                        switch(JailedLSPD)
                        {
                            case 1: SetPlayerPos(playerid,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(playerid,81.6021);
                            case 2: SetPlayerPos(playerid,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(playerid,2.1597);
                        }
                        SetPlayerVirtualWorld(playerid,1);
                        SetPlayerInterior(playerid,10);
                        pData[playerid][pPrison] = 1;
                    }
                    case 2:
                    {
                        new JailedSFPD = random(4)+1;
                        switch(JailedSFPD)
                        {
                            case 1: SetPlayerPos(playerid,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(playerid,81.6021);
                            case 2: SetPlayerPos(playerid,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(playerid,2.1597);
                        }
                        SetPlayerVirtualWorld(playerid,2);
                        SetPlayerInterior(playerid,10);
                        pData[playerid][pPrison] = 2;
                    }
                    case 3:
                    {
                        new JailedLVPD = random(4)+1;
                        switch(JailedLVPD)
                        {
                            case 1: SetPlayerPos(playerid,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(playerid,81.6021);
                            case 2: SetPlayerPos(playerid,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(playerid,2.1597);
                        }
                        SetPlayerVirtualWorld(playerid,3);
                        SetPlayerInterior(playerid,10);
                        pData[playerid][pPrison] = 3;
                    }
            }
    }

    ResetPlayerWeapons(playerid);
    TogglePlayerControllable(playerid,1);
    SetPlayerSkin(playerid, 42);
    if(pData[playerid][pFraction]) SetPlayerColor(playerid,gFractionColor[pData[playerid][pFraction] - 1]);
    UpdatePlayerData(playerid,"wanted",pData[playerid][pWanted]);
    UpdatePlayerData(playerid,"jail",pData[playerid][pJail]);
    UpdatePlayerData(playerid,"prison",pData[playerid][pPrison]);

    SetPlayerWantedLevel(playerid,0);
    return 1;

 

 

Отредактировано пользователем keyl

Заметка от keyl , создано

3.2. Код больше 10 строк необходимо брать в теги "Код" и "Спойлер". Как это сделать рассказано в разделе "FAQ".

Устное предупреждение.

Поделиться сообщением


Ссылка на сообщение

5 ответов на этот вопрос

  • 0
Sleash
Завсегдатый

@amazonite 

Попробуйте так:

Спойлер



else if(strcmp(cmd, "/jail", true) == 0)
    {
        if(pData[playerid][pAdmin] < 3) return 1;
        tmp = strtok(cmdtext, idx);
        if(!strlen(tmp)) return SendPods(playerid, "/jail (ID - èãðîêà) (êîëè÷åñòâî ìèíóò) (ïðè÷èíà)");
        new acter = ReturnUser(tmp);
        if(pData[acter][pJail] > 0) return SendErr(playerid, "Äàííûé èãðîê óæå â òþðüìå");
        if(pData[acter][pWanted] == 0) return SendErr(playerid, "Игрок не нахходится в розыске!");
        if(!strlen(tmp)) return SendPods(playerid, "/jail (ID - èãðîêà) (êîëè÷åñòâî ìèíóò) (ïðè÷èíà)");
        new time = strval(tmp);
        tmp = strrest(cmdtext,idx);
        if(!strlen(tmp)) return SendPods(playerid, "/jail (ID - èãðîêà) (êîëè÷åñòâî ìèíóò) (ïðè÷èíà)");
        ResetPlayerWeapons(acter);
        pData[acter][pJail] = time*5*60;
        pData[acter][pPrison] = 4;
        pData[acter][pWanted] = 0;
        UpdatePlayerData(acter,"wanted",pData[acter][pWanted]);
        if(rendom(2) == 0) SetPlayerPos(acter,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(acter,81.6021);
        else SetPlayerPos(acter,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(acter,2.1597);
        SetPlayerVirtualWorld(acter,1);
        SetPlayerInterior(acter,10);
        TogglePlayerControllable(acter, 1);
        SetPlayerSkin(acter, 42);
        new string[256];
        format(string, sizeof(string), "Àäìèíèñòðàòîð %s ïîñàäèë Âàñ â òþðüìó íà %d ìèíóò. Ïðè÷èíà: %s", pData[playerid][pNickname], time, tmp);
        SendClientMessage(acter, COLOR_LIGHTRED, string);
        format(string, sizeof(string), "• {FFC800}[Ïîäñêàçêà] {ffffff}×òîáû ïîñìîòðåòü ñêîëüêî Âàñ îñòàâëîñü ñèäåòü â òþðüìå ââåäèòå êîìàíäó {FFC800}/ptime", pData[playerid][pNickname], time, tmp);
        SendClientMessage(acter, -1, string);
        format(string, sizeof(string), "Âû ïîñàäèëè %s â òþðüìó", pData[acter][pNickname]);
        SendClientMessage(playerid, COLOR_LIGHTRED, string);
        format(string,sizeof(string),"(A) Àäìèíèñòðàòîð %s[%d] ïîñàäèë èãðîêà %s[%d] â òþðüìó íà %d ìèíóò. (Ïðè÷èíà: %s)",pData[playerid][pNickname],playerid,pData[acter][pNickname],acter,time,tmp);
        AdminChat(CGRAY,string);
        format(string, sizeof(string), "Àäìèíèñòðàòîð %s âûäàë ÊÏÇ èãðîêó %s íà %d ìèíóò. (Ïðè÷èíà: %s)",pData[playerid][pNickname],pData[acter][pNickname],time,tmp);
        SendLog(string);
        SpawnPlayer(actor);
        return 1;
    }


