В теме 3 сообщения

Drummer1993
Постоянный
Спойлер

к всем new


new InventOpen[MAX_PLAYERS];
new Text:inventory_TD[49];
new PlayerText:inventory_PTD[MAX_PLAYERS][29];

 

Спойлер

public OnGameModeInit()


inventory_TD[0] = TextDrawCreate(136.1997, 62.9107, "LD_SPAC:white"); // ?????
    TextDrawTextSize(inventory_TD[0], 190.0000, 316.0000);
    TextDrawAlignment(inventory_TD[0], 1);
    TextDrawColor(inventory_TD[0], 404232447);
    TextDrawBackgroundColor(inventory_TD[0], 255);
    TextDrawFont(inventory_TD[0], 4);
    TextDrawSetProportional(inventory_TD[0], 0);
    TextDrawSetShadow(inventory_TD[0], 0);

    inventory_TD[1] = TextDrawCreate(318.9995, 60.4220, "LD_BEAT:chit"); // ?????
    TextDrawTextSize(inventory_TD[1], 14.0000, 16.0000);
    TextDrawAlignment(inventory_TD[1], 1);
    TextDrawColor(inventory_TD[1], 404232447);
    TextDrawBackgroundColor(inventory_TD[1], 255);
    TextDrawFont(inventory_TD[1], 4);
    TextDrawSetProportional(inventory_TD[1], 0);
    TextDrawSetShadow(inventory_TD[1], 0);

    inventory_TD[2] = TextDrawCreate(128.9998, 60.4197, "LD_BEAT:chit"); // ?????
    TextDrawTextSize(inventory_TD[2], 14.0000, 16.0000);
    TextDrawAlignment(inventory_TD[2], 1);
    TextDrawColor(inventory_TD[2], 404232447);
    TextDrawBackgroundColor(inventory_TD[2], 255);
    TextDrawFont(inventory_TD[2], 4);
    TextDrawSetProportional(inventory_TD[2], 0);
    TextDrawSetShadow(inventory_TD[2], 0);

    inventory_TD[3] = TextDrawCreate(131.8683, 68.5574, "LD_SPAC:white"); // ?????
    TextDrawTextSize(inventory_TD[3], 190.0000, 305.0000);
    TextDrawAlignment(inventory_TD[3], 1);
    TextDrawColor(inventory_TD[3], 404232447);
    TextDrawBackgroundColor(inventory_TD[3], 255);
    TextDrawFont(inventory_TD[3], 4);
    TextDrawSetProportional(inventory_TD[3], 0);
    TextDrawSetShadow(inventory_TD[3], 0);

    inventory_TD[4] = TextDrawCreate(128.9998, 365.6600, "LD_BEAT:chit"); // ?????
    TextDrawTextSize(inventory_TD[4], 14.0000, 16.0000);
    TextDrawAlignment(inventory_TD[4], 1);
    TextDrawColor(inventory_TD[4], 404232447);
    TextDrawBackgroundColor(inventory_TD[4], 255);
    TextDrawFont(inventory_TD[4], 4);
    TextDrawSetProportional(inventory_TD[4], 0);
    TextDrawSetShadow(inventory_TD[4], 0);

    inventory_TD[5] = TextDrawCreate(139.6628, 68.4720, "LD_SPAC:white"); // ?????
    TextDrawTextSize(inventory_TD[5], 190.0000, 305.0000);
    TextDrawAlignment(inventory_TD[5], 1);
    TextDrawColor(inventory_TD[5], 404232447);
    TextDrawBackgroundColor(inventory_TD[5], 255);
    TextDrawFont(inventory_TD[5], 4);
    TextDrawSetProportional(inventory_TD[5], 0);
    TextDrawSetShadow(inventory_TD[5], 0);

    inventory_TD[6] = TextDrawCreate(318.9999, 365.6600, "LD_BEAT:chit"); // ?????
    TextDrawTextSize(inventory_TD[6], 14.0000, 16.0000);
    TextDrawAlignment(inventory_TD[6], 1);
    TextDrawColor(inventory_TD[6], 404232447);
    TextDrawBackgroundColor(inventory_TD[6], 255);
    TextDrawFont(inventory_TD[6], 4);
    TextDrawSetProportional(inventory_TD[6], 0);
    TextDrawSetShadow(inventory_TD[6], 0);

    inventory_TD[7] = TextDrawCreate(180.9998, 68.8843, "particle:lamp_shad_64"); // ?????
    TextDrawTextSize(inventory_TD[7], 103.0000, 76.0000);
    TextDrawAlignment(inventory_TD[7], 1);
    TextDrawColor(inventory_TD[7], -202);
    TextDrawBackgroundColor(inventory_TD[7], 255);
    TextDrawFont(inventory_TD[7], 4);
    TextDrawSetProportional(inventory_TD[7], 0);
    TextDrawSetShadow(inventory_TD[7], 0);

    inventory_TD[8] = TextDrawCreate(182.5997, 208.2622, "particle:lamp_shad_64"); // ?????
    TextDrawTextSize(inventory_TD[8], 102.0000, -63.0000);
    TextDrawAlignment(inventory_TD[8], 1);
    TextDrawColor(inventory_TD[8], -202);
    TextDrawBackgroundColor(inventory_TD[8], 255);
    TextDrawFont(inventory_TD[8], 4);
    TextDrawSetProportional(inventory_TD[8], 0);
    TextDrawSetShadow(inventory_TD[8], 0);

    inventory_TD[9] = TextDrawCreate(140.5997, 250.0751, "LD_SPAC:white"); // ?????
    TextDrawTextSize(inventory_TD[9], 88.0000, 29.0000);
    TextDrawAlignment(inventory_TD[9], 1);
    TextDrawColor(inventory_TD[9], 1384248575);
    TextDrawBackgroundColor(inventory_TD[9], 255);
    TextDrawFont(inventory_TD[9], 4);
    TextDrawSetProportional(inventory_TD[9], 0);
    TextDrawSetShadow(inventory_TD[9], 0);
    TextDrawSetSelectable(inventory_TD[9], true);

