Вопросы

MrGerst
Постоянный

Здравствуйте! Я не супер скриптер но что-то знаю. Но в данной ситуации полный 0, можете помочь?

Проблема в том что когда полицейский бьет игрока то ничего, а когда игрок бьет дубинкой то выскакивает текст чтобы сковать игрока.

Когда тайзер использую ничего не происходит. Даже когда игрок стреляет тайзером

Вот код проблемы

Спойлер

{ //дубинка
    new Float:aX, Float:aY, Float:aZ, string[144];
    GetPlayerPos(playerid, aX, aY, aZ);
    new Float:distance = GetPlayerDistanceFromPoint(playerid, aX, aY, aZ) / 10.0;
    if(distance < 1.0) distance = 1.0;
    if(ProxDetectorS(20.0, playerid, damagedid, 1))
    {
        switch(weaponid)
        {
            case 3:
            {
                if(IsACop(damagedid) || IsAMeria(damagedid) || PI[damagedid][pMember]==TEAM_BANK)
                {
                    if(GetPlayerWeapon(damagedid) == 3)
                    {
                        if(!CuffedTime[playerid])
                        {
                            if(Controllable[playerid])
                            {
                                ClearAnims(playerid);
                                CheckMiner(playerid);
                                CheckPorter(playerid);
                                CheckBreakCuff(playerid);
                                CheckTheftCar(playerid);
                                format(string,sizeof(string),"* %s оглушил %s дубинкой",cPN(damagedid),cPN(playerid));
                                ProxDetector(25,damagedid,string,COLOR_PURPLE);
                                SendClientMessage(damagedid, COLOR_WHITE, "[Информация] {FFFFFF}Нажмите {FF0000}\"N\"{FFFFFF} около человека чтобы сковать его");
                                TazerPlayer[playerid] = damagedid;
                                TazerPlayer[damagedid] = playerid;
                                new Float:X, Float:Y, Float:Z;
                                GetPlayerPos(playerid, X, Y, Z), Z += 1.5;
                                switch(GetPlayerAnimationIndex(damagedid))
                                {
                                    case 17: CuffedPlayer(playerid, 15);
                                    case 18: CuffedPlayer(playerid, 20);
                                    case 19: CuffedPlayer(playerid, 25);
                                    default: CuffedPlayer(playerid, 30);
                                }
                            }
                        }
                    }
                    return 1;
                }
                SetDamage(playerid, damagedid, amount);
            }
            case 23:
            {
                if(IsACop(damagedid) || PI[damagedid][pMember]==TEAM_MERIALS)
                {
                    if(GetPlayerWeapon(damagedid) == 23)
                    {
                        if(!CuffedTime[playerid])
                        {
                            if(Controllable[playerid])
                            {
                                ClearAnims(playerid);
                                CheckMiner(playerid);
                                CheckPorter(playerid);
                                CheckBreakCuff(playerid);
                                SetDamage(playerid, damagedid, amount+20);
                                CheckTheftCar(playerid);
                                format(string,sizeof(string),"* %s оглушил %s выстрелом с тазера",cPN(damagedid),cPN(playerid));
                                ProxDetector(25,damagedid,string,COLOR_PURPLE);
                                SendClientMessage(damagedid, COLOR_WHITE, "[Информация] {FFFFFF}Нажмите {FF0000}\"N\"{FFFFFF} около человека чтобы сковать его");
                                TazerPlayer[playerid] = damagedid;
                                TazerPlayer[damagedid] = playerid;
                                new Float:X, Float:Y, Float:Z;
                                GetPlayerPos(playerid, X, Y, Z), Z += 1.5;
                                switch(GetPlayerAnimationIndex(damagedid))
                                {
                                    case 17: CuffedPlayer(playerid, 15);
                                    case 18: CuffedPlayer(playerid, 20);
                                    case 19: CuffedPlayer(playerid, 25);
                                    default: CuffedPlayer(playerid, 30);
                                }
                            }
                        }
                    }
                }
            }
        }
    }
    if(GetPlayerWeapon(playerid)!=43 && GetPlayerSpecialAction(playerid)!= SPECIAL_ACTION_DRINK_SPRUNK &&  GetPlayerSpecialAction(playerid)!= SPECIAL_ACTION_DRINK_WINE && GetPlayerSpecialAction(playerid)!= SPECIAL_ACTION_SMOKE_CIGGY && GetPlayerSpecialAction(playerid)!=SPECIAL_ACTION_DRINK_BEER)
    {
        if(!IsACop(playerid))
        {
            for(new i;i<MAX_DMZONE;i++)
            {
                if(IsPlayerInRangeOfPoint(playerid, 100.0, AntiDm[i][zX],AntiDm[i][zY],AntiDm[i][zZ]))
                {
                    if(AntiDm[i][zStatus] == 1)
                    {
                        if(GetPlayerVirtualWorld(playerid)!=11 && GetPlayerVirtualWorld(playerid)!=12 && GetPlayerVirtualWorld(playerid)!=13)
                        {
                            ClearAnims(playerid);
                            ApplyAnimation(playerid, "MISC", "PLYR_SHKHEAD", 4.1, false, false, false, false, 0, false); // facepalm
                            ShowPlayerDialogEx(playerid, 0, DIALOG_STYLE_MSGBOX, "{B8F64D}Подсказка", "\n\n{FFFFFF}В этом месте запрещено {FC7979}драться/стрелять{FFFFFF}.\nЕсли вы продолжите, то вы будете кикнуты!", "Принять", "");
                            return 1;
                        }
                    }
                }
            }
        }
    }
    else SetDamage(playerid, damagedid, amount);
    return 1;
}

