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Данила
Освоившийся

Здравствуйте, объясните пожалуйста. Как сделать сохранение аккаунтов после каждого действия игрока? MySQL

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11 ответов на этот вопрос

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@Данила что-то типо такой функции: 

Спойлер

stock UpdatePlayerField(playerid, const field[], const data[]) 
{
	new str[53 - 6 + MAX_PLAYER_NAME + MAX_PLAYER_DBFIELD + MAX_PLAYER_DBDATA + 1]; 
  	mysql_format(dbHandle, str, sizeof str, "UPDATE `accounts` SET `%s` = '%s' WHERE `name` = '%s'", field, data, PLAYER_DATA[playerid][data_NAME]); 
  	mysql_function_query(dbHandle, str, false, "", ""); 
  	return true; 
}

 

Соответственно, в начале мода объявите константы: 

Спойлер

const MAX_PLAYER_DBFIELD = 40; /*Максимальный размер названия поля в базе с игроками*/
const MAX_PLAYER_DBDATA = 40; /*Максимальный размер содержимого поля в базе с игроками*/

 

Использовать примерно так: 

Спойлер

/* код какого-то действия игрока */
UpdatePlayerField(playerid, "столбец", "Новое значение"); 

 

 

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  • 0
Данила
Освоившийся
CMD:saveacc(playerid, params[])
{
	if(antiflood[playerid] > 0) return SendClientMessage(playerid, COLOR_WARNING,"Íå ôëóäè!");
    antiflood[playerid]++;
    if(PLAYER_DATA[playerid][data_LOGGED] == false) return SendClientMessage(playerid,COLOR_WARNING,"Âû íå àâòîðèçîâàíû íà ñåðâåðå!");
    if(PLAYER_DATA[playerid][data_ADMLVL] < 8) return true;
	SaveAcc();
	SendClientMessage(playerid, COLOR_GREY, "[Evence] Àêêàóíòû óñïåøíî ñîõðàíåíû!");
	return true;
}CMD:saveacc(playerid, params[])
{
	if(antiflood[playerid] > 0) return SendClientMessage(playerid, COLOR_WARNING,"Не флуди!");
    antiflood[playerid]++;
    if(PLAYER_DATA[playerid][data_LOGGED] == false) return SendClientMessage(playerid,COLOR_WARNING,"Вы не авторизованы на сервере!");
    if(PLAYER_DATA[playerid][data_ADMLVL] < 8) return true;
	SaveAcc();
	SendClientMessage(playerid, COLOR_GREY, "[Evence] Аккаунты успешно сохранены!");
	return true;
}
Спойлер

stock SaveAcc()
{
    for(new i = 0; i < MAX_PLAYERS; i++)
	{
	    if(PLAYER_DATA[i][data_LOGGED] == false) continue;
		SavePlayerData(i);
	}
	return true;
}

 

