Вопросы

Babur GTA-MP
Новичок

Hello, I have a small problem, when I use the / engine command it gives me these errors in server_log, how can I solve them?

[debug] Run time error 4: "Array index out of bounds"
 [debug] Attempted to read / write array element at negative index -1
[debug] AMX backtrace:
[debug] # 0 000c6490 in public OnPlayerStateChange (0, 2, 1) in roleplay.amx

OnPlayerStateChange:  https://pastebin.com/Dfv4RSpg

Command / engine:  https://pastebin.com/kxw106hQ

Thanks!

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11 ответов на этот вопрос

  • 0
Babur GTA-MP
Новичок
15 часов назад, glvde. сказал:

Hello, @Babur GTA-MP!

In which machine ID do you use this command?

In any id, that is, bicycles and vehicles, I checked the bikes so that they don't work and they don't work, but they give this error, as well as for vehicles.

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Babur GTA-MP
Новичок
6 часов назад, glvde. сказал:

@Babur GTA-MP, t hat is, when checking the bike gives this error, and on vehicles too?

Yes, it gives me this error on both vehicles and bikes, I noticed that I don't even have to use the command / engine to show me the error, it only appears to me when I enter a car / bike

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  • 0
𝙡𝙖𝙨𝙩 𝙚𝙢𝙥𝙚𝙧𝙤𝙧.
Создатель WayDev

Try to replace your public with mine, then see the logs and post them here:


p. s: correct the tab.
 

Спойлер

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if (IsPlayerNPC(playerid)) return 1;
	new engine,lights,alarm,doors,bonnet,boot,objective;
	new vehicleid = GetPlayerVehicleID(playerid);
	if (newstate == PLAYER_STATE_WASTED && PlayerData[playerid][pJailTime] < 1)
	{
	    for (new i = 34; i < 39; i ++) {
			PlayerTextDrawHide(playerid, PlayerData[playerid][pTextdraws][i]);
	    }
	    PlayerTextDrawHide(playerid, PlayerData[playerid][pTextdraws][82]);

	    PlayerData[playerid][pHealth] = 100.0;

	    ResetWeapons(playerid);
	    ResetPlayer(playerid);

	    if (!PlayerData[playerid][pInjured])
		{
	        PlayerData[playerid][pInjured] = 0;

	        PlayerData[playerid][pInterior] = GetPlayerInterior(playerid);
	    	PlayerData[playerid][pWorld] = GetPlayerVirtualWorld(playerid);
			PlayerData[playerid][pInjured] = 0;
		}
		if (PlayerData[playerid][pCallLine] != INVALID_PLAYER_ID)
		{
		    SendClientMessage(PlayerData[playerid][pCallLine], COLOR_YELLOW, "[PHONE]:{FFFFFF} The line went dead...");
		    CancelCall(playerid);
		}
		if (PlayerData[playerid][pCarryCrate] != -1)
		{
			Crate_Drop(playerid);
		}
      
      	printf("[ERROR] newstate == PLAYER_STATE_WASTED && PlayerData[playerid][pJailTime] < 1: newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}
	if (oldstate == PLAYER_STATE_DRIVER)
	{
	    if (GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_CARRY || GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_CUFFED)
	        return RemoveFromVehicle(playerid);

	    for (new i = 34; i < 39; i ++)
			PlayerTextDrawHide(playerid, PlayerData[playerid][pTextdraws][i]);