    inventory_TD[10] = TextDrawCreate(231.7315, 250.0753, "LD_SPAC:white"); // ?????
    TextDrawTextSize(inventory_TD[10], 88.0000, 29.0000);
    TextDrawAlignment(inventory_TD[10], 1);
    TextDrawColor(inventory_TD[10], 1384248575);
    TextDrawBackgroundColor(inventory_TD[10], 255);
    TextDrawFont(inventory_TD[10], 4);
    TextDrawSetProportional(inventory_TD[10], 0);
    TextDrawSetShadow(inventory_TD[10], 0);
    TextDrawSetSelectable(inventory_TD[10], true);

    inventory_TD[11] = TextDrawCreate(140.6000, 284.3309, "LD_SPAC:white"); // ?????
    TextDrawTextSize(inventory_TD[11], 88.0000, 29.0000);
    TextDrawAlignment(inventory_TD[11], 1);
    TextDrawColor(inventory_TD[11], 1384248575);
    TextDrawBackgroundColor(inventory_TD[11], 255);
    TextDrawFont(inventory_TD[11], 4);
    TextDrawSetProportional(inventory_TD[11], 0);
    TextDrawSetShadow(inventory_TD[11], 0);
    TextDrawSetSelectable(inventory_TD[11], true);

    inventory_TD[12] = TextDrawCreate(232.1316, 284.4309, "LD_SPAC:white"); // ?????
    TextDrawTextSize(inventory_TD[12], 88.0000, 29.0000);
    TextDrawAlignment(inventory_TD[12], 1);
    TextDrawColor(inventory_TD[12], 1384248575);
    TextDrawBackgroundColor(inventory_TD[12], 255);
    TextDrawFont(inventory_TD[12], 4);
    TextDrawSetProportional(inventory_TD[12], 0);
    TextDrawSetShadow(inventory_TD[12], 0);
    TextDrawSetSelectable(inventory_TD[12], true);

    inventory_TD[13] = TextDrawCreate(140.6002, 317.7731, "LD_SPAC:white"); // ?????
    TextDrawTextSize(inventory_TD[13], 88.0000, 29.0000);
    TextDrawAlignment(inventory_TD[13], 1);
    TextDrawColor(inventory_TD[13], 1384248575);
    TextDrawBackgroundColor(inventory_TD[13], 255);
    TextDrawFont(inventory_TD[13], 4);
    TextDrawSetProportional(inventory_TD[13], 0);
    TextDrawSetShadow(inventory_TD[13], 0);
    TextDrawSetSelectable(inventory_TD[13], true);

    inventory_TD[14] = TextDrawCreate(233.0686, 318.3562, "LD_SPAC:white"); // ?????
    TextDrawTextSize(inventory_TD[14], 88.0000, 29.0000);
    TextDrawAlignment(inventory_TD[14], 1);
    TextDrawColor(inventory_TD[14], 1384248575);
    TextDrawBackgroundColor(inventory_TD[14], 255);
    TextDrawFont(inventory_TD[14], 4);
    TextDrawSetProportional(inventory_TD[14], 0);
    TextDrawSetShadow(inventory_TD[14], 0);
    TextDrawSetSelectable(inventory_TD[14], true);

    inventory_TD[15] = TextDrawCreate(136.1999, 262.0220, "particle:lamp_shad_64"); // ?????
    TextDrawTextSize(inventory_TD[15], 100.0000, 17.0000);
    TextDrawAlignment(inventory_TD[15], 1);
    TextDrawColor(inventory_TD[15], -175);
    TextDrawBackgroundColor(inventory_TD[15], 255);
    TextDrawFont(inventory_TD[15], 4);
    TextDrawSetProportional(inventory_TD[15], 0);
    TextDrawSetShadow(inventory_TD[15], 0);

    inventory_TD[16] = TextDrawCreate(228.9998, 261.5244, "particle:lamp_shad_64"); // ?????
    TextDrawTextSize(inventory_TD[16], 100.0000, 17.0000);
    TextDrawAlignment(inventory_TD[16], 1);
    TextDrawColor(inventory_TD[16], -175);
    TextDrawBackgroundColor(inventory_TD[16], 255);
    TextDrawFont(inventory_TD[16], 4);
    TextDrawSetProportional(inventory_TD[16], 0);
    TextDrawSetShadow(inventory_TD[16], 0);

    inventory_TD[17] = TextDrawCreate(136.1997, 296.3688, "particle:lamp_shad_64"); // ?????
    TextDrawTextSize(inventory_TD[17], 100.0000, 17.0000);
    TextDrawAlignment(inventory_TD[17], 1);
    TextDrawColor(inventory_TD[17], -175);
    TextDrawBackgroundColor(inventory_TD[17], 255);
    TextDrawFont(inventory_TD[17], 4);
    TextDrawSetProportional(inventory_TD[17], 0);
    TextDrawSetShadow(inventory_TD[17], 0);

    inventory_TD[18] = TextDrawCreate(228.1997, 295.8710, "particle:lamp_shad_64"); // ?????
    TextDrawTextSize(inventory_TD[18], 100.0000, 17.0000);
    TextDrawAlignment(inventory_TD[18], 1);
    TextDrawColor(inventory_TD[18], -175);
    TextDrawBackgroundColor(inventory_TD[18], 255);
    TextDrawFont(inventory_TD[18], 4);
    TextDrawSetProportional(inventory_TD[18], 0);
    TextDrawSetShadow(inventory_TD[18], 0);