Спойлер

stock SavePlayerData(playerid)
{
	if(PLAYER_DATA[playerid][data_LOGGED] == true && IsPlayerConnected(playerid))
	{
	    new wind[3500], string[150];
		wind = "UPDATE `accounts` SET ";
		acc_int_strcat(wind, sizeof(wind), "logdate_day", PLAYER_DATA[playerid][data_LOGDATE_DAY]);
		acc_int_strcat(wind, sizeof(wind), "logdate_month", PLAYER_DATA[playerid][data_LOGDATE_MONTH]);
		acc_int_strcat(wind, sizeof(wind), "logdate_year", PLAYER_DATA[playerid][data_LOGDATE_YEAR]);
		acc_int_strcat(wind, sizeof(wind), "osnslot", PLAYER_DATA[playerid][data_OSNSLOT]);
		acc_int_strcat(wind, sizeof(wind), "skin1", PLAYER_DATA[playerid][data_SLOT1]);
		acc_int_strcat(wind, sizeof(wind), "skin2", PLAYER_DATA[playerid][data_SLOT2]);
		acc_int_strcat(wind, sizeof(wind), "skin3", PLAYER_DATA[playerid][data_SLOT3]);
		acc_int_strcat(wind, sizeof(wind), "skin4", PLAYER_DATA[playerid][data_SLOT4]);
		acc_int_strcat(wind, sizeof(wind), "skin5", PLAYER_DATA[playerid][data_SLOT5]);
		acc_int_strcat(wind, sizeof(wind), "skin6", PLAYER_DATA[playerid][data_SLOT6]);
		acc_int_strcat(wind, sizeof(wind), "kanistra", PLAYER_DATA[playerid][data_KANISTRA]);
		acc_int_strcat(wind, sizeof(wind), "mask", PLAYER_DATA[playerid][data_MASK]);
		acc_int_strcat(wind, sizeof(wind), "drink", PLAYER_DATA[playerid][data_DRINK]);
		acc_int_strcat(wind, sizeof(wind), "remka", PLAYER_DATA[playerid][data_REMKA]);
		acc_int_strcat(wind, sizeof(wind), "heals", PLAYER_DATA[playerid][data_HEALS]);
		acc_int_strcat(wind, sizeof(wind), "KUBINSKAYA", PLAYER_DATA[playerid][data_KUBINSKAYA]);
		acc_int_strcat(wind, sizeof(wind), "PRIMA", PLAYER_DATA[playerid][data_PRIMA]);
		acc_int_strcat(wind, sizeof(wind), "MARLBORO", PLAYER_DATA[playerid][data_MARLBORO]);
		acc_int_strcat(wind, sizeof(wind), "PARLAMENT", PLAYER_DATA[playerid][data_PARLAMENT]);
		acc_int_strcat(wind, sizeof(wind), "ZAJIGALKA", PLAYER_DATA[playerid][data_ZAJIGALKA]);
		acc_int_strcat(wind, sizeof(wind), "CHASY", PLAYER_DATA[playerid][data_CHASY]);
		acc_int_strcat(wind, sizeof(wind), "PLAY", PLAYER_DATA[playerid][data_PLAY]);
		acc_int_strcat(wind, sizeof(wind), "money", PLAYER_DATA[playerid][data_MONEY]);
		acc_int_strcat(wind, sizeof(wind), "lvl", PLAYER_DATA[playerid][data_LVL]);
		acc_int_strcat(wind, sizeof(wind), "exp", PLAYER_DATA[playerid][data_EXP]);
		acc_int_strcat(wind, sizeof(wind), "skinm", PLAYER_DATA[playerid][data_SKINM]);
		acc_int_strcat(wind, sizeof(wind), "jobin", PLAYER_DATA[playerid][data_JOBIN]);
		acc_int_strcat(wind, sizeof(wind), "golod", PLAYER_DATA[playerid][data_GOLOD]);
		acc_int_strcat(wind, sizeof(wind), "member", PLAYER_DATA[playerid][data_MEMBER]);
		acc_int_strcat(wind, sizeof(wind), "leader", PLAYER_DATA[playerid][data_LEADER]);
		acc_int_strcat(wind, sizeof(wind), "rank", PLAYER_DATA[playerid][data_RANK]);
		acc_int_strcat(wind, sizeof(wind), "admlvl", PLAYER_DATA[playerid][data_ADMLVL]);
		acc_str_strcat(wind, sizeof(wind), "login_ip", PLAYER_DATA[playerid][data_LOGIN_IP]);