 

 

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6 ответов на этот вопрос

  • 1
Cawfee
Великий Гуру

@MrGerst,

Спойлер

{ //дубинка
    new Float:aX, Float:aY, Float:aZ, string[144];
    GetPlayerPos(playerid, aX, aY, aZ);
    new Float:distance = GetPlayerDistanceFromPoint(damagedid, aX, aY, aZ) / 10.0;
    if(distance < 1.0) distance = 1.0;
    if(ProxDetectorS(20.0, playerid, damagedid, 1))
    {
        switch(weaponid)
        {
            case 3:
            {
                if(IsACop(playerid) || IsAMeria(playerid) || PI[playerid][pMember] == TEAM_BANK)
                {
                    if(!CuffedTime[damagedid])
                    {
                        if(Controllable[damagedid])
                        {
                            ClearAnims(damagedid);
                            CheckMiner(damagedid);
                            CheckPorter(damagedid);
                            CheckBreakCuff(damagedid);
                            CheckTheftCar(damagedid);
                            format(string,sizeof(string),"* %s оглушил %s дубинкой",cPN(playerid),cPN(damagedid));
                            ProxDetector(25,playerid,string,COLOR_PURPLE);
                            SendClientMessage(playerid, COLOR_WHITE, "[Информация] {FFFFFF}Нажмите {FF0000}\"N\"{FFFFFF} около человека чтобы сковать его");
                            TazerPlayer[playerid] = damagedid;
                            TazerPlayer[damagedid] = playerid;
                            switch(GetPlayerAnimationIndex(playerid))
                            {
                                case 17: CuffedPlayer(damagedid, 15);
                                case 18: CuffedPlayer(damagedid, 20);
                                case 19: CuffedPlayer(damagedid, 25);
                                default: CuffedPlayer(damagedid, 30);
                            }
                        }
                    }
                    return 1;
                }
                SetDamage(damagedid, playerid, amount);
            }
            case 23:
            {
                if(IsACop(playerid) || PI[playerid][pMember] == TEAM_MERIALS)
                {
                    if(!CuffedTime[damagedid])
                    {
                        if(Controllable[damagedid])
                        {
                            ClearAnims(damagedid);
                            CheckMiner(damagedid);
                            CheckPorter(damagedid);
                            CheckBreakCuff(damagedid);
                            SetDamage(damagedid, playerid, amount+20);
                            CheckTheftCar(damagedid);
                            format(string,sizeof(string),"* %s оглушил %s выстрелом с тазера",cPN(playerid),cPN(damagedid));
                            ProxDetector(25,playerid,string,COLOR_PURPLE);
                            SendClientMessage(playerid, COLOR_WHITE, "[Информация] {FFFFFF}Нажмите {FF0000}\"N\"{FFFFFF} около человека чтобы сковать его");
                            TazerPlayer[playerid] = damagedid;
                            TazerPlayer[damagedid] = playerid;
                            switch(GetPlayerAnimationIndex(playerid))
                            {
                                case 17: CuffedPlayer(damagedid, 15);
                                case 18: CuffedPlayer(damagedid, 20);
                                case 19: CuffedPlayer(damagedid, 25);
                                default: CuffedPlayer(damagedid, 30);
                            }
                        }
                    }
                }
            }
        }
    }
    
