Вопросы

dan4ik_top4ik3
Новичок

как сделать что бы моя команда Makeleader работала только у нескольких админов т.е не выдавать по нику типо makeleader Bomj_Vasiliy 12
а что бы определённый админ её мог использовать
 

Спойлер

cmd:makeleader(playerid, params[])
{
	if(!PlayerInfo[playerid][pLogin]) return SendErrorMessage(playerid,"Âû íå àâòîðèçîâàíû!");
	new para1,level;
	if(PlayerInfo[playerid][pAdministration228] < 6 || dostup[playerid] == 0) return true;
	if(sscanf(params, "ud",para1,level)) return SendErrorMessage(playerid,"Ââåäèòå: {4080FF}/makeleader {B4B5B7}[id] [Íîìåð(1 - 23)]");
	if(level > 20 || level < 1) { SendErrorMessage(playerid,"Íåëüçÿ ìåíüøå 1 èëè áîëüøå 21!"); return true; }
	if(level == 10) {SendErrorMessage(playerid, "Äàííîé ôðàêöèè íå ñóùåñòâóåò!"); return true;}
	if(!IsPlayerConnected(para1)) return true;
	if(PlayerInfo[para1][pWarns] >= 1) return SendErrorMessage(playerid,"Ó èãðîêà Warn.");
	if(PlayerInfo[params[0]][pAdministration228] == PlayerInfo[playerid][pAdministration228]) return SendServerMessage(playerid, "Èñïîëüçóéòå /ainvite");
	PlayerInfo[para1][pLeader] = level;
	PlayerInfo[para1][pMember] = level;
	format(YCMDstr, sizeof(YCMDstr), "{ff5000}— Àäìèíèñòðàòîð: %s Íàçíà÷èë Âàñ ëèäåðîì äàííîé ôðàêöèé",Name(playerid));
	SendClientMessage(para1, -1, YCMDstr);
	format(YCMDstr, sizeof(YCMDstr), "{ff5000}— Àäìèíèñòðàòîð %s[%i] íàçíà÷èë %s êîíòðîëèðîâàòü ôðàêöèþ íîìåð %i.",Name(playerid),playerid,Name(para1),level);
	ABroadCast(-1, YCMDstr, 1);
	OldSkin[playerid] = GetPlayerSkin(playerid);
	if(level == 1){ PlayerInfo[para1][pRank] = 15; InviteSkin[para1] = 265; } //Police Force
	else if(level == 2) { PlayerInfo[para1][pRank] = 9; InviteSkin[para1] = 286; } //FBI
	else if(level == 3) { PlayerInfo[para1][pRank] = 16; InviteSkin[para1] = 228; } //tyrma
	else if(level == 4) { PlayerInfo[para1][pJobHeal] = 1; PlayerInfo[para1][pJobHealLeader] = 1; PlayerInfo[para1][pRank] = 10; InviteSkin[para1] = 70; } //Ambulance
	else if(level == 5) { PlayerInfo[para1][pRank] = 10; InviteSkin[para1] = 223; } //La Cosa Nostra
	else if(level == 6) { PlayerInfo[para1][pRank] = 10; InviteSkin[para1] = 120; } //Yakuza
	else if(level == 7) { PlayerInfo[para1][pRank] = 7; InviteSkin[para1] = 57; } //Goverment
	else if(level == 8) { PlayerInfo[para1][pRank] = 4; InviteSkin[para1] = 295; } // univer
	else if(level == 9) { PlayerInfo[para1][pRank] = 15; InviteSkin[para1] = 265; } //Police Force
	else if(level == 11) { PlayerInfo[para1][pRank] = 10; InviteSkin[para1] = 59; } //Driving/Flying School
	else if(level == 12) { PlayerInfo[para1][pRank] = 10; InviteSkin[para1] = 102; } //Ballas
	else if(level == 13) { PlayerInfo[para1][pRank] = 10; InviteSkin[para1] = 108; } //Vagos
	else if(level == 14) { PlayerInfo[para1][pRank] = 10; InviteSkin[para1] = 111; } //Russian Mafia
	else if(level == 15) { PlayerInfo[para1][pRank] = 10; InviteSkin[para1] = 106; } //Groove
	else if(level == 16) { PlayerInfo[para1][pRank] = 10; InviteSkin[para1] = 261; } //News Reporters
	else if(level == 17) { PlayerInfo[para1][pRank] = 10; InviteSkin[para1] = 115; } //Aztecas
	else if(level == 18) { PlayerInfo[para1][pRank] = 10; InviteSkin[para1] = 174; } //Rifa
	else if(level == 19) { PlayerInfo[para1][pRank] = 16; InviteSkin[para1] = 61; } //Army
 	else if(level == 20) { PlayerInfo[para1][pRank] = 15; InviteSkin[para1] = 265; } //Police Force
	SetPlayerInterior(para1, 5);
	SetPlayerVirtualWorld(para1, 1);
	TextDrawShowForPlayer(para1, SkinRabCancel);
	TextDrawShowForPlayer(para1, SkinRabLeft);
	TextDrawShowForPlayer(para1, SkinRabSelect);
	TextDrawShowForPlayer(para1, SkinRabRight);
	TogglePlayerControllable(para1,0);
	SelectTextDraw(para1,0xA3B4C5FF);
	new rand = 0;
	Q_SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
	SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]);
	SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
	SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
	TogglePlayerControllable(para1, 0);
	SelectChar[para1] = 255;
	PlayerInfo[para1][pBolnicad] = 0;
	SelectCharID[para1] = PlayerInfo[para1][pMember];
	SelectCharPlace[para1] = 1;
	PlayerInfo[para1][pModel] = InviteSkin[para1];
	SetPlayerArmourAC(para1,0);
	SetPlayerHealthAC(para1,100);
	PlayerInfo[para1] = 100;
	SetPlayerSkin(para1, InviteSkin[para1]);
	new year, month, day;
	getdate(year, month, day);
	new data[20];
	format(data,sizeof(data), "%02d.%02d.%d",day,month,year);
	strmid(PlayerInfo[para1][pDataLeader], (data), 0, strlen(data), 20);
	format(YCMDstr, sizeof(YCMDstr), "INSERT INTO `"TABLE_LOGS"` (`Name`, `Name2`,`Nomer`,`Cmd`) VALUES ('%s', '%s', '%d', 'makeleader')",Name(playerid),Name(para1),level);
	mysql_query(YCMDstr);
	return true;
}

