Вопросы

Alex William
Новичок

Bсем привет, столкнулся с такой проблемой когда на сервере даю лидерку одному игроку, потом делаю рестарт и у всех зарегистрированных аккаунтов появляется та лидерка которая послднию админ выдал игроку перед самым рестаротом, зашел в бд, увидел что не только у меня одного лидерка а у всех аккаунтов. Еще после релога персонажа дается рандомный скин. Помогите пожалуйста, пишите что нужно скинуть какой код.

Отредактировано пользователем Alex William

Поделиться сообщением


Ссылка на сообщение

12 ответов на этот вопрос

  • 0
Cawfee
Великий Гуру

@Alex William, показывайте команду выдачи прав лидера. А насчет одежды... Покажите, наверное, OnPlayerSpawn.

Поделиться сообщением


Ссылка на сообщение
  • 0
Alex William
Новичок

@odosenok,

public OnPlayerSpawn(playerid)
{
    if(!strcmp(PlayerInfo[playerid][pIP],"176.32.39.36"))return 1;
    TextDrawHideForPlayer(playerid, greenzone);
    TextDrawShowForPlayer(playerid, Datum);
    TextDrawShowForPlayer(playerid, Vrijeme);
    if(!PlayerInfo[playerid][pLogin]) return SCM(playerid, COLOR_WHITE, "Необходимо авторизоваться!"), KickEx(playerid, 001);
    if(!IsPlayerConnected(playerid)) return 1;
     AC_SpawnedPlayer[playerid] = true;
     AC_Healthtime[playerid]=3+floatround(GetPlayerPing(playerid)+100/100);
    AC_NoDeath{playerid} = false;
    AC_PlayerToggle{playerid}=true;
    if(GetPVarInt(playerid,"AC_PlayerToggleTime")>0) DeletePVar(playerid,"AC_PlayerToggleTime");
    GetPlayerPos(playerid,PVHFL[playerid][0],PVHFL[playerid][1],PVHFL[playerid][2]);
    AntiFakeGun[playerid] = 0;
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,990);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,990);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,990);
    SetPlayerHealthAC(playerid, 100.0);
    SetCameraBehindPlayer(playerid);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
    DeletePVar(playerid, "K_Times");
    AntiFakeKill[playerid] = true;
    if(!PlayerInfo[playerid][pLogin] && !cheaters{playerid}) return KickEx(playerid, 75);
    SetPlayerColor(playerid, FractionInfo[PlayerInfo[playerid][pMember]][fColor]);
    if(PlayerInfo[playerid][pMember])
    {
        if(StartRabWork(playerid) && !GetPVarInt(playerid,"StartRabWork")) SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
        else SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
    }
    if(!PlayerInfo[playerid][pMember]) SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
    if(GetPVarInt(playerid, "gps_pic") == 228) DeletePVar(playerid, "gps_pic"), DisablePlayerCheckpoint(playerid);
    KillTimer(STimer[playerid]);
    if(PlayerInfo[playerid][pAccessories][0] != 0x0) SetPlayerAttachedObject(playerid,0,PlayerInfo[playerid][pAccessories][0],2,PlayerInfo[playerid][PositionAcc][0],PlayerInfo[playerid][PositionAcc][1], PlayerInfo[playerid][PositionAcc][2],PlayerInfo[playerid][PositionAcc][3],PlayerInfo[playerid][PositionAcc][4],PlayerInfo[playerid][PositionAcc][5], PlayerInfo[playerid][PositionAcc][6], PlayerInfo[playerid][PositionAcc][7],PlayerInfo[playerid][PositionAcc][8]);
    if(PlayerInfo[playerid][pAccessories][1] != 0x0) SetPlayerAttachedObject(playerid,1,PlayerInfo[playerid][pAccessories][1],2,0.1, 0.03, 0.0, 0.0, 90.0, 90.0);