    inventory_TD[19] = TextDrawCreate(136.1997, 330.2177, "particle:lamp_shad_64"); // ?????
    TextDrawTextSize(inventory_TD[19], 100.0000, 17.0000);
    TextDrawAlignment(inventory_TD[19], 1);
    TextDrawColor(inventory_TD[19], -175);
    TextDrawBackgroundColor(inventory_TD[19], 255);
    TextDrawFont(inventory_TD[19], 4);
    TextDrawSetProportional(inventory_TD[19], 0);
    TextDrawSetShadow(inventory_TD[19], 0);

    inventory_TD[20] = TextDrawCreate(229.3997, 329.7200, "particle:lamp_shad_64"); // ?????
    TextDrawTextSize(inventory_TD[20], 100.0000, 17.0000);
    TextDrawAlignment(inventory_TD[20], 1);
    TextDrawColor(inventory_TD[20], -175);
    TextDrawBackgroundColor(inventory_TD[20], 255);
    TextDrawFont(inventory_TD[20], 4);
    TextDrawSetProportional(inventory_TD[20], 0);
    TextDrawSetShadow(inventory_TD[20], 0);

    inventory_TD[21] = TextDrawCreate(184.7998, 257.1997, "MENU"); // ?????
    TextDrawLetterSize(inventory_TD[21], 0.4896, 1.8638);
    TextDrawTextSize(inventory_TD[21], 0.0000, 86.0000);
    TextDrawAlignment(inventory_TD[21], 2);
    TextDrawColor(inventory_TD[21], -1);
    TextDrawUseBox(inventory_TD[21], 1);
    TextDrawBoxColor(inventory_TD[21], 0);
    TextDrawBackgroundColor(inventory_TD[21], 255);
    TextDrawFont(inventory_TD[21], 1);
    TextDrawSetProportional(inventory_TD[21], 1);
    TextDrawSetShadow(inventory_TD[21], 0);
    TextDrawSetSelectable(inventory_TD[21], true);

    inventory_TD[22] = TextDrawCreate(275.9996, 257.1997, "CARS"); // ?????
    TextDrawLetterSize(inventory_TD[22], 0.4896, 1.8638);
    TextDrawTextSize(inventory_TD[22], 0.0000, 86.0000);
    TextDrawAlignment(inventory_TD[22], 2);
    TextDrawColor(inventory_TD[22], -1);
    TextDrawUseBox(inventory_TD[22], 1);
    TextDrawBoxColor(inventory_TD[22], 0);
    TextDrawBackgroundColor(inventory_TD[22], 255);
    TextDrawFont(inventory_TD[22], 1);
    TextDrawSetProportional(inventory_TD[22], 1);
    TextDrawSetShadow(inventory_TD[22], 0);
    TextDrawSetSelectable(inventory_TD[22], true);

    inventory_TD[23] = TextDrawCreate(185.1997, 290.0531, "BUSINESS"); // ?????
    TextDrawLetterSize(inventory_TD[23], 0.4896, 1.8638);
    TextDrawTextSize(inventory_TD[23], 0.0000, 86.0000);
    TextDrawAlignment(inventory_TD[23], 2);
    TextDrawColor(inventory_TD[23], -1);
    TextDrawUseBox(inventory_TD[23], 1);
    TextDrawBoxColor(inventory_TD[23], 0);
    TextDrawBackgroundColor(inventory_TD[23], 255);
    TextDrawFont(inventory_TD[23], 1);
    TextDrawSetProportional(inventory_TD[23], 1);
    TextDrawSetShadow(inventory_TD[23], 0);
    TextDrawSetSelectable(inventory_TD[23], true);

    inventory_TD[24] = TextDrawCreate(276.7998, 290.0531, "HOUSE"); // ?????
    TextDrawLetterSize(inventory_TD[24], 0.4896, 1.8638);
    TextDrawTextSize(inventory_TD[24], 0.0000, 86.0000);
    TextDrawAlignment(inventory_TD[24], 2);
    TextDrawColor(inventory_TD[24], -1);
    TextDrawUseBox(inventory_TD[24], 1);
    TextDrawBoxColor(inventory_TD[24], 0);
    TextDrawBackgroundColor(inventory_TD[24], 255);
    TextDrawFont(inventory_TD[24], 1);
    TextDrawSetProportional(inventory_TD[24], 1);
    TextDrawSetShadow(inventory_TD[24], 0);
    TextDrawSetSelectable(inventory_TD[24], true);

    inventory_TD[25] = TextDrawCreate(184.7998, 323.9020, "FAMILY"); // ?????
    TextDrawLetterSize(inventory_TD[25], 0.4896, 1.8638);
    TextDrawTextSize(inventory_TD[25], 0.0000, 86.0000);
    TextDrawAlignment(inventory_TD[25], 2);
    TextDrawColor(inventory_TD[25], -1);
    TextDrawUseBox(inventory_TD[25], 1);
    TextDrawBoxColor(inventory_TD[25], 0);
    TextDrawBackgroundColor(inventory_TD[25], 255);
    TextDrawFont(inventory_TD[25], 1);
    TextDrawSetProportional(inventory_TD[25], 1);
    TextDrawSetShadow(inventory_TD[25], 0);
    TextDrawSetSelectable(inventory_TD[25], true);

    inventory_TD[26] = TextDrawCreate(276.7994, 323.9020, "DONATE"); // ?????
    TextDrawLetterSize(inventory_TD[26], 0.4896, 1.8638);
    TextDrawTextSize(inventory_TD[26], 0.0000, 86.0000);
    TextDrawAlignment(inventory_TD[26], 2);
    TextDrawColor(inventory_TD[26], -1);
    TextDrawUseBox(inventory_TD[26], 1);
    TextDrawBoxColor(inventory_TD[26], 0);
    TextDrawBackgroundColor(inventory_TD[26], 255);
    TextDrawFont(inventory_TD[26], 1);
    TextDrawSetProportional(inventory_TD[26], 1);
    TextDrawSetShadow(inventory_TD[26], 0);
    TextDrawSetSelectable(inventory_TD[26], true);