 

 

Спойлер

if(!strcmp(cmd,"/arrest",true))
    {
        if(pData[playerid][pFraction] != 9 && pData[playerid][pFraction] != 12) return SendClientMessage(playerid,CGRAY,"Ýòà ôóíêöèÿ äîñòóïíà òîëüêî ñîòðóäíèêàì ÌÂÄ");
        tmp = strtok(cmdtext, idx);
        if(!strlen(tmp)) return SendPods(playerid, "/arrest (ID - èãðîêà)");
        new id,time,mes[350],money = RandomEx(100,900);
        id = ReturnUser(tmp);
        if(!Nearjail(playerid) || !Nearjail(id)) return SendClientMessage(playerid,CGRAY,"Âû äîëæíû íàõîäèòüñÿ ó âõîäà ê êàìåðàì");
        if(!pData[id][pWanted]) return SendClientMessage(playerid,CGRAY,"Ýòîò èãðîê íå ñîâåðøàë ïðåñòóïëåíèå");
        if(pData[id][pJail]) return SendClientMessage(playerid,CGRAY,"Ýòîò èãðîê óæå íàõîäèòñÿ â ÊÏÇ");
        if(id == playerid) return 1;
        pData[id][pJail] = pData[id][pWanted]*5*60;
        pData[id][pPrison] = RandomEx(1,3);
        if(pTemp[id][pCuffer] != INVALID_PLAYER_ID)
        {
            new cuffer = pTemp[id][pCuffer];
            SetPlayerSpecialAction(id,SPECIAL_ACTION_NONE);
            RemovePlayerAttachedObject(id,0);
            pTemp[id][pCuffer] = INVALID_PLAYER_ID;
            pTemp[id][pCuffee] = INVALID_PLAYER_ID;
            pTemp[cuffer][pCuffee] = INVALID_PLAYER_ID;
            pTemp[cuffer][pCuffer] = INVALID_PLAYER_ID;
        }
        if(rendom(2) == 0) SetPlayerPos(id,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(id,81.6021);
        else SetPlayerPos(id,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(id,2.1597);
        SetPlayerVirtualWorld(id, pData[id][pPrison]);
        SetPlayerInterior(id,10);
        SetPlayerSkin(id, 42);
        pData[id][pWanted] = 0;
        SetPlayerWantedLevel(id, 0);
        UpdatePlayerData(id,"wanted",pData[id][pWanted]);
        format(mes,sizeof(mes),"Âû áûëè ïîìåùåíû â ÊÏÇ ñîòðóäíèêîì ÏÄ %s íà %d ìèíóò",pData[playerid][pNickname],time);
        SendClientMessage(id,CBADINFO,mes);
        pData[playerid][pMoney] += money;
        format(mes,sizeof(mes),"Âû ïîëó÷èëè ïðåìèþ {009900}%d",money);
        SendClientMessage(playerid,CINFO,mes);
        format(mes,sizeof(mes),"Âû ïîìåñòèëè %s â ÊÏÇ",pData[id][pNickname]);
        SendClientMessage(playerid,CINFO,mes);
        SpawnPlayer(id);
        return 1;
    }

 