		acc_str_strcat(wind, sizeof(wind), "BankUSD", PLAYER_DATA[playerid][pBankUSD]);
		acc_str_strcat(wind, sizeof(wind), "BankEUR", PLAYER_DATA[playerid][pBankEUR]);
		acc_str_strcat(wind, sizeof(wind), "SrokD", PLAYER_DATA[playerid][pSrokD]);
		acc_str_strcat(wind, sizeof(wind), "SummaD", PLAYER_DATA[playerid][pSummaD]);
		acc_str_strcat(wind, sizeof(wind), "SRKD", PLAYER_DATA[playerid][pSRKD]);
		acc_str_strcat(wind, sizeof(wind), "BTC", PLAYER_DATA[playerid][pBTC]);
		acc_str_strcat(wind, sizeof(wind), "Turmalin", PLAYER_DATA[playerid][Turmalin]);
		acc_str_strcat(wind, sizeof(wind), "Aleksandrit", PLAYER_DATA[playerid][Aleksandrit]);
		acc_str_strcat(wind, sizeof(wind), "Izumrud", PLAYER_DATA[playerid][Izumrud]);
		acc_str_strcat(wind, sizeof(wind), "Benitoit", PLAYER_DATA[playerid][Benitoit]);
		acc_str_strcat(wind, sizeof(wind), "Sapfir", PLAYER_DATA[playerid][Sapfir]);
		acc_str_strcat(wind, sizeof(wind), "CHOpal", PLAYER_DATA[playerid][CHOpal]);
		acc_str_strcat(wind, sizeof(wind), "Eremeevit", PLAYER_DATA[playerid][Eremeevit]);
		acc_str_strcat(wind, sizeof(wind), "Zoloto", PLAYER_DATA[playerid][Zoloto]);
		acc_str_strcat(wind, sizeof(wind), "Serebro", PLAYER_DATA[playerid][Serebro]);
		acc_str_strcat(wind, sizeof(wind), "KA", PLAYER_DATA[playerid][KA]);
		acc_str_strcat(wind, sizeof(wind), "PAR", PLAYER_DATA[playerid][PAR]);
		acc_str_strcat(wind, sizeof(wind), "Jadeit", PLAYER_DATA[playerid][Jadeit]);
		acc_str_strcat(wind, sizeof(wind), "Almaz", PLAYER_DATA[playerid][Almaz]);
		acc_str_strcat(wind, sizeof(wind), "Rubin", PLAYER_DATA[playerid][Rubin]);
		acc_str_strcat(wind, sizeof(wind), "NEFT", PLAYER_DATA[playerid][pNEFT]);
		acc_int_strcat(wind, sizeof(wind), "mute", PLAYER_DATA[playerid][data_MUTE]);
		acc_int_strcat(wind, sizeof(wind), "mutetime", PLAYER_DATA[playerid][data_MUTETIME]);
		acc_int_strcat(wind, sizeof(wind), "warn", PLAYER_DATA[playerid][data_WARN]);
		acc_int_strcat(wind, sizeof(wind), "awarn", PLAYER_DATA[playerid][data_aWARN]);
		acc_int_strcat(wind, sizeof(wind), "warntime", PLAYER_DATA[playerid][data_WARNTIME]);
		acc_int_strcat(wind, sizeof(wind), "salary", PLAYER_DATA[playerid][data_SALARY]);
		acc_int_strcat(wind, sizeof(wind), "bank", PLAYER_DATA[playerid][data_BANK]);
		acc_int_strcat(wind, sizeof(wind), "licb", PLAYER_DATA[playerid][data_LICB]);
		acc_int_strcat(wind, sizeof(wind), "licm", PLAYER_DATA[playerid][data_LICM]);
		acc_int_strcat(wind, sizeof(wind), "licv", PLAYER_DATA[playerid][data_LICV]);
		acc_int_strcat(wind, sizeof(wind), "licvodn", PLAYER_DATA[playerid][data_LICVODN]);
		acc_int_strcat(wind, sizeof(wind), "licg", PLAYER_DATA[playerid][data_LICG]);
		acc_int_strcat(wind, sizeof(wind), "licgun", PLAYER_DATA[playerid][data_LICGUN]);
		acc_int_strcat(wind, sizeof(wind), "Vozrast", PLAYER_DATA[playerid][Vozrast]);
		acc_int_strcat(wind, sizeof(wind), "time", PLAYER_DATA[playerid][data_TIME]);
		acc_int_strcat(wind, sizeof(wind), "car_1", PLAYER_DATA[playerid][data_CAR][0]);