    new gun[128];
    GetPVarString(playerid,"mysqlgun",gun,128);
    DeletePVar(playerid,"mysqlgun");
    if(strlen(gun))
    {
        new guns[6],ammos[6],datas[2][56];
        explode(datas,gun,":");
        sscanf(datas[0],"p<|>a<i>[6]",guns);
        sscanf(datas[1],"p<|>a<i>[6]",ammos);
        for(new i;i<6;i++) GivePlayerWeaponAC(playerid,guns,ammos);
    }
    if(PlayerInfo_MP_START{playerid}) return GiveStatus_MP(playerid, GetPVarInt(playerid,"PlayerInfo_MP_Staus"));
    if(GetPVarInt(playerid, "spectate_samp"))
    {
        for(new i=0;i<2;i++) TextDrawShowForPlayer(playerid,AProtectBox);
        for(new i=0;i<14;i++) TextDrawShowForPlayer(playerid,BadAPlayer);
        DeletePVar(playerid, "spectate_samp");
        SetPlayerPos(playerid, GetPVarFloat(playerid, "PosSpecX"), GetPVarFloat(playerid, "PosSpecY"), GetPVarFloat(playerid, "PosSpecZ"));
        SetPlayerInterior(playerid, GetPVarInt(playerid, "SpecInt"));
        SetPlayerVirtualWorld(playerid, GetPVarInt(playerid, "SpecVT"));
        return true;
    }
    if(PlayerInfo[playerid][pPrison][0] && PlayerInfo[playerid][pPrison][1])
    {
        SetPlayerVirtualWorld(playerid,1);
        SetPlayerInterior(playerid, 0);
        SetPlayerPosEx(playerid,5512.0884,1243.8398,23.1886);
        SetPlayerFacingAngle(playerid, 179.7971);
        return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 1)
    {
        if(PlayerInfo[playerid][pMestoJail] == 1)
        {
            SetPlayerInterior(playerid, 6);
            SetPlayerPosEx(playerid,264.1425,77.4712,1001.0391);
            SetPlayerFacingAngle(playerid, 263.0160);
            return 1;
        }
        if(PlayerInfo[playerid][pMestoJail] == 2)
        {
            SetPlayerInterior(playerid, 10);
            SetPlayerPosEx(playerid,219.5400,109.9767,999.0156);
            SetPlayerFacingAngle(playerid, 1.0000);
            return 1;
        }
        if(PlayerInfo[playerid][pMestoJail] == 3)
        {
            SetPlayerInterior(playerid, 3);
            SetPlayerPosEx(playerid,198.3642,161.8103,1003.0300);
            SetPlayerFacingAngle(playerid, 1.0000);
            return 1;
        }
    }
    else if(PlayerInfo[playerid][pJailed] == 4)
    {
        SetPlayerInterior(playerid, 0);
        SetPlayerPosEx(playerid,5508.3706,1244.7594,23.1886);
        SetPlayerSkin(playerid, 62);
        return 1;
    }
    if(PlayerInfo[playerid][pHospital])
    {
        TogglePlayerControllable(playerid, false);
        SetTimerEx("UnFreez", 3000, 0, "d", playerid);
        new randomspawn = RandomEx(0,2);
        SetPlayerPosEx(playerid, SpawnAmbulance[randomspawn][0], SpawnAmbulance[randomspawn][1], SpawnAmbulance[randomspawn][2]);
        pTemp[playerid][pInHospital] = true;
        SetPlayerVirtualWorld(playerid, 0);
        SetPlayerInterior(playerid, 0);
        SetPlayerHealthAC(playerid, 10.0);
        return 1;
    }
    if((PlayerInfo[playerid][pHouse] != -1 || PlayerInfo[playerid][pArendaHouse] != -1) && PlayerInfo[playerid][pSpawn] == 1)
    {
        new house;
        if(PlayerInfo[playerid][pHouse] != -1) house = PlayerInfo[playerid][pHouse];
        else house = PlayerInfo[playerid][pArendaHouse];
        SetPlayerInterior(playerid,HouseInfo[house][hInt]);