		PlayerTextDrawHide(playerid, PlayerData[playerid][pTextdraws][82]);
      
      	printf("[ERROR] oldstate == PLAYER_STATE_DRIVER: newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}
	if (newstate == PLAYER_STATE_DRIVER)
	{
	    new id = Car_GetID(vehicleid);

		if (id != -1 && CarData[id][carFaction] > 0 && GetFactionType(playerid) != CarData[id][carFaction]) {
		    RemovePlayerFromVehicle(playerid);

	    	return SendErrorMessage(playerid, "You don't have the keys to this vehicle.");
		}
		if (IsSpeedoVehicle(vehicleid))
		{
			if (PlayerData[playerid][pDisableSpeedo] == 0){
				for (new i = 35; i < 37; i ++) {
				PlayerTextDrawShow(playerid, PlayerData[playerid][pTextdraws][i]);
				}
 			}
 		}
		if (PlayerData[playerid][pJob] == JOB_COURIER && IsLoadableVehicle(vehicleid) && CoreVehicles[vehicleid][vehLoads] > 0)
		{
		    if (PlayerData[playerid][pLoading])
		    {
				DisablePlayerCheckpoint(playerid);
				PlayerData[playerid][pLoading] = 0;
			}
			static
			    string[64];

		    switch (CoreVehicles[vehicleid][vehLoadType])
			{
				case 1: format(string, sizeof(string), "~b~Loaded:~w~ Retail Supplies~n~~b~Loaded Crates:~w~ %d/6", CoreVehicles[vehicleid][vehLoads]);
		        case 2: format(string, sizeof(string), "~b~Loaded:~w~ Ammunition~n~~b~Loaded Crates:~w~ %d/6", CoreVehicles[vehicleid][vehLoads]);
                case 3: format(string, sizeof(string), "~b~Loaded:~w~ Clothing~n~~b~Loaded Crates:~w~ %d/6", CoreVehicles[vehicleid][vehLoads]);
                case 4: format(string, sizeof(string), "~b~Loaded:~w~ Food Supplies~n~~b~Loaded Crates:~w~ %d/6", CoreVehicles[vehicleid][vehLoads]);
                case 5: format(string, sizeof(string), "~b~Loaded:~w~ Gasoline~n~~b~Loaded Crates:~w~ %d/6", CoreVehicles[vehicleid][vehLoads]);
                case 6: format(string, sizeof(string), "~b~Loaded:~w~ Furniture~n~~b~Loaded Crates:~w~ %d/6", CoreVehicles[vehicleid][vehLoads]);
			}
		    PlayerTextDrawShow(playerid, PlayerData[playerid][pTextdraws][82]);
		    PlayerTextDrawSetString(playerid, PlayerData[playerid][pTextdraws][82], string);
		}
		if (CarData[id][carOwner] == GetPlayerSQLID(playerid)) {
		    new carsqlid = CarData[id][carVehicle], string[128];
			format(string, sizeof(string), "Vehiculul %s(ID:%d) este unul personal si esti proprietarul lui.", ReturnVehicleName(vehicleid), carsqlid);
			SendClientMessage(playerid, COLOR_LIGHTYELLOW, string);
		}
		else if (CarData[id][carOwner] != 0) {
			new string [128],
				carsqlid = CarData[id][carVehicle];
			format(string, sizeof(string), "Vehiculul %s(ID:%d) este unul personal si nu iti apartine.", ReturnVehicleName(vehicleid), carsqlid);
			SendClientMessage(playerid, COLOR_LIGHTYELLOW, string);
		}
	    if (IsVehicleImpounded(vehicleid)) {
	        RemovePlayerFromVehicle(playerid);
	        SendErrorMessage(playerid, "Acest vehicul este sub sechestru si nu poate fi condus.");
	    }
		if (IsDoorVehicle(vehicleid) && !Inventory_HasItem(playerid, "Car License") && !PlayerData[playerid][pDrivingTest]) SendErrorMessage(playerid, "Conduci un vehicul fara a detine o licenta auto.");
		if(vehEngine[vehicleid] == 0) {
			if (CoreVehicles[vehicleid][vehFuel] < 1) return GameTextForPlayer(playerid,"~r~~n~~n~~n~~n~~n~~n~~n~~n~Nu mai ai combustibil.",1500,3);
			GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
			SendClientMessage(playerid, COLOR_LIGHTYELLOW, "Foloseste /engine pentru a pornii masina.");
		    SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
		} else if(vehEngine[vehicleid] == 1) {
			GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
			SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
		}
		else if(IsABike2(vehicleid)) {
            TogglePlayerControllable(playerid, 1);
            vehEngine[vehicleid] = 1;
            GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
		    SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
		}
		SetPlayerArmedWeapon(playerid, 0);
      	printf("[ERROR] newstate == PLAYER_STATE_DRIVER: newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}
	if ((oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER) && PlayerData[playerid][pPlayRadio])
	{
	    PlayerData[playerid][pPlayRadio] = 0;
	    StopAudioStreamForPlayer(playerid);
      	printf("[ERROR] (oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER) && PlayerData[playerid][pPlayRadio]: newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}
	if (newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
	{
	    if (PlayerData[playerid][pBoombox] != INVALID_PLAYER_ID)
	    {
	        PlayerData[playerid][pBoombox] = INVALID_PLAYER_ID;
			StopAudioStreamForPlayer(playerid);
	    }
	    if (IsEngineVehicle(vehicleid) && CoreVehicles[vehicleid][vehRadio])
	    {
	        static
	            url[128];