Спойлер

public OnPlayerSpawn(playerid)
{
    if (pData[playerid][pJail])
    {
        if(rendom(2) == 0) SetPlayerPos(playerid,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(playerid,81.6021);
        else SetPlayerPos(playerid,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(playerid,2.1597);
        if (pData[playerid][pPrison] != 4) SetPlayerVirtualWorld(playerid,pData[playerid][pPrison]);
        else SetPlayerVirtualWorld(playerid, 1);
        SetPlayerInterior(playerid,10);
        TogglePlayerControllable(playerid,1);
        SetPlayerSkin(playerid, 42);
    }
    if(pData[playerid][pFraction]) SetPlayerColor(playerid,gFractionColor[pData[playerid][pFraction] - 1]);
    return true;
}

 

Спойлер

public OnPlayerDeath(playerid, killerid, reason)

if (pData[playerid][pJail])
    {
        if(random(2) == 0) SetPlayerPos(playerid,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(playerid,81.6021);
        else SetPlayerPos(playerid,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(playerid,2.1597);
        if(pData[playerid][pPrison] != 4) SetPlayerVirtualWorld(playerid,pData[playerid][pPrison]);
        else SetPlayerVirtualWorld(playerid, 1);
        SetPlayerInterior(playerid,10);
        ResetPlayerWeapons(playerid);
        TogglePlayerControllable(playerid,1);
        SetPlayerSkin(playerid, 42);        
        UpdatePlayerData(playerid,"wanted",pData[playerid][pWanted]);
        UpdatePlayerData(playerid,"jail",pData[playerid][pJail]);
        UpdatePlayerData(playerid,"prison",pData[playerid][pPrison]);
        SetPlayerWantedLevel(playerid,0);
    }
    if(pData[playerid][pFraction]) SetPlayerColor(playerid,gFractionColor[pData[playerid][pFraction] - 1]);
    return 1;

 

Поделиться сообщением


Ссылка на сообщение
  • 0
Sleash
Завсегдатый
if(!strcmp(cmd,"/arrest",true))
    {
          if(pData[playerid][pFraction] != 9 && pData[playerid][pFraction] != 12) return SendClientMessage(playerid,CGRAY,"Это фунция доступна только для МВД");
        tmp = strtok(cmdtext, idx);
        if(!strlen(tmp)) return SendPods(playerid, "/arrest (ID - Игрока)");
        new id,time,mes[350],money = RandomEx(100,900);
        id = ReturnUser(tmp);
        if(!Nearjail(playerid) || !Nearjail(id)) return SendClientMessage(playerid,CGRAY,"Вы должны находиться у входа к камерам.");
        if(!pData[id][pWanted]) return SendClientMessage(playerid,CGRAY,"Этот игрок не совершал преступление");
        if(pData[id][pJail]) return SendClientMessage(playerid,CGRAY,"Этот игрок уже в КПЗ");
        if(id == playerid) return 1;
        pData[id][pJail] = pData[id][pWanted]*5*60;
        pData[id][pPrison] = RandomEx(1,3);
        if(pTemp[id][pCuffer] != INVALID_PLAYER_ID)
        {
            new cuffer = pTemp[id][pCuffer];
            SetPlayerSpecialAction(id,SPECIAL_ACTION_NONE);
            RemovePlayerAttachedObject(id,0);
            pTemp[id][pCuffer] = INVALID_PLAYER_ID;
            pTemp[id][pCuffee] = INVALID_PLAYER_ID;
            pTemp[cuffer][pCuffee] = INVALID_PLAYER_ID;
            pTemp[cuffer][pCuffer] = INVALID_PLAYER_ID;
        }
        if (pData[playerid][pJail])
        {
            switch (pData[playerid][pPrison])
                {
                        case 1:
                        {
                            new JailedLSPD = random(2)+1;
                            switch(JailedLSPD)
                            {
                                case 1: SetPlayerPos(id,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(id,81.6021);
                                case 2: SetPlayerPos(id,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(id,2.1597);
                            }
                            SetPlayerVirtualWorld(playerid,1);
                            SetPlayerInterior(playerid,10);
                        }
                        case 2:
                        {
                            new JailedSFPD = random(2)+1;
                            switch(JailedSFPD)
                            {
                                case 1: SetPlayerPos(id,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(id,81.6021);
                                case 2: SetPlayerPos(id,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(id,2.1597);
                            }
                            SetPlayerVirtualWorld(id,2);
                            SetPlayerInterior(id,10);
                        }
                        case 3:
                        {
                            new JailedLVPD = random(2)+1;
                            switch(JailedLVPD)
                            {
                                case 1: SetPlayerPos(id,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(id,81.6021);
                                case 2: SetPlayerPos(id,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(id,2.1597);
                            }
                            SetPlayerVirtualWorld(id,3);
                            SetPlayerInterior(id,10);
                        }
                        case 4:
                        {
                            new adminjailed = random(2)+1;
                            switch(adminjailed)
                            {
                                case 1: SetPlayerPos(id,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(id,81.6021);
                                case 2: SetPlayerPos(id,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(id,2.1597);
                            }
                            SetPlayerVirtualWorld(id,1);
                            SetPlayerInterior(id,10);
                        }
                }
          }
        SetPlayerSkin(id, 42);
        pData[id][pWanted] = 0;
        SetPlayerWantedLevel(id, 0);
        UpdatePlayerData(id,"wanted",pData[id][pWanted]);
        format(mes,sizeof(mes),"Вы были помещены в КПЗ сотрудником %s на %d минут",pData[playerid][pNickname],time);
        SendClientMessage(id,CBADINFO,mes);
        pData[playerid][pMoney] += money;
        format(mes,sizeof(mes),"Вы получили премию {009900}%d",money);
        SendClientMessage(playerid,CINFO,mes);
        format(mes,sizeof(mes),"Вы поместили %s в КПЗ",pData[id][pNickname]);
        SendClientMessage(playerid,CINFO,mes);
        return 1;
    }