    if(GetPlayerWeapon(playerid)!=43 && GetPlayerSpecialAction(playerid)!= SPECIAL_ACTION_DRINK_SPRUNK &&  GetPlayerSpecialAction(playerid)!= SPECIAL_ACTION_DRINK_WINE && GetPlayerSpecialAction(playerid)!= SPECIAL_ACTION_SMOKE_CIGGY && GetPlayerSpecialAction(playerid)!=SPECIAL_ACTION_DRINK_BEER)
    {
        if(!IsACop(playerid))
        {
            for(new i;i<MAX_DMZONE;i++)
            {
                if(IsPlayerInRangeOfPoint(playerid, 100.0, AntiDm[i][zX],AntiDm[i][zY],AntiDm[i][zZ]))
                {
                    if(AntiDm[i][zStatus] == 1)
                    {
                        if(GetPlayerVirtualWorld(playerid)!=11 && GetPlayerVirtualWorld(playerid)!=12 && GetPlayerVirtualWorld(playerid)!=13)
                        {
                            ClearAnims(playerid);
                            ApplyAnimation(playerid, "MISC", "PLYR_SHKHEAD", 4.1, false, false, false, false, 0, false); // facepalm
                            ShowPlayerDialogEx(playerid, 0, DIALOG_STYLE_MSGBOX, "{B8F64D}Подсказка", "\n\n{FFFFFF}В этом месте запрещено {FC7979}драться/стрелять{FFFFFF}.\nЕсли вы продолжите, то вы будете кикнуты!", "Принять", "");
                            return 1;
                        }
                    }
                }
            }
        }
    }
    else SetDamage(playerid, damagedid, amount);
    return 1;
}

 

 

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  • 0
Levushkin
Новичок
if(IsACop(issuerid) || Isameria(issuerid))
{
    if(GetPlayerWeapon(issuerid) == 3)
    {
        if(!CuffedTime[playerid])
        {
            if(Controllable{playerid})
            {
                ClearAnimations(playerid);
                CheckMiner(playerid);
                CheckPorter(playerid);
                CheckBreakCuff(playerid);
                format(string,sizeof(string),"* %s оглушил %s дубинкой",cPN(issuerid),cPN(playerid));
                ProxDetector(25,issuerid,string,COLOR_PURPLE);
                SCM(issuerid, COLOR_WHITE, !"[Информация] {FFFFFF}Нажмите {FF0000}\"N\"{FFFFFF} около человека чтобы сковать его");
                TazerPlayer[playerid] = issuerid;
                TazerPlayer[issuerid] = playerid;
                new Float:X, Float:Y, Float:Z;
                GetPlayerPos(playerid, X, Y, Z), Z += 1.5;
                switch(GetPlayerAnimationIndex(issuerid))
                {
                case 17: CuffedPlayer(playerid, 15);
                case 18: CuffedPlayer(playerid, 20);
                case 19: CuffedPlayer(playerid, 25);
                default: CuffedPlayer(playerid, 30);
                }
            }
        }
    }
    return true;
}

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  • 0
MrGerst
Постоянный

@Levushkin 

C:\Users\Настя\Desktop\gamemodes\arizona.pwn(20083) : error 017: undefined symbol "issuerid"
C:\Users\Настя\Desktop\gamemodes\arizona.pwn(20085) : error 017: undefined symbol "issuerid"
C:\Users\Настя\Desktop\gamemodes\arizona.pwn(20095) : error 017: undefined symbol "issuerid"
C:\Users\Настя\Desktop\gamemodes\arizona.pwn(20096) : error 017: undefined symbol "issuerid"
C:\Users\Настя\Desktop\gamemodes\arizona.pwn(20097) : error 017: undefined symbol "issuerid"
C:\Users\Настя\Desktop\gamemodes\arizona.pwn(20098) : error 017: undefined symbol "issuerid"
C:\Users\Настя\Desktop\gamemodes\arizona.pwn(20099) : error 017: undefined symbol "issuerid"
C:\Users\Настя\Desktop\gamemodes\arizona.pwn(20102) : error 017: undefined symbol "issuerid"
Pawn compiler 3.10.8            Copyright (c) 1997-2006, ITB CompuPhase