    inventory_TD[27] = TextDrawCreate(150.2001, 345.1510, "LD_SPAC:white"); // ?????
    TextDrawTextSize(inventory_TD[27], 69.0000, -1.0000);
    TextDrawAlignment(inventory_TD[27], 1);
    TextDrawColor(inventory_TD[27], 404232447);
    TextDrawBackgroundColor(inventory_TD[27], 255);
    TextDrawFont(inventory_TD[27], 4);
    TextDrawSetProportional(inventory_TD[27], 0);
    TextDrawSetShadow(inventory_TD[27], 0);

    inventory_TD[28] = TextDrawCreate(241.3316, 345.1509, "LD_SPAC:white"); // ?????
    TextDrawTextSize(inventory_TD[28], 69.0000, -1.0000);
    TextDrawAlignment(inventory_TD[28], 1);
    TextDrawColor(inventory_TD[28], 404232447);
    TextDrawBackgroundColor(inventory_TD[28], 255);
    TextDrawFont(inventory_TD[28], 4);
    TextDrawSetProportional(inventory_TD[28], 0);
    TextDrawSetShadow(inventory_TD[28], 0);

    inventory_TD[29] = TextDrawCreate(145.8002, 66.0475, "LD_SPAC:white"); // ?????
    TextDrawTextSize(inventory_TD[29], 167.0000, 1.0000);
    TextDrawAlignment(inventory_TD[29], 1);
    TextDrawColor(inventory_TD[29], 1384248575);
    TextDrawBackgroundColor(inventory_TD[29], 255);
    TextDrawFont(inventory_TD[29], 4);
    TextDrawSetProportional(inventory_TD[29], 0);
    TextDrawSetShadow(inventory_TD[29], 0);

    inventory_TD[30] = TextDrawCreate(337.3995, 62.9108, "LD_SPAC:white"); // ?????
    TextDrawTextSize(inventory_TD[30], 190.0000, 316.0000);
    TextDrawAlignment(inventory_TD[30], 1);
    TextDrawColor(inventory_TD[30], 404232447);
    TextDrawBackgroundColor(inventory_TD[30], 255);
    TextDrawFont(inventory_TD[30], 4);
    TextDrawSetProportional(inventory_TD[30], 0);
    TextDrawSetShadow(inventory_TD[30], 0);

    inventory_TD[31] = TextDrawCreate(330.6000, 60.4221, "LD_BEAT:chit"); // ?????
    TextDrawTextSize(inventory_TD[31], 14.0000, 16.0000);
    TextDrawAlignment(inventory_TD[31], 1);
    TextDrawColor(inventory_TD[31], 404232447);
    TextDrawBackgroundColor(inventory_TD[31], 255);
    TextDrawFont(inventory_TD[31], 4);
    TextDrawSetProportional(inventory_TD[31], 0);
    TextDrawSetShadow(inventory_TD[31], 0);

    inventory_TD[32] = TextDrawCreate(333.0685, 66.7220, "LD_SPAC:white"); // ?????
    TextDrawTextSize(inventory_TD[32], 39.0000, 304.0000);
    TextDrawAlignment(inventory_TD[32], 1);
    TextDrawColor(inventory_TD[32], 404232447);
    TextDrawBackgroundColor(inventory_TD[32], 255);
    TextDrawFont(inventory_TD[32], 4);
    TextDrawSetProportional(inventory_TD[32], 0);
    TextDrawSetShadow(inventory_TD[32], 0);

    inventory_TD[33] = TextDrawCreate(330.4996, 365.1600, "LD_BEAT:chit"); // ?????
    TextDrawTextSize(inventory_TD[33], 14.0000, 16.0000);
    TextDrawAlignment(inventory_TD[33], 1);
    TextDrawColor(inventory_TD[33], 404232447);
    TextDrawBackgroundColor(inventory_TD[33], 255);
    TextDrawFont(inventory_TD[33], 4);
    TextDrawSetProportional(inventory_TD[33], 0);
    TextDrawSetShadow(inventory_TD[33], 0);

    inventory_TD[34] = TextDrawCreate(519.6997, 60.5199, "LD_BEAT:chit"); // ?????
    TextDrawTextSize(inventory_TD[34], 14.0000, 16.0000);
    TextDrawAlignment(inventory_TD[34], 1);
    TextDrawColor(inventory_TD[34], 404232447);
    TextDrawBackgroundColor(inventory_TD[34], 255);
    TextDrawFont(inventory_TD[34], 4);
    TextDrawSetProportional(inventory_TD[34], 0);
    TextDrawSetShadow(inventory_TD[34], 0);

    inventory_TD[35] = TextDrawCreate(492.3309, 68.0007, "LD_SPAC:white"); // ?????
    TextDrawTextSize(inventory_TD[35], 39.0000, 304.0000);
    TextDrawAlignment(inventory_TD[35], 1);
    TextDrawColor(inventory_TD[35], 404232447);
    TextDrawBackgroundColor(inventory_TD[35], 255);
    TextDrawFont(inventory_TD[35], 4);
    TextDrawSetProportional(inventory_TD[35], 0);
    TextDrawSetShadow(inventory_TD[35], 0);

    inventory_TD[36] = TextDrawCreate(520.0999, 365.6553, "LD_BEAT:chit"); // ?????
    TextDrawTextSize(inventory_TD[36], 14.0000, 16.0000);
    TextDrawAlignment(inventory_TD[36], 1);
    TextDrawColor(inventory_TD[36], 404232447);
    TextDrawBackgroundColor(inventory_TD[36], 255);
    TextDrawFont(inventory_TD[36], 4);
    TextDrawSetProportional(inventory_TD[36], 0);
    TextDrawSetShadow(inventory_TD[36], 0);