		acc_int_strcat(wind, sizeof(wind), "carfuel_1", PLAYER_DATA[playerid][data_CARFUEL][0]);
		acc_int_strcat(wind, sizeof(wind), "car_color1_1", PLAYER_DATA[playerid][data_CAR_COLOR1][0]);
		acc_int_strcat(wind, sizeof(wind), "car_color2_1", PLAYER_DATA[playerid][data_CAR_COLOR2][0]);
		acc_int_strcat(wind, sizeof(wind), "car_2", PLAYER_DATA[playerid][data_CAR][1]);
		acc_int_strcat(wind, sizeof(wind), "carfuel_2", PLAYER_DATA[playerid][data_CARFUEL][1]);
		acc_int_strcat(wind, sizeof(wind), "car_color1_2", PLAYER_DATA[playerid][data_CAR_COLOR1][1]);
		acc_int_strcat(wind, sizeof(wind), "car_color2_2", PLAYER_DATA[playerid][data_CAR_COLOR2][1]);
		acc_int_strcat(wind, sizeof(wind), "car_3", PLAYER_DATA[playerid][data_CAR][2]);
		acc_int_strcat(wind, sizeof(wind), "carfuel_3", PLAYER_DATA[playerid][data_CARFUEL][2]);
		acc_int_strcat(wind, sizeof(wind), "car_color1_3", PLAYER_DATA[playerid][data_CAR_COLOR1][2]);
		acc_int_strcat(wind, sizeof(wind), "car_color2_3", PLAYER_DATA[playerid][data_CAR_COLOR2][2]);
		acc_int_strcat(wind, sizeof(wind), "vip", PLAYER_DATA[playerid][data_VIP]);
		acc_int_strcat(wind, sizeof(wind), "drugs", PLAYER_DATA[playerid][data_DRUGS]);
		acc_int_strcat(wind, sizeof(wind), "met", PLAYER_DATA[playerid][data_MET]);
		acc_int_strcat(wind, sizeof(wind), "wanted", PLAYER_DATA[playerid][data_WANTED]);
		acc_int_strcat(wind, sizeof(wind), "zakon", PLAYER_DATA[playerid][data_ZAKON]);
		acc_int_strcat(wind, sizeof(wind), "number", PLAYER_DATA[playerid][data_NUMBER]);
		acc_int_strcat(wind, sizeof(wind), "number_m", PLAYER_DATA[playerid][data_NUMBER_M]);
		acc_int_strcat(wind, sizeof(wind), "jail", PLAYER_DATA[playerid][data_JAIL]);
		acc_int_strcat(wind, sizeof(wind), "jailtime", PLAYER_DATA[playerid][data_JAILTIME]);
		acc_int_strcat(wind, sizeof(wind), "donate", PLAYER_DATA[playerid][data_DONATE]);
		acc_int_strcat(wind, sizeof(wind), "phone", PLAYER_DATA[playerid][data_PHONE]);
		acc_int_strcat(wind, sizeof(wind), "phonebook", PLAYER_DATA[playerid][data_PHONEBOOK]);
		acc_int_strcat(wind, sizeof(wind), "satiety", PLAYER_DATA[playerid][data_SATIETY]);
		acc_float_strcat(wind, sizeof(wind), "hp", PLAYER_DATA[playerid][data_HP]);
		acc_float_strcat(wind, sizeof(wind), "arm", PLAYER_DATA[playerid][data_ARM]);
		acc_int_strcat(wind, sizeof(wind), "spawn", PLAYER_DATA[playerid][data_SPAWN]);
		acc_int_strcat(wind, sizeof(wind), "hospital", PLAYER_DATA[playerid][data_HOSPITAL]);
		acc_int_strcat(wind, sizeof(wind), "pistol_skill", PLAYER_DATA[playerid][data_PISTOL]);
		acc_int_strcat(wind, sizeof(wind), "sdpistol_skill", PLAYER_DATA[playerid][data_SDPISTOL]);
		acc_int_strcat(wind, sizeof(wind), "deagle_skill", PLAYER_DATA[playerid][data_DEAGLE]);
		acc_int_strcat(wind, sizeof(wind), "shotgun_skill", PLAYER_DATA[playerid][data_SHOTGUN]);
		acc_int_strcat(wind, sizeof(wind), "mp5_skill", PLAYER_DATA[playerid][data_MP5]);
		acc_int_strcat(wind, sizeof(wind), "ak47_skill", PLAYER_DATA[playerid][data_AK47]);