 

И так же в /jail, OnPlayerSpawn, OnPlayerDeath

замените:

new /*name*/ = random(4)+1;

На:

 

new /*name*/ = random(2)+1;

Отредактировано пользователем Sleash`en

Поделиться сообщением


Ссылка на сообщение
  • 0
amazonite
Свой человек

Ничего не происходит при /arrest. Появлвется текст и выдается скин игроку и дальше ничего не происходит, а так же при заходе в игру любому игроку выдается скин зека.

Команда /jail не работает на игрока с ИД 0 а так же допустим у игрока ИД 2, при /jail 2 30 ДМ игрок отправляется в КПЗ на 2 минуты, хотя я указал 30.

Фрапс Jail - click | click2

Фрапс arrest - click | click2

 

Спойлер

else if(strcmp(cmd, "/jail", true) == 0)
    {
        tmp = strtok(cmdtext, idx);
        if(pData[playerid][pAdmin] < 3) return 1;
        if(!strlen(tmp)) return SendPods(playerid, "/jail (ID - èãðîêà) (êîëè÷åñòâî ìèíóò) (ïðè÷èíà)");
        new acter;
        new time;
        acter = ReturnUser(tmp);
        if(pData[acter][pJail] > 0) return SendErr(playerid, "Äàííûé èãðîê óæå â òþðüìå");
        if(!strlen(tmp)) return SendPods(playerid, "/jail (ID - èãðîêà) (êîëè÷åñòâî ìèíóò) (ïðè÷èíà)");
        time = strval(tmp);
        tmp = strrest(cmdtext,idx);
        if(!strlen(tmp)) return SendPods(playerid, "/jail (ID - èãðîêà) (êîëè÷åñòâî ìèíóò) (ïðè÷èíà)");
        
        new string[256];
        ResetPlayerWeapons(acter);
        pData[acter][pJail] = time*60;
        pData[acter][pPrison] = 1;
        