			strunpack(url, CoreVehicles[vehicleid][vehURL]);

			StopAudioStreamForPlayer(playerid);
			PlayAudioStreamForPlayer(playerid, url);

			PlayerData[playerid][pPlayRadio] = 1;
		}
	    foreach (new i : Player) if (PlayerData[i][pSpectator] == playerid) {
     		PlayerSpectateVehicle(i, GetPlayerVehicleID(playerid));
		}
		if (PlayerData[playerid][pInjured] == 1)
		{
		    RemoveFromVehicle(playerid);
		}
      	
      	switch (GetPlayerWeapon(playerid)) {
	        case 22: SetPlayerArmedWeapon(playerid, GetPlayerWeapon(playerid));
			default: SetPlayerArmedWeapon(playerid, 0);
		}
      	printf("[ERROR] newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER: newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}
	if (oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER)
	{
		SetPlayerArmedWeapon(playerid, GetPlayerWeapon(playerid));
		SetPlayerArmedWeapon(playerid, 0);
	    foreach (new i : Player) if (PlayerData[i][pSpectator] == playerid) {
     		PlayerSpectatePlayer(i, playerid);
		}
      	printf("[ERROR] oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER: newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}

	if (newstate == PLAYER_STATE_PASSENGER && IsPlayerInsideTaxi(playerid))
	{
	    new driverid = GetVehicleDriver(GetPlayerVehicleID(playerid));

	    PlayerData[playerid][pTaxiFee] = 5;
	    PlayerData[playerid][pTaxiTime] = 0;
	    PlayerData[playerid][pTaxiPlayer] = driverid;

	    SendServerMessage(driverid, "%s has entered your taxi as a passenger.", ReturnName(playerid, 0));
		SendServerMessage(playerid, "You have entered %s's taxi.", ReturnName(driverid, 0));
      	printf("[ERROR] newstate == PLAYER_STATE_PASSENGER && IsPlayerInsideTaxi(playerid): newstate: %d, oldstate: %d", newstate, oldstate);
	}
 	if (oldstate == PLAYER_STATE_PASSENGER && PlayerData[playerid][pTaxiTime] != 0 && PlayerData[playerid][pTaxiPlayer] != INVALID_PLAYER_ID)  LeaveTaxi(playerid, PlayerData[playerid][pTaxiPlayer]), printf("[ERROR] oldstate == PLAYER_STATE_PASSENGER && PlayerData[playerid][pTaxiTime] != 0 && PlayerData[playerid][pTaxiPlayer] != INVALID_PLAYER_ID: newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	
	if(newstate == PLAYER_STATE_PASSENGER) {
	    if (GetVehicleModel(vehicleid) == 431 || GetVehicleModel(vehicleid) == 437)  {
            SetPlayerPos(playerid, 2022.0273, 2235.2402, 2103.9536);
            SetPlayerTime(playerid, 00,00);
			SetPlayerFacingAngle(playerid, 0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid, 1);
            Timer1[playerid] = SetTimerEx("HornA", 60000, 1, "i", playerid);
            Timer2[playerid] = SetTimerEx("HornB", 60500, 1, "i", playerid);
            Timer3[playerid] = SetTimerEx("STime", 60000, 1, "i", playerid);
	        IsInBus[playerid] = vehicleid;
          