		acc_int_strcat(wind, sizeof(wind), "rifle_skill", PLAYER_DATA[playerid][data_SNIPERRIFLE]);
		acc_int_strcat(wind, sizeof(wind), "job", PLAYER_DATA[playerid][data_JOB]);
		acc_int_strcat(wind, sizeof(wind), "house", PLAYER_DATA[playerid][data_HOUSE]);
		acc_int_strcat(wind, sizeof(wind), "business", PLAYER_DATA[playerid][data_BUSINESS]);
		acc_int_strcat(wind, sizeof(wind), "kv", PLAYER_DATA[playerid][data_KV]);
		acc_int_strcat(wind, sizeof(wind), "padik", PLAYER_DATA[playerid][data_PADIK]);
		acc_int_strcat(wind, sizeof(wind), "gun0", PLAYER_DATA[playerid][data_GUN][0]);
		acc_int_strcat(wind, sizeof(wind), "gun1", PLAYER_DATA[playerid][data_GUN][1]);
		acc_int_strcat(wind, sizeof(wind), "gun2", PLAYER_DATA[playerid][data_GUN][2]);
		acc_int_strcat(wind, sizeof(wind), "gun3", PLAYER_DATA[playerid][data_GUN][3]);
		acc_int_strcat(wind, sizeof(wind), "gun4", PLAYER_DATA[playerid][data_GUN][4]);
		acc_int_strcat(wind, sizeof(wind), "gun5", PLAYER_DATA[playerid][data_GUN][5]);
		acc_int_strcat(wind, sizeof(wind), "gun6", PLAYER_DATA[playerid][data_GUN][6]);
		acc_int_strcat(wind, sizeof(wind), "gun7", PLAYER_DATA[playerid][data_GUN][7]);
		acc_int_strcat(wind, sizeof(wind), "gun8", PLAYER_DATA[playerid][data_GUN][8]);
		acc_int_strcat(wind, sizeof(wind), "gun9", PLAYER_DATA[playerid][data_GUN][9]);
		acc_int_strcat(wind, sizeof(wind), "gun10", PLAYER_DATA[playerid][data_GUN][10]);
		acc_int_strcat(wind, sizeof(wind), "gun11", PLAYER_DATA[playerid][data_GUN][11]);
		acc_int_strcat(wind, sizeof(wind), "gun12", PLAYER_DATA[playerid][data_GUN][12]);
		acc_int_strcat(wind, sizeof(wind), "ammo0", PLAYER_DATA[playerid][data_AMMO][0]);
		acc_int_strcat(wind, sizeof(wind), "ammo1", PLAYER_DATA[playerid][data_AMMO][1]);
		acc_int_strcat(wind, sizeof(wind), "ammo2", PLAYER_DATA[playerid][data_AMMO][2]);
		acc_int_strcat(wind, sizeof(wind), "ammo3", PLAYER_DATA[playerid][data_AMMO][3]);
		acc_int_strcat(wind, sizeof(wind), "ammo4", PLAYER_DATA[playerid][data_AMMO][4]);
		acc_int_strcat(wind, sizeof(wind), "ammo5", PLAYER_DATA[playerid][data_AMMO][5]);
		acc_int_strcat(wind, sizeof(wind), "ammo6", PLAYER_DATA[playerid][data_AMMO][6]);
		acc_int_strcat(wind, sizeof(wind), "ammo7", PLAYER_DATA[playerid][data_AMMO][7]);
		acc_int_strcat(wind, sizeof(wind), "ammo8", PLAYER_DATA[playerid][data_AMMO][8]);
		acc_int_strcat(wind, sizeof(wind), "ammo9", PLAYER_DATA[playerid][data_AMMO][9]);
		acc_int_strcat(wind, sizeof(wind), "ammo10", PLAYER_DATA[playerid][data_AMMO][10]);
		acc_int_strcat(wind, sizeof(wind), "ammo11", PLAYER_DATA[playerid][data_AMMO][11]);
		acc_int_strcat(wind, sizeof(wind), "ammo12", PLAYER_DATA[playerid][data_AMMO][12]);
		acc_int_strcat(wind, sizeof(wind), "promocode", PLAYER_DATA[playerid][data_PROMOCODE]);
		strdel(wind, strlen(wind)-1, strlen(wind));
		format(string,sizeof(string)," WHERE `name` = '%s' LIMIT 1",PLAYER_DATA[playerid][data_NAME]);
		strcat(wind, string);
		mysql_function_query(dbHandle, wind, false, "", "");
	}
	return true;
}