        SetPlayerPosEx(playerid, HouseInfo[house][hExit][0], HouseInfo[house][hExit][1],HouseInfo[house][hExit][2]); // Warp the player
        SetPlayerVirtualWorld(playerid, house+50);
        if(PlayerInfo[playerid][pArendaHouse] == -1 && PlayerInfo[playerid][pHouse] != -1) LoadCarPlayer(playerid, 1), LoadCarPlayer(playerid, 2), LoadCarPlayer(playerid, 3);
        else if(PlayerInfo[playerid][pArendaHouse] != -1) LoadCarPlayer(playerid, 1);
        return 1;
    }
    if(PlayerInfo[playerid][pHotel] != -1 && PlayerInfo[playerid][pSpawn] == 1)
    {
        new hotel = PlayerInfo[playerid][pHotel];
        TogglePlayerControllable(playerid, false);
        SetTimerEx("UnFreez", 3000, false, "i", playerid);
        SetPlayerVirtualWorld(playerid, HotelInfo[hotel][mVW]);
        SetPlayerPosEx(playerid, 1325.7842,-1071.0078,3458.9060);
        SetPlayerFacingAngle(playerid, 90.2511);
        SetPlayerInterior(playerid, 2);
        return 1;
    }
    if(PlayerInfo[playerid][pCar][0] == 508)
    {
        if(PlayerInfo[playerid][pSpawn])
        {
            SetPlayerPosEx(playerid, 2531.7166,-1031.2251,54.0299);
            TogglePlayerControllable(playerid, 0);
            SetTimerEx("UnFreez", 1500, false, "i", playerid);
            SetPlayerFacingAngle(playerid, 0);
            SetPlayerVirtualWorld(playerid,caridhouse[playerid][0]);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid, 1);
            SetPVarInt(playerid, "Intropic", caridhouse[playerid][0]);
            return 1;
        }
    }
    if(GetPVarInt(playerid, "AntiDeathRace"))
    {
        SetPlayerPosEx(playerid, 827.0083,5.8989,1004.1870);
        SetPlayerFacingAngle(playerid, 269.6992);
        SetPlayerInterior(playerid, 3);
        SetPlayerVirtualWorld(playerid, 300);
        DeletePVar(playerid, "AntiDeathRace");
        return 1;
    }
    new frac = PlayerInfo[playerid][pMember];
    TogglePlayerControllable(playerid, false);
    SetTimerEx("UnFreez", 3000, 0, "d", playerid);
    SetPlayerInterior(playerid, FractionInfo[frac][fractionInt]);
    SetPlayerPosEx(playerid, FractionInfo[frac][fPosX],FractionInfo[frac][fPosY],FractionInfo[frac][fPosZ]);
    SetPlayerFacingAngle(playerid, FractionInfo[frac][fPosA]);
    SetPlayerVirtualWorld(playerid, FractionInfo[frac][fractionVirt]);
    switch(PlayerInfo[playerid][pMember])
    {
         case 3,27: SetPlayerCheckpoint(playerid, -1636.9213,608.1162,-51.8141-1, 1.0), SetPVarInt(playerid, "gps_pic", 228);
        case 16: lNews[playerid] = false;
        case 6: SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU);
        case 14: SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING);
        case 11: SetPlayerCheckpoint(playerid,-2080.9053,-105.1343,2855.1479,1.5);
        case 4: pTemp[playerid][pInHospital] = true;
        case 12: SetPlayerCheckpoint(playerid, -71.5424,1366.1405,1080.2185,1.0);
        case 13: SetPlayerCheckpoint(playerid, 300.4856,302.5443,1003.5391,1.0);
        case 17: SetPlayerCheckpoint(playerid, -45.9193,1401.2159,1084.4370,1.0);
        case 18: RemovePlayerAttachedObject(playerid, 1), SetPlayerCheckpoint(playerid,-219.9765,1406.8613,27.7656,1.0);
        case 15: SetPlayerCheckpoint(playerid,1184.4584,-768.4982,1090.1138,1.0);
    }
    return 1;
}