        if (pData[acter][pJail])
        {
            switch (pData[acter][pPrison])
                {
                        case 1:
                        {
                            new JailedLSPD = random(4)+1;
                            switch(JailedLSPD)
                            {
                                case 1: SetPlayerPos(acter,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(acter,81.6021);
                                case 2: SetPlayerPos(acter,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(acter,2.1597);
                            }
                            SetPlayerVirtualWorld(acter,1);
                            SetPlayerInterior(acter,10);
                        }
                        case 2:
                        {
                            new JailedSFPD = random(4)+1;
                            switch(JailedSFPD)
                            {
                                case 1: SetPlayerPos(acter,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(acter,81.6021);
                                case 2: SetPlayerPos(acter,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(acter,2.1597);
                            }
                            SetPlayerVirtualWorld(acter,2);
                            SetPlayerInterior(acter,10);
                        }
                        case 3:
                        {
                            new JailedLVPD = random(4)+1;
                            switch(JailedLVPD)
                            {
                                case 1: SetPlayerPos(acter,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(acter,81.6021);
                                case 2: SetPlayerPos(acter,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(acter,2.1597);
                            }
                            SetPlayerVirtualWorld(acter,3);
                            SetPlayerInterior(acter,10);
                        }
                        case 4:
                        {
                            new adminjailed = random(4)+1;
                            switch(adminjailed)
                            {
                                case 1: SetPlayerPos(acter,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(acter,81.6021);
                                case 2: SetPlayerPos(acter,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(acter,2.1597);
                            }
                            SetPlayerVirtualWorld(acter,1);
                            SetPlayerInterior(acter,10);
                        }
                }
        }
        TogglePlayerControllable(acter,1);
        SetPlayerSkin(acter, 42);
        format(string, sizeof(string), "Àäìèíèñòðàòîð %s ïîñàäèë Âàñ â òþðüìó íà %d ìèíóò. Ïðè÷èíà: %s", pData[playerid][pNickname], time, tmp);
        SendClientMessage(acter, COLOR_LIGHTRED, string);
        format(string, sizeof(string), "• {FFC800}[Ïîäñêàçêà] {ffffff}×òîáû ïîñìîòðåòü ñêîëüêî Âàñ îñòàâëîñü ñèäåòü â òþðüìå ââåäèòå êîìàíäó {FFC800}/ptime", pData[playerid][pNickname], time, tmp);
        SendClientMessage(acter, -1, string);
        format(string, sizeof(string), "Âû ïîñàäèëè %s â òþðüìó", pData[acter][pNickname]);
        SendClientMessage(playerid, COLOR_LIGHTRED, string);
        format(string,sizeof(string),"(A) Àäìèíèñòðàòîð %s[%d] ïîñàäèë èãðîêà %s[%d] â òþðüìó íà %d ìèíóò. (Ïðè÷èíà: %s)",pData[playerid][pNickname],playerid,pData[acter][pNickname],acter,time,tmp);
        AdminChat(CGRAY,string);
        UpdatePlayerData(acter,"wanted",pData[acter][pWanted]);
        new stringer[255];
        format(stringer, sizeof(stringer), "Àäìèíèñòðàòîð %s âûäàë ÊÏÇ èãðîêó %s íà %d ìèíóò. (Ïðè÷èíà: %s)",pData[playerid][pNickname],pData[acter][pNickname],time,tmp);
        SendLog(stringer);
        return 1;
    }

 

 

Спойлер

if(!strcmp(cmd,"/arrest",true))
    {
        if(pData[playerid][pFraction] != 9 && pData[playerid][pFraction] != 12) return SendClientMessage(playerid,CGRAY,"Ýòà ôóíêöèÿ äîñòóïíà òîëüêî ñîòðóäíèêàì ÌÂÄ");
        tmp = strtok(cmdtext, idx);
        if(!strlen(tmp)) return SendPods(playerid, "/arrest (ID - èãðîêà)");
        new id,time,mes[350],money = RandomEx(100,900);
        id = ReturnUser(tmp);
        if(!Nearjail(playerid) || !Nearjail(id)) return SendClientMessage(playerid,CGRAY,"Âû äîëæíû íàõîäèòüñÿ ó âõîäà ê êàìåðàì");
        if(!pData[id][pWanted]) return SendClientMessage(playerid,CGRAY,"Ýòîò èãðîê íå ñîâåðøàë ïðåñòóïëåíèå");
        if(pData[id][pJail]) return SendClientMessage(playerid,CGRAY,"Ýòîò èãðîê óæå íàõîäèòñÿ â ÊÏÇ");
        if(id == playerid) return 1;
        pData[id][pJail] = pData[id][pWanted]*5*60;
        pData[id][pPrison] = RandomEx(1,3);
        if(pTemp[id][pCuffer] != INVALID_PLAYER_ID)
        {
            new cuffer = pTemp[id][pCuffer];
            SetPlayerSpecialAction(id,SPECIAL_ACTION_NONE);
            RemovePlayerAttachedObject(id,0);
            pTemp[id][pCuffer] = INVALID_PLAYER_ID;
            pTemp[id][pCuffee] = INVALID_PLAYER_ID;
            pTemp[cuffer][pCuffee] = INVALID_PLAYER_ID;
            pTemp[cuffer][pCuffer] = INVALID_PLAYER_ID;
        }
        if (pData[playerid][pJail])
        {
            switch (pData[playerid][pPrison])
                {
                        case 1:
                        {
                            new JailedLS = random(2)+1;
                            switch(JailedLS)
                            {
                                case 1: SetPlayerPos(id,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(id,81.6021);
                                case 2: SetPlayerPos(id,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(id,2.1597);
                            }
                            SetPlayerVirtualWorld(playerid,1);
                            SetPlayerInterior(playerid,10);
                        }
                        case 2:
                        {
                            new JailedSF = random(2)+1;
                            switch(JailedSF)
                            {
                                case 1: SetPlayerPos(id,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(id,81.6021);
                                case 2: SetPlayerPos(id,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(id,2.1597);
                            }
                            SetPlayerVirtualWorld(id,2);
                            SetPlayerInterior(id,10);
                        }
                        case 3:
                        {
                            new JailedLV = random(2)+1;
                            switch(JailedLV)
                            {
                                case 1: SetPlayerPos(id,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(id,81.6021);
                                case 2: SetPlayerPos(id,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(id,2.1597);
                            }
                            SetPlayerVirtualWorld(id,3);
                            SetPlayerInterior(id,10);
                        }
                        case 4:
                        {
                            new adminjailed = random(2)+1;
                            switch(adminjailed)
                            {
                                case 1: SetPlayerPos(id,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(id,81.6021);
                                case 2: SetPlayerPos(id,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(id,2.1597);
                            }
                            SetPlayerVirtualWorld(id,1);
                            SetPlayerInterior(id,10);
                        }
                }
        }
        SetPlayerSkin(id, 42);
        pData[id][pWanted] = 0;
        SetPlayerWantedLevel(id, 0);
        UpdatePlayerData(id,"wanted",pData[id][pWanted]);
        format(mes,sizeof(mes),"Âû áûëè ïîìåùåíû â ÊÏÇ ñîòðóäíèêîì ÏÄ %s íà %d ìèíóò",pData[playerid][pNickname],time);
        SendClientMessage(id,CBADINFO,mes);
        pData[playerid][pMoney] += money;
        format(mes,sizeof(mes),"Âû ïîëó÷èëè ïðåìèþ {009900}%d",money);
        SendClientMessage(playerid,CINFO,mes);
        format(mes,sizeof(mes),"Âû ïîìåñòèëè %s â ÊÏÇ",pData[id][pNickname]);
        SendClientMessage(playerid,CINFO,mes);
        return 1;
    }