 

 

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  • 0
arno37
Освоившийся
orward SaveAcc();
public SaveAcc()
{
 	foreach(new i: Player)
	{
		if(PlayerLogged[i] == false) continue;
		SaveAccount(i);
	}
	return 1;
}

@Данила я тебе могу дать от своего мода команду она у меня рабочая по пробуй может получится

cmd:saveacc(playerid, params[])
{
	if(PI[playerid][pAdmin] < ADM_GRAND) return 1;
	else if(AdminLogged[playerid] == false) return SendClientMessage(playerid, COLOR_GREY, YouAreNotLoggedInAsAdmin);
	SaveAcc();
	SendClientMessage(playerid, COLOR_GREY, ""cDA"Âû óñïåøíî ñîõðàíèëè âñå àêêàóíòû");
	return 1;
}

 

Отредактировано пользователем arno37

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  • 0
MuhammadPawn
Великий Гуру

@arno37 Псс парень, то что код у тебя в моде работает, не значит что и будет у него... Как могут переменные не совпасть и тд и тп

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  • 0

@Данила после каждого действия игрока обновлять данные в базе / файлах 

для удобства можно создать какую-нибудь функцию, в которую передавать лишь ID игрока, название поля и новые данные. 

 

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  • 0
MuhammadPawn
Великий Гуру

Да проще уже сразу OnPlayerUpdate всунуть сохранения (вызывается при получение пакетов от игрока)

P.S: Эт рофл 

Если хочешь после покупки к примеру да сохранять акк, то придётся много в коде лазить и вставлять сохранения 