    inventory_TD[37] = TextDrawCreate(351.1365, 67.2141, "LD_SPAC:white"); // ?????
    TextDrawTextSize(inventory_TD[37], 167.0000, 1.0000);
    TextDrawAlignment(inventory_TD[37], 1);
    TextDrawColor(inventory_TD[37], 1384248575);
    TextDrawBackgroundColor(inventory_TD[37], 255);
    TextDrawFont(inventory_TD[37], 4);
    TextDrawSetProportional(inventory_TD[37], 0);
    TextDrawSetShadow(inventory_TD[37], 0);

    inventory_TD[38] = TextDrawCreate(433.1997, 69.0400, "INVENTORY"); // ?????
    TextDrawLetterSize(inventory_TD[38], 0.3039, 1.3660);
    TextDrawAlignment(inventory_TD[38], 2);
    TextDrawColor(inventory_TD[38], -1);
    TextDrawBackgroundColor(inventory_TD[38], 255);
    TextDrawFont(inventory_TD[38], 2);
    TextDrawSetProportional(inventory_TD[38], 1);
    TextDrawSetShadow(inventory_TD[38], 0);

    inventory_TD[39] = TextDrawCreate(418.4992, 322.8486, "LD_BEAT:chit"); // ?????
    TextDrawTextSize(inventory_TD[39], 14.0000, 16.0000);
    TextDrawAlignment(inventory_TD[39], 1);
    TextDrawColor(inventory_TD[39], 1384248575);
    TextDrawBackgroundColor(inventory_TD[39], 255);
    TextDrawFont(inventory_TD[39], 4);
    TextDrawSetProportional(inventory_TD[39], 0);
    TextDrawSetShadow(inventory_TD[39], 0);

    inventory_TD[40] = TextDrawCreate(432.4992, 322.8486, "LD_BEAT:chit"); // ?????
    TextDrawTextSize(inventory_TD[40], 14.0000, 16.0000);
    TextDrawAlignment(inventory_TD[40], 1);
    TextDrawColor(inventory_TD[40], -207);
    TextDrawBackgroundColor(inventory_TD[40], 255);
    TextDrawFont(inventory_TD[40], 4);
    TextDrawSetProportional(inventory_TD[40], 0);
    TextDrawSetShadow(inventory_TD[40], 0);

    inventory_TD[41] = TextDrawCreate(463.3998, 349.0476, "LD_SPAC:white"); // ?????
    TextDrawTextSize(inventory_TD[41], 61.0000, 22.0000);
    TextDrawAlignment(inventory_TD[41], 1);
    TextDrawColor(inventory_TD[41], 1384248575);
    TextDrawBackgroundColor(inventory_TD[41], 255);
    TextDrawFont(inventory_TD[41], 4);
    TextDrawSetProportional(inventory_TD[41], 0);
    TextDrawSetShadow(inventory_TD[41], 0);
    TextDrawSetSelectable(inventory_TD[41], true);

    inventory_TD[42] = TextDrawCreate(493.5996, 352.7731, "CLOSE"); // ?????
    TextDrawLetterSize(inventory_TD[42], 0.4338, 1.7144);
    TextDrawTextSize(inventory_TD[42], 0.0000, 58.0000);
    TextDrawAlignment(inventory_TD[42], 2);
    TextDrawColor(inventory_TD[42], -1);
    TextDrawUseBox(inventory_TD[42], 1);
    TextDrawBoxColor(inventory_TD[42], 0);
    TextDrawBackgroundColor(inventory_TD[42], 255);
    TextDrawFont(inventory_TD[42], 1);
    TextDrawSetProportional(inventory_TD[42], 1);
    TextDrawSetShadow(inventory_TD[42], 0);
    TextDrawSetSelectable(inventory_TD[42], true);

    inventory_TD[43] = TextDrawCreate(463.3998, 354.6087, "particle:lamp_shad_64"); // ?????
    TextDrawTextSize(inventory_TD[43], 63.0000, 17.0000);
    TextDrawAlignment(inventory_TD[43], 1);
    TextDrawColor(inventory_TD[43], -175);
    TextDrawBackgroundColor(inventory_TD[43], 255);
    TextDrawFont(inventory_TD[43], 4);
    TextDrawSetProportional(inventory_TD[43], 0);
    TextDrawSetShadow(inventory_TD[43], 0);

    inventory_TD[44] = TextDrawCreate(341.3999, 334.0975, "particle:lamp_shad_64"); // ?????
    TextDrawTextSize(inventory_TD[44], 191.0000, 45.0000);
    TextDrawAlignment(inventory_TD[44], 1);
    TextDrawColor(inventory_TD[44], -243);
    TextDrawBackgroundColor(inventory_TD[44], 255);
    TextDrawFont(inventory_TD[44], 4);
    TextDrawSetProportional(inventory_TD[44], 0);
    TextDrawSetShadow(inventory_TD[44], 0);

    inventory_TD[45] = TextDrawCreate(139.3999, 334.0975, "particle:lamp_shad_64"); // ?????
    TextDrawTextSize(inventory_TD[45], 191.0000, 45.0000);
    TextDrawAlignment(inventory_TD[45], 1);
    TextDrawColor(inventory_TD[45], -243);
    TextDrawBackgroundColor(inventory_TD[45], 255);
    TextDrawFont(inventory_TD[45], 4);
    TextDrawSetProportional(inventory_TD[45], 0);
    TextDrawSetShadow(inventory_TD[45], 0);

    inventory_TD[46] = TextDrawCreate(331.8001, 92.6753, "particle:lamp_shad_64"); // ?????
    TextDrawTextSize(inventory_TD[46], 196.0000, -28.0000);
    TextDrawAlignment(inventory_TD[46], 1);
    TextDrawColor(inventory_TD[46], -243);
    TextDrawBackgroundColor(inventory_TD[46], 255);
    TextDrawFont(inventory_TD[46], 4);
    TextDrawSetProportional(inventory_TD[46], 0);
    TextDrawSetShadow(inventory_TD[46], 0);