 

 

Спойлер

public OnPlayerSpawn(playerid)

if (pData[playerid][pJail])
    {
        switch (pData[playerid][pPrison])
            {
                    case 1:
                    {
                        new JailedLS = random(2)+1;
                        switch(JailedLS)
                        {
                            case 1: SetPlayerPos(playerid,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(playerid,81.6021);
                            case 2: SetPlayerPos(playerid,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(playerid,2.1597);
                        }
                        SetPlayerVirtualWorld(playerid,1);
                        SetPlayerInterior(playerid,10);
                    }
                    case 2:
                    {
                        new JailedSF = random(2)+1;
                        switch(JailedSF)
                        {
                            case 1: SetPlayerPos(playerid,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(playerid,81.6021);
                            case 2: SetPlayerPos(playerid,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(playerid,2.1597);
                        }
                        SetPlayerVirtualWorld(playerid,2);
                        SetPlayerInterior(playerid,10);
                    }
                    case 3:
                    {
                        new JailedLV = random(2)+1;
                        switch(JailedLV)
                        {
                            case 1: SetPlayerPos(playerid,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(playerid,81.6021);
                            case 2: SetPlayerPos(playerid,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(playerid,2.1597);
                        }
                        SetPlayerVirtualWorld(playerid,3);
                        SetPlayerInterior(playerid,10);
                    }
                    case 4:
                    {
                        new adminjailed = random(2)+1;
                        switch(adminjailed)
                        {
                            case 1: SetPlayerPos(playerid,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(playerid,81.6021);
                            case 2: SetPlayerPos(playerid,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(playerid,2.1597);
                        }
                        SetPlayerVirtualWorld(playerid,1);
                        SetPlayerInterior(playerid,10);
                    }
            }
    }
    TogglePlayerControllable(playerid,1);
    SetPlayerSkin(playerid, 42);
    if(pData[playerid][pFraction]) SetPlayerColor(playerid,gFractionColor[pData[playerid][pFraction] - 1]);
    return true;

 

 

 