 

 

Отредактировано пользователем odosenok

Заметка от Cawfee , создано

Пожалуйста, ознакомьтесь с информацией о том, как правильно выкладывать код на форум.

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7 ответов на этот вопрос

  • 0
Cawfee
Великий Гуру

@dan4ik_top4ik3,

Спойлер

cmd:makeleader(playerid, params[])
{
	if(!PlayerInfo[playerid][pLogin]) return SendErrorMessage(playerid,"Âû íå àâòîðèçîâàíû!");
	new para1,level, sendername[MAX_PLAYER_NAME+1];
	GetPlayerName(playerid, sendername, sizeof sendername);
	if(strcmp(sendername, "Ваш ник")) return SendErrorMessage(playerid, "У вас нет доступа к этой команде!");
	if(sscanf(params, "ud",para1,level)) return SendErrorMessage(playerid,"Ââåäèòå: {4080FF}/makeleader {B4B5B7}[id] [Íîìåð(1 - 23)]");
	if(level > 20 || level < 1) { SendErrorMessage(playerid,"Íåëüçÿ ìåíüøå 1 èëè áîëüøå 21!"); return true; }
	if(level == 10) {SendErrorMessage(playerid, "Äàííîé ôðàêöèè íå ñóùåñòâóåò!"); return true;}
	if(!IsPlayerConnected(para1)) return true;
	if(PlayerInfo[para1][pWarns] >= 1) return SendErrorMessage(playerid,"Ó èãðîêà Warn.");
	if(PlayerInfo[params[0]][pAdministration228] == PlayerInfo[playerid][pAdministration228]) return SendServerMessage(playerid, "Èñïîëüçóéòå /ainvite");
	PlayerInfo[para1][pLeader] = level;
	PlayerInfo[para1][pMember] = level;
	format(YCMDstr, sizeof(YCMDstr), "{ff5000}— Àäìèíèñòðàòîð: %s Íàçíà÷èë Âàñ ëèäåðîì äàííîé ôðàêöèé",Name(playerid));
	SendClientMessage(para1, -1, YCMDstr);
	format(YCMDstr, sizeof(YCMDstr), "{ff5000}— Àäìèíèñòðàòîð %s[%i] íàçíà÷èë %s êîíòðîëèðîâàòü ôðàêöèþ íîìåð %i.",Name(playerid),playerid,Name(para1),level);
	ABroadCast(-1, YCMDstr, 1);
	OldSkin[playerid] = GetPlayerSkin(playerid);
	if(level == 1){ PlayerInfo[para1][pRank] = 15; InviteSkin[para1] = 265; } //Police Force
	else if(level == 2) { PlayerInfo[para1][pRank] = 9; InviteSkin[para1] = 286; } //FBI
	else if(level == 3) { PlayerInfo[para1][pRank] = 16; InviteSkin[para1] = 228; } //tyrma
	else if(level == 4) { PlayerInfo[para1][pJobHeal] = 1; PlayerInfo[para1][pJobHealLeader] = 1; PlayerInfo[para1][pRank] = 10; InviteSkin[para1] = 70; } //Ambulance
	else if(level == 5) { PlayerInfo[para1][pRank] = 10; InviteSkin[para1] = 223; } //La Cosa Nostra
	else if(level == 6) { PlayerInfo[para1][pRank] = 10; InviteSkin[para1] = 120; } //Yakuza
	else if(level == 7) { PlayerInfo[para1][pRank] = 7; InviteSkin[para1] = 57; } //Goverment