    inventory_TD[47] = TextDrawCreate(385.6000, 118.8177, "12"); // ?????
    TextDrawLetterSize(inventory_TD[47], 0.1368, 0.7537);
    TextDrawTextSize(inventory_TD[47], 0.0000, 86.0000);
    TextDrawAlignment(inventory_TD[47], 2);
    TextDrawColor(inventory_TD[47], -1);
    TextDrawUseBox(inventory_TD[47], 1);
    TextDrawBoxColor(inventory_TD[47], 0);
    TextDrawBackgroundColor(inventory_TD[47], 255);
    TextDrawFont(inventory_TD[47], 2);
    TextDrawSetProportional(inventory_TD[47], 1);
    TextDrawSetShadow(inventory_TD[47], 0);
    TextDrawSetSelectable(inventory_TD[47], true);

    inventory_TD[48] = TextDrawCreate(425.5997, 118.8177, "1"); // ?????
    TextDrawLetterSize(inventory_TD[48], 0.1368, 0.7537);
    TextDrawTextSize(inventory_TD[48], 0.0000, 86.0000);
    TextDrawAlignment(inventory_TD[48], 2);
    TextDrawColor(inventory_TD[48], -1);
    TextDrawUseBox(inventory_TD[48], 1);
    TextDrawBoxColor(inventory_TD[48], 0);
    TextDrawBackgroundColor(inventory_TD[48], 255);
    TextDrawFont(inventory_TD[48], 2);
    TextDrawSetProportional(inventory_TD[48], 1);
    TextDrawSetShadow(inventory_TD[48], 0);
    TextDrawSetSelectable(inventory_TD[48], true);

 

Спойлер

public OnPlayerConnect


InventOpen[playerid] = 0;
    inventory_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 166.4627, 68.5575, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][0], 126.0000, 136.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][0], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][0], -1);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][0], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][0], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][0], 0);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][0], 32);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][0], 0.0000, 0.0000, 15.0000, 1.0000);

    inventory_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 284.5993, 77.8442, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][1], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][1], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][1], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][1], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][1], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][1], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][1], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][1], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][1], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][1], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 284.5996, 121.5378, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][2], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][2], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][2], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][2], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][2], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][2], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][2], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][2], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][2], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][2], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 284.4996, 165.6331, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][3], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][3], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][3], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][3], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][3], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][3], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][3], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][3], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][3], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][3], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 142.9998, 75.8533, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][4], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][4], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][4], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][4], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][4], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][4], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][4], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][4], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][4], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][4], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 143.0000, 119.5466, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][5], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][5], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][5], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][5], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][5], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][5], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][5], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][5], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][5], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][5], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 142.8999, 163.6419, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][6], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][6], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][6], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][6], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][6], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][6], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][6], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][6], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][6], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][6], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 217.3000, 195.4998, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][7], 29.0000, 31.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][7], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][7], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][7], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][7], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][7], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][7], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][7], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][7], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][7], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 355.3995, 85.2001, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][8], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][8], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][8], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][8], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][8], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][8], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][8], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][8], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][8], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][8], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 394.5996, 85.2001, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][9], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][9], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][9], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][9], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][9], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][9], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][9], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][9], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][9], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][9], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 433.9992, 85.2001, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][10], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][10], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][10], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][10], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][10], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][10], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][10], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][10], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][10], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][10], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 473.5993, 85.2001, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][11], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][11], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][11], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][11], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][11], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][11], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][11], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][11], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][11], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][11], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 355.7994, 131.9911, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][12], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][12], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][12], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][12], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][12], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][12], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][12], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][12], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][12], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][12], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 394.9996, 131.9911, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][13], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][13], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][13], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][13], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][13], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][13], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][13], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][13], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][13], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][13], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 434.3994, 131.9911, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][14], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][14], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][14], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][14], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][14], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][14], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][14], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][14], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][14], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][14], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 473.9995, 131.9911, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][15], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][15], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][15], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][15], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][15], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][15], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][15], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][15], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][15], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][15], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 355.7994, 179.4777, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][16], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][16], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][16], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][16], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][16], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][16], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][16], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][16], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][16], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][16], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 394.9996, 179.4777, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][17], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][17], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][17], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][17], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][17], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][17], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][17], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][17], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][17], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][17], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 434.3994, 179.4777, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][18], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][18], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][18], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][18], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][18], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][18], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][18], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][18], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][18], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][18], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][19] = CreatePlayerTextDraw(playerid, 473.9995, 179.4777, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][19], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][19], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][19], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][19], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][19], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][19], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][19], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][19], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][19], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][19], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][20] = CreatePlayerTextDraw(playerid, 355.7994, 227.1643, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][20], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][20], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][20], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][20], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][20], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][20], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][20], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][20], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][20], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][20], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][21] = CreatePlayerTextDraw(playerid, 394.9996, 227.1643, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][21], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][21], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][21], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][21], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][21], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][21], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][21], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][21], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][21], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][21], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][22] = CreatePlayerTextDraw(playerid, 434.3995, 227.1643, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][22], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][22], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][22], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][22], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][22], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][22], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][22], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][22], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][22], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][22], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][23] = CreatePlayerTextDraw(playerid, 473.9996, 227.1643, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][23], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][23], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][23], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][23], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][23], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][23], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][23], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][23], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][23], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][23], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][24] = CreatePlayerTextDraw(playerid, 355.7994, 275.2485, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][24], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][24], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][24], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][24], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][24], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][24], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][24], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][24], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][24], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][24], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][25] = CreatePlayerTextDraw(playerid, 394.9996, 275.2485, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][25], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][25], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][25], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][25], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][25], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][25], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][25], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][25], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][25], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][25], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][26] = CreatePlayerTextDraw(playerid, 434.3995, 275.2485, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][26], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][26], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][26], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][26], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][26], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][26], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][26], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][26], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][26], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][26], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][27] = CreatePlayerTextDraw(playerid, 473.9996, 275.2485, ""); // ?????
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][27], 35.0000, 42.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][27], 1);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][27], -1);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][27], 1633771877);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][27], 5);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][27], 0);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][27], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][27], true);
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][27], 0);
    PlayerTextDrawSetPreviewRot(playerid, inventory_PTD[playerid][27], 0.0000, 0.0000, 0.0000, 1.0000);