          	printf("[ERROR] newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(431 || 437): newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	    }
	}
	if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 582)
	{
     	SetPlayerPos(playerid, 1061.719727, -914.996704, 138.026016);
     	SetPlayerFacingAngle(playerid, 0);
        SetCameraBehindPlayer(playerid);
        SetPlayerInterior(playerid, 1);
		Intropic[playerid] = GetPlayerVehicleID(playerid);
      	printf("[ERROR] PLAYER_STATE_PASSENGER && GetVehicleModel(582): newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}
	if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 519)
	{
     	SetPlayerPos(playerid, 1892.5037, -8156.8062, 2.4471);
     	SetPlayerFacingAngle(playerid, 0);
        SetCameraBehindPlayer(playerid);
        SetPlayerInterior(playerid, 1);
		IsInShml[playerid] = GetPlayerVehicleID(playerid);
      	printf("[ERROR] PLAYER_STATE_PASSENGER && GetVehicleModel(519): newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}
	if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 416)
	{
     	SetPlayerPos(playerid, -813.1215, -1007.3622, 2525.9072);
     	SetPlayerFacingAngle(playerid, 0);
        SetCameraBehindPlayer(playerid);
        SetPlayerInterior(playerid, 1);
		InAmbulance[playerid] = GetPlayerVehicleID(playerid);
      	printf("[ERROR] PLAYER_STATE_PASSENGER && GetVehicleModel(416): newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}
	if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 427)
	{
     	SetPlayerPos(playerid, 1384.0615, -2245.8015, 3006.4172);
     	SetPlayerFacingAngle(playerid, 0);
        SetCameraBehindPlayer(playerid);
        SetPlayerInterior(playerid, 1);
		InEnforcer[playerid] = GetPlayerVehicleID(playerid);
      	printf("[ERROR] PLAYER_STATE_PASSENGER && GetVehicleModel(427): newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}
	if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 508)
	{
     	SetPlayerPos(playerid, -1503.1620, 2511.7263, 3207.6506);
     	SetPlayerFacingAngle(playerid, 0);
        SetCameraBehindPlayer(playerid);
        SetPlayerInterior(playerid, 1);
		InJourney[playerid] = GetPlayerVehicleID(playerid);
      	printf("[ERROR] PLAYER_STATE_PASSENGER && GetVehicleModel(508): newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}
	if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 563)
	{
     	SetPlayerPos(playerid, -765.6241, 1596.5237, 3002.6099);
     	SetPlayerFacingAngle(playerid, 0);
        SetCameraBehindPlayer(playerid);
        SetPlayerInterior(playerid, 1);
		InRaindance[playerid] = GetPlayerVehicleID(playerid);
      	printf("[ERROR] PLAYER_STATE_PASSENGER && GetVehicleModel(563): newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}
	return 1;
}

 

 

Отредактировано пользователем glvde.

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  • 0
Babur GTA-MP
Новичок
13 часов назад, glvde. сказал:

Try to replace your public with mine, then see the logs and post them here:


p. s: correct the tab.
 

  code (close spoiler)

 

 

[22:08:12] [ERROR] oldstate == PLAYER_STATE_DRIVER: newstate:1, oldstate:2, playerid:0
[22:08:12] [ERROR] oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER: newstate:1, oldstate:2, playerid:0
 

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  • 0
𝙡𝙖𝙨𝙩 𝙚𝙢𝙥𝙚𝙧𝙤𝙧.
Создатель WayDev

The error remained the same?

UPD: Add the -d3 parameter to the pawn.cfg file. Next, compile the mod, run it, do the same steps and upload the log here.