8 Errors.

 

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  • 0
Levushkin
Новичок
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{    
    if(!IsPlayerLogged{playerid}) return false;    
    UpdateDamageForPlayer(playerid,issuerid,weaponid,Float:amount);
    new Float:Health;       
    if(amount > 0)
    {
        GetPlayerHealth(playerid, Health);
        if(amount >= Health) if(weaponid == 50 || weaponid == 51 || weaponid == 53 || weaponid == 54) OnPlayerDeath(playerid, issuerid, weaponid);
        if(UsingShield[playerid])
        {
            if(PI[playerid][pShield] >= 10.0)
            {
                GetPlayerHealth(playerid, Health);
                Health += 10;
                if(Health > 100) Health = 100;
                J_SetPlayerHealth(playerid, Health);
                PI[playerid][pShield] -= 10.0;
            }
            else
            {
                RemovePlayerAttachedObject(playerid, 7);
                UsingShield[playerid] = false;
                PI[playerid][pShield] = 0.0;
                ClearAnimations(playerid);
            }
        }
        new Float:aX, Float:aY, Float:aZ;
        GetPlayerPos(playerid, aX, aY, aZ);
        new Float:distance = GetPlayerDistanceFromPoint(playerid, aX, aY, aZ) / 10.0;
        if(distance < 1.0) distance = 1.0;
        if(ProxDetectorS(20.0, playerid, issuerid, 1))
        {
            switch(weaponid)
            {
                case 3:
                {
                    if(IsACop(issuerid) || Isameria(issuerid) || IsAArmy(issuerid) || PI[issuerid][pMember]==TEAM_BANK)
                    {
                        if(GetPlayerWeapon(issuerid) == 3)
                        {
                            if(!CuffedTime[playerid])
                            {
                                if(Controllable{playerid})
                                {
                                    ClearAnimations(playerid);
                                    CheckMiner(playerid);
                                    CheckPorter(playerid);
                                    CheckBreakCuff(playerid);
                                    format(string,sizeof(string),"* %s оглушил %s дубинкой",cPN(issuerid),cPN(playerid));
                                    ProxDetector(25,issuerid,string,COLOR_PURPLE);
                                    SCM(issuerid, COLOR_WHITE, !"[Информация] {FFFFFF}Нажмите {FF0000}\"N\"{FFFFFF} около человека чтобы сковать его");
                                    TazerPlayer[playerid] = issuerid;
                                    TazerPlayer[issuerid] = playerid;
                                    new Float:X, Float:Y, Float:Z;
                                    GetPlayerPos(playerid, X, Y, Z), Z += 1.5;
                                    switch(GetPlayerAnimationIndex(issuerid))
                                    {
                                    case 17: CuffedPlayer(playerid, 15);
                                    case 18: CuffedPlayer(playerid, 20);
                                    case 19: CuffedPlayer(playerid, 25);
                                    default: CuffedPlayer(playerid, 30);
                                    }
                                }
                            }
                        }
                        return true;
                    }
                }
                case 23:
                {
                    if(IsACop(issuerid) || PI[issuerid][pMember]==TEAM_MERIALS)
                    {
                        if(GetPlayerWeapon(issuerid) == 23)
                        {
                            if(!CuffedTime[playerid])
                            {
                                if(Controllable{playerid})
                                {
                                    ClearAnimations(playerid);
                                    CheckMiner(playerid);
                                    CheckPorter(playerid);
                                    CheckBreakCuff(playerid);
                                    format(string,sizeof(string),"* %s оглушил %s выстрелом с тазера",cPN(issuerid),cPN(playerid));
                                    ProxDetector(25,issuerid,string,COLOR_PURPLE);
                                    SCM(issuerid, COLOR_WHITE, !"[Информация] {FFFFFF}Нажмите {FF0000}\"N\"{FFFFFF} около человека чтобы сковать его");
                                    TazerPlayer[playerid] = issuerid;
                                    TazerPlayer[issuerid] = playerid;
                                    new Float:X, Float:Y, Float:Z;
                                    GetPlayerPos(playerid, X, Y, Z), Z += 1.5;
                                    switch(GetPlayerAnimationIndex(issuerid))
                                    {
                                    case 17: CuffedPlayer(playerid, 15);
                                    case 18: CuffedPlayer(playerid, 20);
                                    case 19: CuffedPlayer(playerid, 25);
                                    default: CuffedPlayer(playerid, 30);
                                    }
                                }
                            }
                        }
                        return true;
                    }
                }
            }
        }
        SetPlayerSkills(issuerid);
    }
    return 1;
}