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Гость
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      Здраствуйте, cоздаю копию Arizona на ОМП, опен мультиплеер, загрузил и подключил бд, но сервер не хочет вот лог :[2026-10-20T21:03:32+0300] [Info] Log file reloaded. Starting open.mp server (1.5.8.3079) from commit c6759bd8d265171ae3d86598895a23d5a8d92a3b Loading component $CAPI.so Successfully loaded component C-API (1.5.8.3079) with UID 10467dd8d4c56fc6 Loading component LegacyConfig.so Successfully loaded component LegacyConfig (1.5.8.3079) with UID 24ef6216838f9ffc Loading component NPCs.so Successfully loaded component NPCs (1.5.8.3079) with UID 3d0e59e87f4e90bc Loading component Recordings.so Successfully loaded component Recordings (1.5.8.3079) with UID 871144d399f5f613 Loading component Checkpoints.so Successfully loaded component Checkpoints (1.5.8.3079) with UID 44a937350d611dde Loading component TextDraws.so Successfully loaded component TextDraws (1.5.8.3079) with UID 9b5dc2b1d15c992a Loading component Pawn.so Successfully loaded component Pawn (1.5.8.3079) with UID 78906cd9f19c36a6 Loading component GangZones.so Successfully loaded component GangZones (1.5.8.3079) with UID b3351d11ee8d8056 Loading component Actors.so Successfully loaded component Actors (1.5.8.3079) with UID c81ca021eae2ad5c Loading component Pickups.so Successfully loaded component Pickups (1.5.8.3079) with UID cf304faa363dd971 Loading component Dialogs.so Successfully loaded component Dialogs (1.5.8.3079) with UID 44a111350d611dde Loading component Objects.so Successfully loaded component Objects (1.5.8.3079) with UID 59f8415f72da6160 Loading component Console.so Successfully loaded component Console (1.5.8.3079) with UID bfa24e49d0c95ee4 Loading component TextLabels.so Successfully loaded component TextLabels (1.5.8.3079) with UID a0c57ea80a009742 Loading component Variables.so Successfully loaded component Variables (1.5.8.3079) with UID 75e121848bc01fa2 Loading component Databases.so Successfully loaded component Databases (1.5.8.3079) with UID 80092e7eb5821a96 Loading component LegacyNetwork.so Successfully loaded component RakNetLegacyNetwork (1.5.8.3079) with UID ea9799fd79cf8442 Loading component CustomModels.so Successfully loaded component CustomModels (1.5.8.3079) with UID 15e3cb1e7c77ffff Loading component Menus.so Successfully loaded component Menus (1.5.8.3079) with UID 621e219eb97ee0b2 Loading component Vehicles.so Successfully loaded component Vehicles (1.5.8.3079) with UID 3f1f62ee9e22ab19 Loading component Classes.so Successfully loaded component Classes (1.5.8.3079) with UID 8cfb3183976da208 Loading component Timers.so Successfully loaded component Timers (1.5.8.3079) with UID 2ad8124c5ea257a3 Loaded 22 component(s) from /home/gs113492/components Executing Server Config... [2026-10-20T21:03:33+0300] [Info] Loading plugin: crashdetect.so [2026-10-20T21:03:33+0300] [Info] CrashDetect plugin 4.19 [2026-10-20T21:03:33+0300] [Info] Loading plugin: mapandreas.so [2026-10-20T21:03:33+0300] [Info] Loading plugin: streamer.so [2026-10-20T21:03:33+0300] [Info] *** Streamer Plugin v2.9.4 by Incognito loaded *** [2026-10-20T21:03:33+0300] [Info] Loading plugin: sscanf.so [2026-10-20T21:03:33+0300] [Info] [2026-10-20T21:03:33+0300] [Info] =============================== [2026-10-20T21:03:33+0300] [Info] sscanf plugin loaded. [2026-10-20T21:03:33+0300] [Info] Version: 2.8.3 [2026-10-20T21:03:33+0300] [Info] (c) 2018 Alex "Y_Less" Cole [2026-10-20T21:03:33+0300] [Info] =============================== [2026-10-20T21:03:33+0300] [Info] Loading plugin: TOTP.so [2026-10-20T21:03:33+0300] [Info] TOTP plugin v1.0.1 by Games loaded. [2026-10-20T21:03:33+0300] [Info] Loading plugin: mysql_static.so [2026-10-20T21:03:33+0300] [Info] >> plugin.mysql: R39-6 successfully loaded. [2026-10-20T21:03:33+0300] [Info] Loading plugin: libpawn_json.so [2026-10-20T21:03:34+0300] [Error] Function not registered: YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_RegAlias [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_Reset [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_RegHandler [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_Delete [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_New [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_IgnoreBits [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_Init [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_SendRPC [2026-10-20T21:03:34+0300] [Error] Function not registered: PR_SendPacket [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_WriteValue [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Error] Function not registered: BS_ReadValue [2026-10-20T21:03:34+0300] [Error] Function not registered: PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_ReadValue [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Info] [debug] BS_WriteValue [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendPacket [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendRPC [2026-10-20T21:03:34+0300] [Info] [debug] PR_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_IgnoreBits [2026-10-20T21:03:34+0300] [Info] [debug] BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Info] [debug] BS_New [2026-10-20T21:03:34+0300] [Info] [debug] BS_Delete [2026-10-20T21:03:34+0300] [Info] [debug] PR_RegHandler [2026-10-20T21:03:34+0300] [Info] [debug] BS_Reset [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] PC_RegAlias [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] YSF_SetTickRate [2026-10-20T21:03:34+0300] [Error] File or function is not found [2026-10-20T21:03:34+0300] [Info] [debug] Run time error 19: "File or function is not found" [2026-10-20T21:03:34+0300] [Info] [debug] PC_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_ReadValue [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetNumberOfBytesUsed [2026-10-20T21:03:34+0300] [Info] [debug] BS_WriteValue [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendPacket [2026-10-20T21:03:34+0300] [Info] [debug] PR_SendRPC [2026-10-20T21:03:34+0300] [Info] [debug] PR_Init [2026-10-20T21:03:34+0300] [Info] [debug] BS_IgnoreBits [2026-10-20T21:03:34+0300] [Info] [debug] BS_SetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] BS_ResetReadPointer [2026-10-20T21:03:34+0300] [Info] [debug] BS_New [2026-10-20T21:03:34+0300] [Info] [debug] BS_Delete [2026-10-20T21:03:34+0300] [Info] [debug] PR_RegHandler [2026-10-20T21:03:34+0300] [Info] [debug] BS_Reset [2026-10-20T21:03:34+0300] [Info] [debug] BS_GetWriteOffset [2026-10-20T21:03:34+0300] [Info] [debug] PC_RegAlias [2026-10-20T21:03:34+0300] [Info] Legacy Network started on ***.**.**.***:2717. 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