    inventory_PTD[playerid][28] = CreatePlayerTextDraw(playerid, 238.7998, 219.3688, "ID:32"); // ?????
    PlayerTextDrawLetterSize(playerid, inventory_PTD[playerid][28], 0.1368, 0.7537);
    PlayerTextDrawTextSize(playerid, inventory_PTD[playerid][28], 0.0000, 86.0000);
    PlayerTextDrawAlignment(playerid, inventory_PTD[playerid][28], 2);
    PlayerTextDrawColor(playerid, inventory_PTD[playerid][28], -1);
    PlayerTextDrawUseBox(playerid, inventory_PTD[playerid][28], 1);
    PlayerTextDrawBoxColor(playerid, inventory_PTD[playerid][28], 0);
    PlayerTextDrawBackgroundColor(playerid, inventory_PTD[playerid][28], 255);
    PlayerTextDrawFont(playerid, inventory_PTD[playerid][28], 2);
    PlayerTextDrawSetProportional(playerid, inventory_PTD[playerid][28], 1);
    PlayerTextDrawSetShadow(playerid, inventory_PTD[playerid][28], 0);
    PlayerTextDrawSetSelectable(playerid, inventory_PTD[playerid][28], true);

 

Спойлер

public OnPlayerClickTextDraw


if(_:clickedid == INVALID_TEXT_DRAW)
    {
        if(InventOpen[playerid] == 0) return 1;
        for(new i = 0; i<49; i++) TextDrawHideForPlayer(playerid, inventory_TD[i]);
        for(new i = 0; i < 29; i++) PlayerTextDrawHide(playerid, inventory_PTD[playerid][i]);
        CancelSelectTextDraw(playerid);
        InventOpen[playerid] = 0;
    }
    if(clickedid == inventory_TD[41])
    {
        if(InventOpen[playerid] == 0) return 1;
        for(new i = 0; i<49; i++) TextDrawHideForPlayer(playerid, inventory_TD[i]);
        for(new i = 0; i < 29; i++) PlayerTextDrawHide(playerid, inventory_PTD[playerid][i]);
        CancelSelectTextDraw(playerid);
        InventOpen[playerid] = 0;
    }
    if(clickedid == inventory_TD[9])
    {
        SendClientMessage(playerid,0xFF7F50AA, "Кнопка MENU будет добавлена в следующем обновлении!");
        return 1;
    }
    if(clickedid == inventory_TD[10])
    {
        SendClientMessage(playerid,0xFF7F50AA, "Кнопка CARS будет добавлена в следующем обновлении!");
        return 1;
    }
    if(clickedid == inventory_TD[11])
    {
        SendClientMessage(playerid,0xFF7F50AA, "Кнопка BUSINESS будет добавлена в следующем обновлении!");
        return 1;
    }
    if(clickedid == inventory_TD[12])
    {
        SendClientMessage(playerid,0xFF7F50AA, "Кнопка HOUSE будет добавлена в следующем обновлении!");
        return 1;
    }
    if(clickedid == inventory_TD[13])
    {
        SendClientMessage(playerid,0xFF7F50AA, "Кнопка FAMILY будет добавлена в следующем обновлении!");
        return 1;
    }
    if(clickedid == inventory_TD[14])
    {
        SendClientMessage(playerid,0xFF7F50AA, "Кнопка DONATE будет добавлена в следующем обновлении!");
        return 1;

 

Спойлер

к всем командам 


}
CMD:inv(playerid, params[])
{
    if(InventOpen[playerid] == 1) return 1;
    //открываем
    for(new i = 0; i<49; i++) TextDrawShowForPlayer(playerid, inventory_TD[i]);
    //редактируем тексты
    //PlayerTextDrawSetString(playerid, inventory_PTD[playerid][2], pInfo[playerid][pName]);// ник
    PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][0], pInfo[playerid][pSkin]);//скин
    //PlayerTextDrawSetPreviewModel(playerid, inventory_PTD[playerid][3], pInfo[playerid][pSkin]);//скин
    for(new i = 0; i < 29; i++) PlayerTextDrawShow(playerid, inventory_PTD[playerid][i]);
    SelectTextDraw(playerid, 0x104be000);
    InventOpen[playerid] = 1;
    return true;

 

 

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Для публикации сообщений создайте учётную запись или авторизуйтесь

Вы должны быть пользователем, чтобы оставить комментарий

Создать учетную запись

Зарегистрируйте новую учётную запись в нашем сообществе. Это очень просто!


Регистрация нового пользователя

Войти

Уже есть аккаунт? Войти в систему.