	else if(level == 8) { PlayerInfo[para1][pRank] = 4; InviteSkin[para1] = 295; } // univer
	else if(level == 9) { PlayerInfo[para1][pRank] = 15; InviteSkin[para1] = 265; } //Police Force
	else if(level == 11) { PlayerInfo[para1][pRank] = 10; InviteSkin[para1] = 59; } //Driving/Flying School
	else if(level == 12) { PlayerInfo[para1][pRank] = 10; InviteSkin[para1] = 102; } //Ballas
	else if(level == 13) { PlayerInfo[para1][pRank] = 10; InviteSkin[para1] = 108; } //Vagos
	else if(level == 14) { PlayerInfo[para1][pRank] = 10; InviteSkin[para1] = 111; } //Russian Mafia
	else if(level == 15) { PlayerInfo[para1][pRank] = 10; InviteSkin[para1] = 106; } //Groove
	else if(level == 16) { PlayerInfo[para1][pRank] = 10; InviteSkin[para1] = 261; } //News Reporters
	else if(level == 17) { PlayerInfo[para1][pRank] = 10; InviteSkin[para1] = 115; } //Aztecas
	else if(level == 18) { PlayerInfo[para1][pRank] = 10; InviteSkin[para1] = 174; } //Rifa
	else if(level == 19) { PlayerInfo[para1][pRank] = 16; InviteSkin[para1] = 61; } //Army
 	else if(level == 20) { PlayerInfo[para1][pRank] = 15; InviteSkin[para1] = 265; } //Police Force
	SetPlayerInterior(para1, 5);
	SetPlayerVirtualWorld(para1, 1);
	TextDrawShowForPlayer(para1, SkinRabCancel);
	TextDrawShowForPlayer(para1, SkinRabLeft);
	TextDrawShowForPlayer(para1, SkinRabSelect);
	TextDrawShowForPlayer(para1, SkinRabRight);
	TogglePlayerControllable(para1,0);
	SelectTextDraw(para1,0xA3B4C5FF);
	new rand = 0;
	Q_SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
	SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]);
	SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
	SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
	TogglePlayerControllable(para1, 0);
	SelectChar[para1] = 255;
	PlayerInfo[para1][pBolnicad] = 0;
	SelectCharID[para1] = PlayerInfo[para1][pMember];
	SelectCharPlace[para1] = 1;
	PlayerInfo[para1][pModel] = InviteSkin[para1];
	SetPlayerArmourAC(para1,0);
	SetPlayerHealthAC(para1,100);
	PlayerInfo[para1] = 100;
	SetPlayerSkin(para1, InviteSkin[para1]);
	new year, month, day;
	getdate(year, month, day);
	new data[20];
	format(data,sizeof(data), "%02d.%02d.%d",day,month,year);
	strmid(PlayerInfo[para1][pDataLeader], (data), 0, strlen(data), 20);
	format(YCMDstr, sizeof(YCMDstr), "INSERT INTO `"TABLE_LOGS"` (`Name`, `Name2`,`Nomer`,`Cmd`) VALUES ('%s', '%s', '%d', 'makeleader')",Name(playerid),Name(para1),level);
	mysql_query(YCMDstr);
	return true;
}