 

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  • 0
MrGerst
Постоянный

@Levushkin 

C:\Users\Настя\Desktop\gamemodes\arizona.pwn(20083) : error 017: undefined symbol "issuerid"
C:\Users\Настя\Desktop\gamemodes\arizona.pwn(20085) : error 017: undefined symbol "issuerid"
C:\Users\Настя\Desktop\gamemodes\arizona.pwn(20095) : error 017: undefined symbol "issuerid"
C:\Users\Настя\Desktop\gamemodes\arizona.pwn(20096) : error 017: undefined symbol "issuerid"
C:\Users\Настя\Desktop\gamemodes\arizona.pwn(20097) : error 017: undefined symbol "issuerid"
C:\Users\Настя\Desktop\gamemodes\arizona.pwn(20098) : error 017: undefined symbol "issuerid"
C:\Users\Настя\Desktop\gamemodes\arizona.pwn(20099) : error 017: undefined symbol "issuerid"
C:\Users\Настя\Desktop\gamemodes\arizona.pwn(20102) : error 017: undefined symbol "issuerid"
C:\Users\Настя\Desktop\gamemodes\arizona.pwn(20181) : error 017: undefined symbol "UpdateDamageForPlayer"
C:\Users\Настя\Desktop\gamemodes\arizona.pwn(20215) : error 017: undefined symbol "Isameria"
C:\Users\Настя\Desktop\gamemodes\arizona.pwn(20227) : error 017: undefined symbol "string"
C:\Users\Настя\Desktop\gamemodes\arizona.pwn(20227) : error 017: undefined symbol "string"
C:\Users\Настя\Desktop\gamemodes\arizona.pwn(20227) : error 029: invalid expression, assumed zero
C:\Users\Настя\Desktop\gamemodes\arizona.pwn(20227) : fatal error 107: too many error messages on one line

Compilation aborted.

Pawn compiler 3.10.8            Copyright (c) 1997-2006, ITB CompuPhase


14 Errors.

 