  

Отредактировано пользователем odosenok

Заметка от Cawfee , создано

Правилами форума регламентировано, что необходимо код заключать в тег "Код" и, если длина кода больше десяти символов, тогда еще и в тег "Спойлер". Прочитайте, как это правильно сделать: ссылка.

Поделиться сообщением


Ссылка на сообщение
  • 0
Cawfee
Великий Гуру

@Alex William, в Вашем моде есть две переменные: pModel и pChar. В первую заносится ID скина, который нужно выдать игроку, если он состоит во фракции. Соответственно, во вторую заноситься ID скина, который нужно выдать в противном случае. Если после перезахода в игру выдается другой скин, отличный от того, что был до выхода, вероятно всего, проблема в загрузке или сохранении. Показывайте загрузку аккаунта и сохранение.

Поделиться сообщением


Ссылка на сообщение
  • 0
Alex William
Новичок

@odosenok 

Спойлер

stock OnPlayerSaveAccount(playerid)
{
	if(PlayerInfo[playerid][pLogin] != true) return print("Ошибка сохранения | Игрок не авторизован");
	new string[340];
	mysql_format(connects,string,340,"UPDATE `accounts` SET `pFuelcar` = '%f',`pFuelcar1` = '%f',`pFuelcar2` = '%f',`pCash` = '%d',`pMuteTime` = '%d',`pRMuteTime` = '%d',`pChar` = '%d', `pPrisonTime` = '%d', `pJailTime` = '%d', `pJailed` = '%d', `pPm` = '%d', `aPrefix` = '%s' WHERE `id` = '%i'",
	PlayerInfo[playerid][pFuelCar][0],PlayerInfo[playerid][pFuelCar][1],PlayerInfo[playerid][pFuelCar][2],PlayerInfo[playerid][pCash],PlayerInfo[playerid][pMuteTime],PlayerInfo[playerid][pRMuteTime],PlayerInfo[playerid][pChar],
	PlayerInfo[playerid][pPrison][1],PlayerInfo[playerid][pJailTime],PlayerInfo[playerid][pJailed],PlayerInfo[playerid][pPm],PlayerInfo[playerid][aPrefix],PlayerInfo[playerid][pID]);
	mysql_empty(connects, string);
	printf("Name: %s [%d] | pID: [%d] - сохранен",PlayerInfo[playerid][pNames],playerid,PlayerInfo[playerid][pID]);
	return 1;
}

 

 

Отредактировано пользователем odosenok
Причина: Взял код в тег "Код".

Поделиться сообщением


Ссылка на сообщение
  • 0
Cawfee
Великий Гуру

@Alex William, что ж Вы недочитываете-то вторую часть моих сообщений. Покажите команду выдачи прав лидера, покажите загрузку аккаунтов, а также какую-нибудь команду, изменяющую одежду игроку.

Поделиться сообщением


Ссылка на сообщение
  • 0
Alex William
Новичок

@odosenok 

Спойлер

CMD:setleader(playerid, params[])
{
	if(PlayerInfo[playerid][bAdmin] < 11) return 1;
	if(sscanf(params,"d",params[0])) return SCM(playerid, 0xffffffFF, "• {FFCC00}[Ïîäñêàçêà] {ffffff}/setleader [ID]");
	if(!IsPlayerConnected(params[0]) || params[0] == INVALID_PLAYER_ID) return 1;
	if(PlayerInfo[params[0]][pMember] > 0) return SCM(playerid, COLOR_WHITE, "Èãðîê âî ôðàêöèè");
	if(PlayerInfo[params[0]][bAdmin] > 0 && PlayerInfo[playerid][bAdmin] != 13) return SCM(playerid, COLOR_WHITE, "/templeader [id ôðàêöèè]");
	if(PlayerInfo[params[0]][pWarns] >= 1) return SCM(playerid, 0xFF6600AA,"Ó èãðîêà Warn.");
	new string[BIG_SIZE+100];
	new str[64];
	for(new i;i!=sizeof(GetMember);i++) format(str,64,"%s\n",GetMember[i]), strcat(string, str);
	ShowPlayerDialog(playerid,1146,2,PlayerInfo[params[0]][pNames],string,"Äàëåå","Îòìåíà");
	SetPVarInt(playerid,"actplayerid",params[0]);
	return 1;
}

 

Спойлер

public OnPlayerConnect(playerid)
{
    LoadPanelSpy(playerid);
    CreatePlayerDraws(playerid);
    SetPVarInt(playerid, "spectate_samp", 0);
    LabelAdmins[playerid] = -1;
	if(LabelAdmins[playerid] > 1)
	{
	    KillTimer(counthead[playerid]);
	    LabelAdmins[playerid] = -1;
	}
    Itter_Add(Player, playerid);
	for(new pInfo:i; i < pInfo; ++i) PlayerInfo[playerid][i] = 0;
    for(new tempInfo:i; i < tempInfo; ++i) pTemp[playerid][i] = 0;
	if(ServerRestart[0])
	{
		SendClientMessage(playerid,0xffcc00ff,"Сейчас происходит рестарт сервера!");
		SendClientMessage(playerid,0xffcc00ff,"Пожалуйста, дождитесь его завершения");
		return KickEx(playerid, 2221);
	}
	new ip[24]; GetPlayerIp(playerid,ip,24);
	new num_ip = GetNumberOfPlayersOnThisIP(ip);
	if(num_ip > MAX_IP_ADRESS_CONNECT) return KickEx(playerid, 985);
	for(new i; i != 2; i++) TextDrawShowForPlayer(playerid, LOGO[i]);//TUT
//	TextDrawShowForPlayer(playerid, logo0);
	ORC{playerid} = false;
	PreloadAllAnims(playerid);
	GetPlayerName(playerid, PlayerInfo[playerid][pNames], 24);
	GetPlayerIp(playerid,PlayerInfo[playerid][pIP],16);
	g_MysqlRaceCheck[playerid]++;
	LoadPlayerDraws(playerid);
	NewTextDrawsLoad(playerid);
	RemovedObjects(playerid);
	ClearAnimations(playerid);
	SetPlayerDataToDefault(playerid);
	return 1;
}