Войти

  • Последние посетители   0 пользователей онлайн

    Ни одного зарегистрированного пользователя не просматривает данную страницу

  • Похожий контент

    • patrickk
      От patrickk
      Всем привет, решил написать dm сервер и довольно хорошим получился, даже на голову выше Goat dm. Оставил не решенную проблему тем что  у меня есть 4 локации с rp run и cj run ну а как добавить cj бег на те локации не знаю и как эта система работает. Надеюсь мне помогут знающие люди
    • Samolet
      От Samolet
      Здраствуйте, cоздаю копию Arizona на ОМП, опен мультиплеер, загрузил и подключил бд, но сервер не хочет вот лог :[2026-10-20T21:03:32+0300] [Info] Log file reloaded. Starting open.mp server (1.5.8.3079) from commit c6759bd8d265171ae3d86598895a23d5a8d92a3b Loading component $CAPI.so Successfully loaded component C-API (1.5.8.3079) with UID 10467dd8d4c56fc6 Loading component LegacyConfig.so Successfully loaded component LegacyConfig (1.5.8.3079) with UID 24ef6216838f9ffc Loading component NPCs.so Successfully loaded component NPCs (1.5.8.3079) with UID 3d0e59e87f4e90bc Loading component Recordings.so Successfully loaded component Recordings (1.5.8.3079) with UID 871144d399f5f613 Loading component Checkpoints.so Successfully loaded component Checkpoints (1.5.8.3079) with UID 44a937350d611dde Loading component TextDraws.so Successfully loaded component TextDraws (1.5.8.3079) with UID 9b5dc2b1d15c992a Loading component Pawn.so Successfully loaded component Pawn (1.5.8.3079) with UID 78906cd9f19c36a6 Loading component GangZones.so Successfully loaded component GangZones (1.5.8.3079) with UID b3351d11ee8d8056 Loading component Actors.so Successfully loaded component Actors (1.5.8.3079) with UID c81ca021eae2ad5c Loading component Pickups.so Successfully loaded component Pickups (1.5.8.3079) with UID cf304faa363dd971 Loading component Dialogs.so Successfully loaded component Dialogs (1.5.8.3079) with UID 44a111350d611dde Loading component Objects.so Successfully loaded component Objects (1.5.8.3079) with UID 59f8415f72da6160 Loading component Console.so Successfully loaded component Console (1.5.8.3079) with UID bfa24e49d0c95ee4 Loading component TextLabels.so Successfully loaded component TextLabels (1.5.8.3079) with UID a0c57ea80a009742 Loading component Variables.so Successfully loaded component Variables (1.5.8.3079) with UID 75e121848bc01fa2 Loading component Databases.so Successfully loaded component Databases (1.5.8.3079) with UID 80092e7eb5821a96 Loading component LegacyNetwork.so Successfully loaded component RakNetLegacyNetwork (1.5.8.3079) with UID ea9799fd79cf8442 Loading component CustomModels.so Successfully loaded component CustomModels (1.5.8.3079) with UID 15e3cb1e7c77ffff Loading component Menus.so Successfully loaded component Menus (1.5.8.3079) with UID 621e219eb97ee0b2 Loading component Vehicles.so Successfully loaded component Vehicles (1.5.8.3079) with UID 3f1f62ee9e22ab19 Loading component Classes.so Successfully loaded component Classes (1.5.8.3079) with UID 8cfb3183976da208 Loading component Timers.so Successfully loaded component Timers (1.5.8.3079) with UID 2ad8124c5ea257a3 Loaded 22 component(s) from /home/gs113492/components Executing Server Config... [2026-10-20T21:03:33+0300] [Info] Loading plugin: crashdetect.so [2026-10-20T21:03:33+0300] [Info] CrashDetect plugin 4.19 [2026-10-20T21:03:33+0300] [Info] Loading plugin: mapandreas.so [2026-10-20T21:03:33+0300] [Info] Loading plugin: streamer.so [2026-10-20T21:03:33+0300] [Info] *** Streamer Plugin v2.9.4 by Incognito loaded *** [2026-10-20T21:03:33+0300] [Info] Loading plugin: sscanf.so [2026-10-20T21:03:33+0300] [Info] [2026-10-20T21:03:33+0300] [Info] =============================== [2026-10-20T21:03:33+0300] [Info] sscanf plugin loaded. [2026-10-20T21:03:33+0300] [Info] Version: 2.8.3 [2026-10-20T21:03:33+0300] [Info] (c) 2018 Alex "Y_Less" Cole [2026-10-20T21:03:33+0300] [Info] =============================== [2026-10-20T21:03:33+0300] [Info] Loading plugin: TOTP.so [2026-10-20T21:03:33+0300] [Info] TOTP plugin v1.0.1 by Games loaded. [2026-10-20T21:03:33+0300] [Info] Loading plugin: mysql_static.so [2026-10-20T21:03:33+0300] [Info] >> plugin.mysql: R39-6 successfully loaded. [2026-10-20T21:03:33+0300] [Info] Loading plugin: libpawn_json.so [2026-10-20T21:03:34+0300] [Error] Function not registered: YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_RegAlias [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_Reset [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_RegHandler [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_Delete [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_New [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_IgnoreBits [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_Init [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_SendRPC [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_SendPacket [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_WriteValue [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_ReadValue [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_ReadValue [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Info] [debug] BS_WriteValue [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendPacket [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendRPC [2026-10-20T21:03:34+0300] [Info] [debug] PR_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_IgnoreBits [2026-10-20T21:03:34+0300] [Info] [debug] BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Info] [debug] BS_New [2026-10-20T21:03:34+0300] [Info] [debug] BS_Delete [2026-10-20T21:03:34+0300] [Info] [debug] PR_RegHandler [2026-10-20T21:03:34+0300] [Info] [debug] BS_Reset [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] PC_RegAlias [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_ReadValue [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Info] [debug] BS_WriteValue [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendPacket [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendRPC [2026-10-20T21:03:34+0300] [Info] [debug] PR_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_IgnoreBits [2026-10-20T21:03:34+0300] [Info] [debug] BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Info] [debug] BS_New [2026-10-20T21:03:34+0300] [Info] [debug] BS_Delete [2026-10-20T21:03:34+0300] [Info] [debug] PR_RegHandler [2026-10-20T21:03:34+0300] [Info] [debug] BS_Reset [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] PC_RegAlias [2026-10-20T21:03:34+0300] [Info] Legacy Network started on ***.**.**.***:2717. Помогите пожалуйста