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Гость
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      От Samolet
      Здраствуйте, cоздаю копию Arizona на ОМП, опен мультиплеер, загрузил и подключил бд, но сервер не хочет вот лог :[2026-10-20T21:03:32+0300] [Info] Log file reloaded. Starting open.mp server (1.5.8.3079) from commit c6759bd8d265171ae3d86598895a23d5a8d92a3b Loading component $CAPI.so Successfully loaded component C-API (1.5.8.3079) with UID 10467dd8d4c56fc6 Loading component LegacyConfig.so Successfully loaded component LegacyConfig (1.5.8.3079) with UID 24ef6216838f9ffc Loading component NPCs.so Successfully loaded component NPCs (1.5.8.3079) with UID 3d0e59e87f4e90bc Loading component Recordings.so Successfully loaded component Recordings (1.5.8.3079) with UID 871144d399f5f613 Loading component Checkpoints.so Successfully loaded component Checkpoints (1.5.8.3079) with UID 44a937350d611dde Loading component TextDraws.so Successfully loaded component TextDraws (1.5.8.3079) with UID 9b5dc2b1d15c992a Loading component Pawn.so Successfully loaded component Pawn (1.5.8.3079) with UID 78906cd9f19c36a6 Loading component GangZones.so Successfully loaded component GangZones (1.5.8.3079) with UID b3351d11ee8d8056 Loading component Actors.so Successfully loaded component Actors (1.5.8.3079) with UID c81ca021eae2ad5c Loading component Pickups.so Successfully loaded component Pickups (1.5.8.3079) with UID cf304faa363dd971 Loading component Dialogs.so Successfully loaded component Dialogs (1.5.8.3079) with UID 44a111350d611dde Loading component Objects.so Successfully loaded component Objects (1.5.8.3079) with UID 59f8415f72da6160 Loading component Console.so Successfully loaded component Console (1.5.8.3079) with UID bfa24e49d0c95ee4 Loading component TextLabels.so Successfully loaded component TextLabels (1.5.8.3079) with UID a0c57ea80a009742 Loading component Variables.so Successfully loaded component Variables (1.5.8.3079) with UID 75e121848bc01fa2 Loading component Databases.so Successfully loaded component Databases (1.5.8.3079) with UID 80092e7eb5821a96 Loading component LegacyNetwork.so Successfully loaded component RakNetLegacyNetwork (1.5.8.3079) with UID ea9799fd79cf8442 Loading component CustomModels.so Successfully loaded component CustomModels (1.5.8.3079) with UID 15e3cb1e7c77ffff Loading component Menus.so Successfully loaded component Menus (1.5.8.3079) with UID 621e219eb97ee0b2 Loading component Vehicles.so Successfully loaded component Vehicles (1.5.8.3079) with UID 3f1f62ee9e22ab19 Loading component Classes.so Successfully loaded component Classes (1.5.8.3079) with UID 8cfb3183976da208 Loading component Timers.so Successfully loaded component Timers (1.5.8.3079) with UID 2ad8124c5ea257a3 Loaded 22 component(s) from /home/gs113492/components Executing Server Config... [2026-10-20T21:03:33+0300] [Info] Loading plugin: crashdetect.so [2026-10-20T21:03:33+0300] [Info] CrashDetect plugin 4.19 [2026-10-20T21:03:33+0300] [Info] Loading plugin: mapandreas.so [2026-10-20T21:03:33+0300] [Info] Loading plugin: streamer.so [2026-10-20T21:03:33+0300] [Info] *** Streamer Plugin v2.9.4 by Incognito loaded *** [2026-10-20T21:03:33+0300] [Info] Loading plugin: sscanf.so [2026-10-20T21:03:33+0300] [Info] [2026-10-20T21:03:33+0300] [Info] =============================== [2026-10-20T21:03:33+0300] [Info] sscanf plugin loaded. [2026-10-20T21:03:33+0300] [Info] Version: 2.8.3 [2026-10-20T21:03:33+0300] [Info] (c) 2018 Alex "Y_Less" Cole [2026-10-20T21:03:33+0300] [Info] =============================== [2026-10-20T21:03:33+0300] [Info] Loading plugin: TOTP.so [2026-10-20T21:03:33+0300] [Info] TOTP plugin v1.0.1 by Games loaded. [2026-10-20T21:03:33+0300] [Info] Loading plugin: mysql_static.so [2026-10-20T21:03:33+0300] [Info] >> plugin.mysql: R39-6 successfully loaded. [2026-10-20T21:03:33+0300] [Info] Loading plugin: libpawn_json.so [2026-10-20T21:03:34+0300] [Error] Function not registered: YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_RegAlias [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_Reset [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_RegHandler [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_Delete [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_New [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_IgnoreBits [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_Init [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_SendRPC [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_SendPacket [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_WriteValue [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_ReadValue [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_ReadValue [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Info] [debug] BS_WriteValue [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendPacket [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendRPC [2026-10-20T21:03:34+0300] [Info] [debug] PR_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_IgnoreBits [2026-10-20T21:03:34+0300] [Info] [debug] BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Info] [debug] BS_New [2026-10-20T21:03:34+0300] [Info] [debug] BS_Delete [2026-10-20T21:03:34+0300] [Info] [debug] PR_RegHandler [2026-10-20T21:03:34+0300] [Info] [debug] BS_Reset [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] PC_RegAlias [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_ReadValue [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Info] [debug] BS_WriteValue [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendPacket [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendRPC [2026-10-20T21:03:34+0300] [Info] [debug] PR_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_IgnoreBits [2026-10-20T21:03:34+0300] [Info] [debug] BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Info] [debug] BS_New [2026-10-20T21:03:34+0300] [Info] [debug] BS_Delete [2026-10-20T21:03:34+0300] [Info] [debug] PR_RegHandler [2026-10-20T21:03:34+0300] [Info] [debug] BS_Reset [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] PC_RegAlias [2026-10-20T21:03:34+0300] [Info] Legacy Network started on ***.**.**.***:2717. 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