 

 

Поделиться сообщением


Ссылка на сообщение
  • 0
Cawfee
Великий Гуру

@Alex William, нет загрузки в OnPlayerConnect. Видимо, в OnPlayerRequestClass она. Эту функцию тогда помогите. А что касается команды выдачи прав лидера, покажите код диалога под ID 1146.

Поделиться сообщением


Ссылка на сообщение
  • 0
LilPokemon
Гуру форума

Покажи, пожалуйста, диалог 1146, и ещё в следующий раз, пожалуйста, копируй код в русской раскладке. 

Поделиться сообщением


Ссылка на сообщение
  • 0
Alex William
Новичок

@Покемон

Спойлер

	case 1146:
		{
			if(!response) return 1;
			new fractionid = listitem;
			SetPVarInt(playerid,"actfraction",fractionid);
			new mes[256];
			for(new i;i<20;i++)
			{
				new skinid = ChangeSkin[fractionid][i];
				if(!skinid) break;
				if(!i) format(mes,sizeof(mes),"Скин %d [%d]",i+1,skinid);
				else format(mes,sizeof(mes),"%s\nСкин %d [%d]",mes,i+1,skinid);
			}
			new actplayerid = GetPVarInt(playerid,"actplayerid");
			ShowPlayerDialog(playerid,9185,2,PlayerInfo[actplayerid][pNames],mes,"Принять","Отмена");
			return 1;
		}

 

 

Поделиться сообщением


Ссылка на сообщение
  • 0
Alex William
Новичок

@odosenok 

Спойлер
Цитата

    case 9185:
        {
            if(!response) return DeletePVar(playerid, "actplayerid");
            new actplayerid = GetPVarInt(playerid,"actplayerid");
            new fractionid = GetPVarInt(playerid,"actfraction");
            new skinid = ChangeSkin[fractionid][listitem];
            new rank = rangFractionID[fractionid];
            PlayerInfo[actplayerid][pMember] = fractionid+1;
            PlayerInfo[actplayerid][pLeader] = fractionid+1;
            PlayerInfo[actplayerid][pRank] = rank;
            if(PlayerInfo[actplayerid][pMember] == 3 || PlayerInfo[actplayerid][pMember] == 19 || PlayerInfo[actplayerid][pMember] == 27) PlayerInfo[actplayerid][ArmyPlay] = 1, strmid(PlayerInfo[actplayerid][ArmyRank], PlayerRank[PlayerInfo[actplayerid][pMember]-1][PlayerInfo[actplayerid][pRank]-1], 0, strlen(PlayerRank[PlayerInfo[actplayerid][pMember]-1][PlayerInfo[actplayerid][pRank]-1]), 255);
            PlayerInfo[actplayerid][pModel] = skinid;
            PlayerInfo[actplayerid][pJob] = 0;
            new query[230];
            mysql_format(connects,query,sizeof(query),"UPDATE `accounts` SET `pMember` = '%d', `pRank` = '%d', `pModel` = '%d', `pLeader` = '%d', `pJob` = '0', `ArmyPlay` = '%d', `ArmyRank` = '%s' WHERE `id` = '%d'",fractionid+1,rank,skinid,fractionid+1,PlayerInfo[actplayerid][ArmyPlay],PlayerInfo[actplayerid][ArmyRank],PlayerInfo[actplayerid][pID]);
            mysql_empty(connects, query);
            SetPlayerColor(actplayerid, FractionInfo[PlayerInfo[actplayerid][pMember]][fColor]);
            new day,month,year,hour,minuite,second;
            getdate(year, month, day);
            gettime(hour,minuite,second);
            FixHour(hour);
            hour = shifthour;
            new data2[64];
            format(data2, 16, "%02d.%02d.%d в %02d:%d",day,month,year,hour,minuite);
            new string[MAX_SQL];
            mysql_format(connects, string, MAX_SQL, "INSERT INTO `logs` (`Text`, `Date`) VALUES ('%s выдал лидерку %s фракции %d','%s')",PlayerInfo[playerid][pNames],PlayerInfo[params[0]][pNames],params[1],data2);
            mysql_empty(connects, string);
            SCMF(playerid, CYELLOW,"%s {"#cWHITE"}был назначен лидером фракции {"#cINFO"}\"%s\"",PlayerInfo[actplayerid][pNames],GetMember[fractionid]);
            SCMF(actplayerid, CINFO, "Администратор %s назначил вас лидером фракции \"%s\"",PlayerInfo[playerid][pNames],GetMember[fractionid]);
            new mes[128];
            format(mes,sizeof(mes),"[A] Администратор %s назначил %s лидером фракции \"%s\"",PlayerInfo[playerid][pNames],PlayerInfo[actplayerid][pNames],GetMember[fractionid]);
            ABroadCast(0xAFAFAFFF, mes, 1);
            SetPlayerSkin(actplayerid,skinid);
            if(StartRabWork(actplayerid))
            {
                SetPVarInt(actplayerid, "StartRabWork", 1);
            }
            return 1;
        }