Спойлер

public OnPlayerDeath(playerid, killerid, reason)

if (pData[playerid][pJail])
    {
        switch (pData[playerid][pPrison])
            {
                    case 1:
                    {
                        new JailedLS = random(2)+1;
                        switch(JailedLS)
                        {
                            case 1: SetPlayerPos(playerid,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(playerid,81.6021);
                            case 2: SetPlayerPos(playerid,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(playerid,2.1597);
                        }
                        SetPlayerVirtualWorld(playerid,1);
                        SetPlayerInterior(playerid,10);
                        pData[playerid][pPrison] = 1;
                    }
                    case 2:
                    {
                        new JailedSF = random(2)+1;
                        switch(JailedSF)
                        {
                            case 1: SetPlayerPos(playerid,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(playerid,81.6021);
                            case 2: SetPlayerPos(playerid,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(playerid,2.1597);
                        }
                        SetPlayerVirtualWorld(playerid,2);
                        SetPlayerInterior(playerid,10);
                        pData[playerid][pPrison] = 2;
                    }
                    case 3:
                    {
                        new JailedLV = random(2)+1;
                        switch(JailedLV)
                        {
                            case 1: SetPlayerPos(playerid,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(playerid,81.6021);
                            case 2: SetPlayerPos(playerid,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(playerid,2.1597);
                        }
                        SetPlayerVirtualWorld(playerid,3);
                        SetPlayerInterior(playerid,10);
                        pData[playerid][pPrison] = 3;
                    }
                    case 4:
                    {
                        new adminjailed = random(2)+1;
                        switch(adminjailed)
                        {
                            case 1: SetPlayerPos(playerid,6.5445,29.4482,-67.8428),SetPlayerFacingAngle(playerid,81.6021);
                            case 2: SetPlayerPos(playerid,5.7334,33.9168,-67.8428),SetPlayerFacingAngle(playerid,2.1597);
                        }
                        SetPlayerVirtualWorld(playerid,1);
                        SetPlayerInterior(playerid,10);
                    }
            }
    }

    ResetPlayerWeapons(playerid);
    TogglePlayerControllable(playerid,1);
    SetPlayerSkin(playerid, 42);
    if(pData[playerid][pFraction]) SetPlayerColor(playerid,gFractionColor[pData[playerid][pFraction] - 1]);
    UpdatePlayerData(playerid,"wanted",pData[playerid][pWanted]);
    UpdatePlayerData(playerid,"jail",pData[playerid][pJail]);
    UpdatePlayerData(playerid,"prison",pData[playerid][pPrison]);

    SetPlayerWantedLevel(playerid,0);
    return 1;

 

 

Отредактировано пользователем amazonite

Поделиться сообщением


Ссылка на сообщение
  • 0
amazonite
Свой человек

Спасибо огромноееее. Всё получилось :)))))))))) дальше разбирались в ВК. Вы ЛУЧШИЙ ПРОСТО. С меня +

Поделиться сообщением


Ссылка на сообщение
Гость
Эта тема закрыта для публикации ответов.
  • Последние посетители   0 пользователей онлайн