 

 

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  • 0
DeonTade
Освоившийся

@dan4ik_top4ik3 Посоветую сделать массив ну и циклы в команде на проверку если их много, ну а так можешь использовать "ИЛИ" ("||")

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  • 0
DeonTade
Освоившийся
Попробуйте
if(strcmp(sendername, "Ваш ник") || strcmp(sendername, "Ваш ник") || strcmp(sendername, "Ваш ник") || strcmp(sendername, "Ваш ник") || strcmp(sendername, "Ваш ник")) return SendErrorMessage(playerid, "У вас нет доступа к этой команде!");

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  • 0
Cawfee
Великий Гуру

@dan4ik_top4ik3, хоть тема уже и закрыта, немного дополню.

 

Коль уж доступ к командам могут иметь несколько различных игровых аккаунтов, лучше создать отдельную функцию, в которой реализовать функционал, изложенный пользователем @DeonTade. Вот так, например:

Спойлер

static const DEVELOPERS[][MAX_PLAYER_NAME+1] = {
	"Nick_Name1",
	"Nick_Name2",
	// и так далее добавляйте
};
const MAX_DEVELOPERS = sizeof DEVELOPERS;

stock isPlayerDeveloper(playerid) {
	static sendername[MAX_PLAYER_NAME+1];
	GetPlayerName(playerid, sendername, sizeof sendername);
	
	for (int i = 0; i < MAX_DEVELOPERS; i++) {
		if (!strcmp(DEVELOPERS[i], sendername))
			return 1;
	}
	
	return 0;
}

 

 

И далее уже можете использовать в начале каждой команды, где требуется такая проверка. Добавить нужно всего одну строку:

if (!isPlayerDeveloper(playerid)) return SendClientMessage(playerid, -1, "Вы не имеете доступа к данной команде.");

 