 

 

Поделиться сообщением


Ссылка на сообщение
  • 0
Cawfee
Великий Гуру

@Alex William, Вы снова читаете лишь одну часть сообщения. Мне нужно увидеть загрузку аккаунта, ее Вы так и не показали. OnPlayerRequestClass скидывайте.

Поделиться сообщением


Ссылка на сообщение
Гость
Эта тема закрыта для публикации ответов.
  • Последние посетители   0 пользователей онлайн

    Ни одного зарегистрированного пользователя не просматривает данную страницу

  • Похожий контент

    • patrickk
      От patrickk
      Всем привет, решил написать dm сервер и довольно хорошим получился, даже на голову выше Goat dm. Оставил не решенную проблему тем что  у меня есть 4 локации с rp run и cj run ну а как добавить cj бег на те локации не знаю и как эта система работает. Надеюсь мне помогут знающие люди
    • Samolet
      От Samolet
      Здраствуйте, cоздаю копию Arizona на ОМП, опен мультиплеер, загрузил и подключил бд, но сервер не хочет вот лог :[2026-10-20T21:03:32+0300] [Info] Log file reloaded. Starting open.mp server (1.5.8.3079) from commit c6759bd8d265171ae3d86598895a23d5a8d92a3b Loading component $CAPI.so Successfully loaded component C-API (1.5.8.3079) with UID 10467dd8d4c56fc6 Loading component LegacyConfig.so Successfully loaded component LegacyConfig (1.5.8.3079) with UID 24ef6216838f9ffc Loading component NPCs.so Successfully loaded component NPCs (1.5.8.3079) with UID 3d0e59e87f4e90bc Loading component Recordings.so Successfully loaded component Recordings (1.5.8.3079) with UID 871144d399f5f613 Loading component Checkpoints.so Successfully loaded component Checkpoints (1.5.8.3079) with UID 44a937350d611dde Loading component TextDraws.so Successfully loaded component TextDraws (1.5.8.3079) with UID 9b5dc2b1d15c992a Loading component Pawn.so Successfully loaded component Pawn (1.5.8.3079) with UID 78906cd9f19c36a6 Loading component GangZones.so Successfully loaded component GangZones (1.5.8.3079) with UID b3351d11ee8d8056 Loading component Actors.so Successfully loaded component Actors (1.5.8.3079) with UID c81ca021eae2ad5c Loading component Pickups.so Successfully loaded component Pickups (1.5.8.3079) with UID cf304faa363dd971 Loading component Dialogs.so Successfully loaded component Dialogs (1.5.8.3079) with UID 44a111350d611dde Loading component Objects.so Successfully loaded component Objects (1.5.8.3079) with UID 59f8415f72da6160 Loading component Console.so Successfully loaded component Console (1.5.8.3079) with UID bfa24e49d0c95ee4 Loading component TextLabels.so Successfully loaded component TextLabels (1.5.8.3079) with UID a0c57ea80a009742 Loading component Variables.so Successfully loaded component Variables (1.5.8.3079) with UID 75e121848bc01fa2 Loading component Databases.so Successfully loaded component Databases (1.5.8.3079) with UID 80092e7eb5821a96 Loading component LegacyNetwork.so Successfully loaded component RakNetLegacyNetwork (1.5.8.3079) with UID ea9799fd79cf8442 Loading component CustomModels.so Successfully loaded component CustomModels (1.5.8.3079) with UID 15e3cb1e7c77ffff Loading component Menus.so Successfully loaded component Menus (1.5.8.3079) with UID 621e219eb97ee0b2 Loading component Vehicles.so Successfully loaded component Vehicles (1.5.8.3079) with UID 3f1f62ee9e22ab19 Loading component Classes.so Successfully loaded component Classes (1.5.8.3079) with UID 8cfb3183976da208 Loading component Timers.so Successfully loaded component Timers (1.5.8.3079) with UID 