Отредактировано пользователем glvde.

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  • 0
Babur GTA-MP
Новичок

From compilation:

Header size: 24160 bytes
Code size: 3748152 bytes
Data size: 8682196 bytes
Stack / heap size: 262144 bytes; estimated max. usage = 64038 cells (256152 bytes)
Total requirements: 12716652 bytes

 

in server_log after error: [debug] # 0 00283ae4 in public OnPlayerStateChange (playerid = 0, newstate = 2, oldstate = 1) 

at E: \ New folder \ backup 14 01 2021 \ roleplay.pwn: 17133

he tells me it's the line: 17133

the line:

Spoiler

if (CarData [id] [carOwner] == GetPlayerSQLID (playerid)) {  //This is line 17133
            new carsqlid = CarData [id] [carVehicle], string [128]; 
            format (string, sizeof (string), "Vehiculul% s (ID:% d) este unul personal si esti proprietarul lui.", ReturnVehicleName (vehicleid), carsqlid); 
            SendClientMessage (playerid, COLOR_LIGHTYELLOW, string); 
        } else if (CarData [id] [carOwner]! = 0) {
                new string [128], 
                carsqlid = CarData [id] [carVehicle]; 
                format (string, sizeof (string), "Vehiculul% s (ID:% d) este unul personal si nu iti apartine.", ReturnVehicleName (vehicleid), carsqlid); 
                SendClientMessage (playerid, COLOR_LIGHTYELLOW, string); 
        }

 

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  • 0
𝙡𝙖𝙨𝙩 𝙚𝙢𝙥𝙚𝙧𝙤𝙧.
Создатель WayDev

@Babur GTA-MP, this is a more correct option:

GetPlayerSQLID(playerid) return PlayerData[playerid][pID];

is the pID variable being unloaded from the database?

UPD: sorry, for my bad english. i'm russian.