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Гость
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Starting open.mp server (1.5.8.3079) from commit c6759bd8d265171ae3d86598895a23d5a8d92a3b Loading component $CAPI.so Successfully loaded component C-API (1.5.8.3079) with UID 10467dd8d4c56fc6 Loading component LegacyConfig.so Successfully loaded component LegacyConfig (1.5.8.3079) with UID 24ef6216838f9ffc Loading component NPCs.so Successfully loaded component NPCs (1.5.8.3079) with UID 3d0e59e87f4e90bc Loading component Recordings.so Successfully loaded component Recordings (1.5.8.3079) with UID 871144d399f5f613 Loading component Checkpoints.so Successfully loaded component Checkpoints (1.5.8.3079) with UID 44a937350d611dde Loading component TextDraws.so Successfully loaded component TextDraws (1.5.8.3079) with UID 9b5dc2b1d15c992a Loading component Pawn.so Successfully loaded component Pawn (1.5.8.3079) with UID 78906cd9f19c36a6 Loading component GangZones.so Successfully loaded component GangZones (1.5.8.3079) with UID b3351d11ee8d8056 Loading component Actors.so Successfully loaded component Actors (1.5.8.3079) with UID c81ca021eae2ad5c Loading component Pickups.so Successfully loaded component Pickups (1.5.8.3079) with UID cf304faa363dd971 Loading component Dialogs.so Successfully loaded component Dialogs (1.5.8.3079) with UID 44a111350d611dde Loading component Objects.so Successfully loaded component Objects (1.5.8.3079) with UID 59f8415f72da6160 Loading component Console.so Successfully loaded component Console (1.5.8.3079) with UID bfa24e49d0c95ee4 Loading component TextLabels.so Successfully loaded component TextLabels (1.5.8.3079) with UID a0c57ea80a009742 Loading component Variables.so Successfully loaded component Variables (1.5.8.3079) with UID 75e121848bc01fa2 Loading component Databases.so Successfully loaded component Databases (1.5.8.3079) with UID 80092e7eb5821a96 Loading component LegacyNetwork.so Successfully loaded component RakNetLegacyNetwork (1.5.8.3079) with UID ea9799fd79cf8442 Loading component CustomModels.so Successfully loaded component CustomModels (1.5.8.3079) with UID 15e3cb1e7c77ffff Loading component Menus.so Successfully loaded component Menus (1.5.8.3079) with UID 621e219eb97ee0b2 Loading component Vehicles.so Successfully loaded component Vehicles (1.5.8.3079) with UID 3f1f62ee9e22ab19 Loading component Classes.so Successfully loaded component Classes (1.5.8.3079) with UID 8cfb3183976da208 Loading component Timers.so Successfully loaded component Timers (1.5.8.3079) with UID 2ad8124c5ea257a3 Loaded 22 component(s) from /home/gs113492/components Executing Server Config... [2026-10-20T21:03:33+0300] [Info] Loading plugin: crashdetect.so [2026-10-20T21:03:33+0300] [Info] CrashDetect plugin 4.19 [2026-10-20T21:03:33+0300] [Info] Loading plugin: mapandreas.so [2026-10-20T21:03:33+0300] [Info] Loading plugin: streamer.so [2026-10-20T21:03:33+0300] [Info] *** Streamer Plugin v2.9.4 by Incognito loaded *** [2026-10-20T21:03:33+0300] [Info] Loading plugin: sscanf.so [2026-10-20T21:03:33+0300] [Info] [2026-10-20T21:03:33+0300] [Info] =============================== [2026-10-20T21:03:33+0300] [Info] sscanf plugin loaded. [2026-10-20T21:03:33+0300] [Info] Version: 2.8.3 [2026-10-20T21:03:33+0300] [Info] (c) 2018 Alex "Y_Less" Cole [2026-10-20T21:03:33+0300] [Info] =============================== [2026-10-20T21:03:33+0300] [Info] Loading plugin: TOTP.so [2026-10-20T21:03:33+0300] [Info] TOTP plugin v1.0.1 by Games loaded. [2026-10-20T21:03:33+0300] [Info] Loading plugin: mysql_static.so [2026-10-20T21:03:33+0300] [Info] >> plugin.mysql: R39-6 successfully loaded. [2026-10-20T21:03:33+0300] [Info] Loading plugin: libpawn_json.so [2026-10-20T21:03:34+0300] [Error] Function not registered: YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_RegAlias [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_Reset [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_RegHandler [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_Delete [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_New [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_IgnoreBits [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_Init [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_SendRPC [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_SendPacket [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_WriteValue [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_ReadValue [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_ReadValue [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Info] [debug] BS_WriteValue [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendPacket [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendRPC [2026-10-20T21:03:34+0300] [Info] [debug] PR_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_IgnoreBits [2026-10-20T21:03:34+0300] [Info] [debug] BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Info] [debug] BS_New [2026-10-20T21:03:34+0300] [Info] [debug] BS_Delete [2026-10-20T21:03:34+0300] [Info] [debug] PR_RegHandler [2026-10-20T21:03:34+0300] [Info] [debug] BS_Reset [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] PC_RegAlias [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_ReadValue [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Info] [debug] BS_WriteValue [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendPacket [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendRPC [2026-10-20T21:03:34+0300] [Info] [debug] PR_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_IgnoreBits [2026-10-20T21:03:34+0300] [Info] [debug] BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Info] [debug] BS_New [2026-10-20T21:03:34+0300] [Info] [debug] BS_Delete [2026-10-20T21:03:34+0300] [Info] [debug] PR_RegHandler [2026-10-20T21:03:34+0300] [Info] [debug] BS_Reset [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] PC_RegAlias [2026-10-20T21:03:34+0300] [Info] Legacy Network started on ***.**.**.***:2717. 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