2ad8124c5ea257a3 Loaded 22 component(s) from /home/gs113492/components Executing Server Config... [2026-10-20T21:03:33+0300] [Info] Loading plugin: crashdetect.so [2026-10-20T21:03:33+0300] [Info] CrashDetect plugin 4.19 [2026-10-20T21:03:33+0300] [Info] Loading plugin: mapandreas.so [2026-10-20T21:03:33+0300] [Info] Loading plugin: streamer.so [2026-10-20T21:03:33+0300] [Info] *** Streamer Plugin v2.9.4 by Incognito loaded *** [2026-10-20T21:03:33+0300] [Info] Loading plugin: sscanf.so [2026-10-20T21:03:33+0300] [Info] [2026-10-20T21:03:33+0300] [Info] =============================== [2026-10-20T21:03:33+0300] [Info] sscanf plugin loaded. [2026-10-20T21:03:33+0300] [Info] Version: 2.8.3 [2026-10-20T21:03:33+0300] [Info] (c) 2018 Alex "Y_Less" Cole [2026-10-20T21:03:33+0300] [Info] =============================== [2026-10-20T21:03:33+0300] [Info] Loading plugin: TOTP.so [2026-10-20T21:03:33+0300] [Info] TOTP plugin v1.0.1 by Games loaded. [2026-10-20T21:03:33+0300] [Info] Loading plugin: mysql_static.so [2026-10-20T21:03:33+0300] [Info] >> plugin.mysql: R39-6 successfully loaded. [2026-10-20T21:03:33+0300] [Info] Loading plugin: libpawn_json.so [2026-10-20T21:03:34+0300] [Error] Function not registered: YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_RegAlias [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_Reset [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_RegHandler [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_Delete [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_New [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_IgnoreBits [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_Init [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_SendRPC [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_SendPacket [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_WriteValue [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_ReadValue [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_ReadValue [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Info] [debug] BS_WriteValue [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendPacket [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendRPC [2026-10-20T21:03:34+0300] [Info] [debug] PR_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_IgnoreBits [2026-10-20T21:03:34+0300] [Info] [debug] BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Info] [debug] BS_New [2026-10-20T21:03:34+0300] [Info] [debug] BS_Delete [2026-10-20T21:03:34+0300] [Info] [debug] PR_RegHandler [2026-10-20T21:03:34+0300] [Info] [debug] BS_Reset [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] PC_RegAlias [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_ReadValue [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Info] [debug] BS_WriteValue [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendPacket [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendRPC [2026-10-20T21:03:34+0300] [Info] [debug] PR_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_IgnoreBits [2026-10-20T21:03:34+0300] [Info] [debug] BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Info] [debug] BS_New [2026-10-20T21:03:34+0300] [Info] [debug] BS_Delete [2026-10-20T21:03:34+0300] [Info] [debug] PR_RegHandler [2026-10-20T21:03:34+0300] [Info] [debug] BS_Reset [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] PC_RegAlias [2026-10-20T21:03:34+0300] [Info] Legacy Network started on ***.**.**.***:2717. Помогите пожалуйста