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      Здраствуйте, cоздаю копию Arizona на ОМП, опен мультиплеер, загрузил и подключил бд, но сервер не хочет вот лог :[2026-10-20T21:03:32+0300] [Info] Log file reloaded. Starting open.mp server (1.5.8.3079) from commit c6759bd8d265171ae3d86598895a23d5a8d92a3b Loading component $CAPI.so Successfully loaded component C-API (1.5.8.3079) with UID 10467dd8d4c56fc6 Loading component LegacyConfig.so Successfully loaded component LegacyConfig (1.5.8.3079) with UID 24ef6216838f9ffc Loading component NPCs.so Successfully loaded component NPCs (1.5.8.3079) with UID 3d0e59e87f4e90bc Loading component Recordings.so Successfully loaded component Recordings (1.5.8.3079) with UID 871144d399f5f613 Loading component Checkpoints.so Successfully loaded component Checkpoints (1.5.8.3079) with UID 44a937350d611dde Loading component TextDraws.so Successfully loaded component TextDraws (1.5.8.3079) with UID 9b5dc2b1d15c992a Loading component Pawn.so Successfully loaded component Pawn (1.5.8.3079) with UID 78906cd9f19c36a6 Loading component GangZones.so Successfully loaded component GangZones (1.5.8.3079) with UID b3351d11ee8d8056 Loading component Actors.so Successfully loaded component Actors (1.5.8.3079) with UID c81ca021eae2ad5c Loading component Pickups.so Successfully loaded component Pickups (1.5.8.3079) with UID cf304faa363dd971 Loading component Dialogs.so Successfully loaded component Dialogs (1.5.8.3079) with UID 44a111350d611dde Loading component Objects.so Successfully loaded component Objects (1.5.8.3079) with UID 59f8415f72da6160 Loading component Console.so Successfully loaded component Console (1.5.8.3079) with UID bfa24e49d0c95ee4 Loading component TextLabels.so Successfully loaded component TextLabels (1.5.8.3079) with UID a0c57ea80a009742 Loading component Variables.so Successfully loaded component Variables (1.5.8.3079) with UID 75e121848bc01fa2 Loading component Databases.so Successfully loaded component Databases (1.5.8.3079) with UID 80092e7eb5821a96 Loading component LegacyNetwork.so Successfully loaded component RakNetLegacyNetwork (1.5.8.3079) with UID ea9799fd79cf8442 Loading component CustomModels.so Successfully loaded component CustomModels (1.5.8.3079) with UID 15e3cb1e7c77ffff Loading component Menus.so Successfully loaded component Menus (1.5.8.3079) with UID 621e219eb97ee0b2 Loading component Vehicles.so Successfully loaded component Vehicles (1.5.8.3079) with UID 3f1f62ee9e22ab19 Loading component Classes.so Successfully loaded component Classes (1.5.8.3079) with UID 8cfb3183976da208 Loading component Timers.so Successfully loaded component Timers (1.5.8.3079) with UID 2ad8124c5ea257a3 Loaded 22 component(s) from /home/gs113492/components Executing Server Config... [2026-10-20T21:03:33+0300] [Info] Loading plugin: crashdetect.so [2026-10-20T21:03:33+0300] [Info] CrashDetect plugin 4.19 [2026-10-20T21:03:33+0300] [Info] Loading plugin: mapandreas.so [2026-10-20T21:03:33+0300] [Info] Loading plugin: streamer.so [2026-10-20T21:03:33+0300] [Info] *** Streamer Plugin v2.9.4 by Incognito loaded *** [2026-10-20T21:03:33+0300] [Info] Loading plugin: sscanf.so [2026-10-20T21:03:33+0300] [Info] [2026-10-20T21:03:33+0300] [Info] =============================== [2026-10-20T21:03:33+0300] [Info] sscanf plugin loaded. [2026-10-20T21:03:33+0300] [Info] Version: 2.8.3 [2026-10-20T21:03:33+0300] [Info] (c) 2018 Alex "Y_Less" Cole [2026-10-20T21:03:33+0300] [Info] =============================== [2026-10-20T21:03:33+0300] [Info] Loading plugin: TOTP.so [2026-10-20T21:03:33+0300] [Info] TOTP plugin v1.0.1 by Games loaded. [2026-10-20T21:03:33+0300] [Info] Loading plugin: mysql_static.so [2026-10-20T21:03:33+0300] [Info] >> plugin.mysql: R39-6 successfully loaded. [2026-10-20T21:03:33+0300] [Info] Loading plugin: libpawn_json.so [2026-10-20T21:03:34+0300] [Error] Function not registered: YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_RegAlias [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_Reset [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_RegHandler [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_Delete [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_New [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_IgnoreBits [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_Init [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_SendRPC [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_SendPacket [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_WriteValue [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_ReadValue [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_ReadValue [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Info] [debug] BS_WriteValue [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendPacket [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendRPC [2026-10-20T21:03:34+0300] [Info] [debug] PR_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_IgnoreBits [2026-10-20T21:03:34+0300] [Info] [debug] BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Info] [debug] BS_New [2026-10-20T21:03:34+0300] [Info] [debug] BS_Delete [2026-10-20T21:03:34+0300] [Info] [debug] PR_RegHandler [2026-10-20T21:03:34+0300] [Info] [debug] BS_Reset [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] PC_RegAlias [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_ReadValue [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Info] [debug] BS_WriteValue [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendPacket [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendRPC [2026-10-20T21:03:34+0300] [Info] [debug] PR_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_IgnoreBits [2026-10-20T21:03:34+0300] [Info] [debug] BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Info] [debug] BS_New [2026-10-20T21:03:34+0300] [Info] [debug] BS_Delete [2026-10-20T21:03:34+0300] [Info] [debug] PR_RegHandler [2026-10-20T21:03:34+0300] [Info] [debug] BS_Reset [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] PC_RegAlias [2026-10-20T21:03:34+0300] [Info] Legacy Network started on ***.**.**.***:2717. 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