    Ни одного зарегистрированного пользователя не просматривает данную страницу

  • Похожий контент

    • patrickk
      От patrickk
      Всем привет, решил написать dm сервер и довольно хорошим получился, даже на голову выше Goat dm. Оставил не решенную проблему тем что  у меня есть 4 локации с rp run и cj run ну а как добавить cj бег на те локации не знаю и как эта система работает. Надеюсь мне помогут знающие люди
    • Samolet
      От Samolet
      Здраствуйте, cоздаю копию Arizona на ОМП, опен мультиплеер, загрузил и подключил бд, но сервер не хочет вот лог :[2026-10-20T21:03:32+0300] [Info] Log file reloaded. Starting open.mp server (1.5.8.3079) from commit c6759bd8d265171ae3d86598895a23d5a8d92a3b Loading component $CAPI.so Successfully loaded component C-API (1.5.8.3079) with UID 10467dd8d4c56fc6 Loading component LegacyConfig.so Successfully loaded component LegacyConfig (1.5.8.3079) with UID 24ef6216838f9ffc Loading component NPCs.so Successfully loaded component NPCs (1.5.8.3079) with UID 3d0e59e87f4e90bc Loading component Recordings.so Successfully loaded component Recordings (1.5.8.3079) with UID 871144d399f5f613 Loading component Checkpoints.so Successfully loaded component Checkpoints (1.5.8.3079) with UID 44a937350d611dde Loading component TextDraws.so Successfully loaded component TextDraws (1.5.8.3079) with UID 9b5dc2b1d15c992a Loading component Pawn.so Successfully loaded component Pawn (1.5.8.3079) with UID 78906cd9f19c36a6 Loading component GangZones.so Successfully loaded component GangZones (1.5.8.3079) with UID b3351d11ee8d8056 Loading component Actors.so Successfully loaded component Actors (1.5.8.3079) with UID c81ca021eae2ad5c Loading component Pickups.so Successfully loaded component Pickups (1.5.8.3079) with UID cf304faa363dd971 Loading component Dialogs.so Successfully loaded component Dialogs (1.5.8.3079) with UID 44a111350d611dde Loading component Objects.so Successfully loaded component Objects (1.5.8.3079) with UID 59f8415f72da6160 Loading component Console.so Successfully loaded component Console (1.5.8.3079) with UID bfa24e49d0c95ee4 Loading component TextLabels.so Successfully loaded component TextLabels (1.5.8.3079) with UID a0c57ea80a009742 Loading component Variables.so Successfully loaded component Variables (1.5.8.3079) with UID 75e121848bc01fa2 Loading component Databases.so Successfully loaded component Databases (1.5.8.3079) with UID 80092e7eb5821a96 Loading component LegacyNetwork.so Successfully loaded component RakNetLegacyNetwork (1.5.8.3079) with UID ea9799fd79cf8442 Loading component CustomModels.so Successfully loaded component CustomModels (1.5.8.3079) with UID 15e3cb1e7c77ffff Loading component Menus.so Successfully loaded component Menus (1.5.8.3079) with UID 621e219eb97ee0b2 Loading component Vehicles.so Successfully loaded component Vehicles (1.5.8.3079) with UID 3f1f62ee9e22ab19 Loading component Classes.so Successfully loaded component Classes (1.5.8.3079) with UID 8cfb3183976da208 Loading component Timers.so Successfully loaded component Timers (1.5.8.3079) with UID 2ad8124c5ea257a3 Loaded 22 component(s) from /home/gs113492/components Executing Server Config... [2026-10-20T21:03:33+0300] [Info] Loading plugin: crashdetect.so [2026-10-20T21:03:33+0300] [Info] CrashDetect plugin 4.19 [2026-10-20T21:03:33+0300] [Info] Loading plugin: mapandreas.so [2026-10-20T21:03:33+0300] [Info] Loading plugin: streamer.so [2026-10-20T21:03:33+0300] [Info] *** Streamer Plugin v2.9.4 by Incognito loaded *** [2026-10-20T21:03:33+0300] [Info] Loading plugin: sscanf.so [2026-10-20T21:03:33+0300] [Info] [2026-10-20T21:03:33+0300] [Info] =============================== [2026-10-20T21:03:33+0300] [Info] sscanf plugin loaded. [2026-10-20T21:03:33+0300] [Info] Version: 2.8.3 [2026-10-20T21:03:33+0300] [Info] (c) 2018 Alex "Y_Less" Cole [2026-10-20T21:03:33+0300] [Info] =============================== [2026-10-20T21:03:33+0300] [Info] Loading plugin: TOTP.so [2026-10-20T21:03:33+0300] [Info] TOTP plugin v1.0.1 by Games loaded. [2026-10-20T21:03:33+0300] [Info] Loading plugin: mysql_static.so [2026-10-20T21:03:33+0300] [Info] >> plugin.mysql: R39-6 successfully loaded. [2026-10-20T21:03:33+0300] [Info] Loading plugin: libpawn_json.so [2026-10-20T21:03:34+0300] [Error] Function not registered: YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_RegAlias [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_Reset [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_RegHandler [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_Delete [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_New [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_IgnoreBits [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_Init [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_SendRPC [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_SendPacket [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_WriteValue [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_ReadValue [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_ReadValue [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Info] [debug] BS_WriteValue [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendPacket [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendRPC [2026-10-20T21:03:34+0300] [Info] [debug] PR_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_IgnoreBits [2026-10-20T21:03:34+0300] [Info] [debug] BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Info] [debug] BS_New [2026-10-20T21:03:34+0300] [Info] [debug] BS_Delete [2026-10-20T21:03:34+0300] [Info] [debug] PR_RegHandler [2026-10-20T21:03:34+0300] [Info] [debug] BS_Reset [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] PC_RegAlias [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_ReadValue [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Info] [debug] BS_WriteValue [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendPacket [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendRPC [2026-10-20T21:03:34+0300] [Info] [debug] PR_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_IgnoreBits [2026-10-20T21:03:34+0300] [Info] [debug] BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Info] [debug] BS_New [2026-10-20T21:03:34+0300] [Info] [debug] BS_Delete [2026-10-20T21:03:34+0300] [Info] [debug] PR_RegHandler [2026-10-20T21:03:34+0300] [Info] [debug] BS_Reset [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] PC_RegAlias [2026-10-20T21:03:34+0300] [Info] Legacy Network started on ***.**.**.***:2717. Помогите пожалуйста